Difference between revisions of "Mage"

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===== <u>Feats</u> =====
 
===== <u>Feats</u> =====
 
* [[Conjured Elemental]]
 
* [[Conjured Elemental]]
* [[Arcane Enchantment]]
+
* [[Evocation]]
 
* [[Elemental Resistance]]
 
* [[Elemental Resistance]]
 
* [[Leadership]]
 
* [[Leadership]]
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* [[Alchemy Science]] (free feat)
 
* [[Alchemy Science]] (free feat)
 
* [[Meditative Concentration]] (free feat)
 
* [[Meditative Concentration]] (free feat)
 +
* [[Arcane Enchantment]] (free feat)
 +
* Arch Protection Spell manifests a level-based mana shield that protects the caster from harm
  
 
=== '''SUBCLASSES:''' ===
 
=== '''SUBCLASSES:''' ===
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* Ability to summon fire elementals
 
* Ability to summon fire elementals
 
* Conjured Elemental changes to reflect subclass (If taken)
 
* Conjured Elemental changes to reflect subclass (If taken)
 
  
 
==== <u>Custom Spells</u> ====
 
==== <u>Custom Spells</u> ====
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* Flamestrike
 
* Flamestrike
 
* Meteor Swarm
 
* Meteor Swarm
 +
 +
  
 
== Cryomancer ==
 
== Cryomancer ==
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Coming Soon:
 
  
 
== Arcanist ==
 
== Arcanist ==
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* Lightning
 
* Lightning
 
* Energy Bolt
 
* Energy Bolt
 +
 +
  
 
== Necromancer ==
 
== Necromancer ==
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==== <u>Custom Spells</u> ====
 
==== <u>Custom Spells</u> ====
  
The following spells change their effects, to apply an arc effect (energy damage), when you select the Arcanist subclass:  
+
The following spells change their effects when you select the Necromancer subclass:  
  
 
'''NOTE:''' Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly.
 
'''NOTE:''' Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly.
  
 
* Fireball
 
* Fireball
* Lightning
+
* Poison
* Energy Bolt
 
  
 
Return: ''[[Classes]]''
 
Return: ''[[Classes]]''
 
__NOTOC__
 
__NOTOC__

Latest revision as of 16:42, 7 September 2024

Classes

Magepic.jpg

Class Summary

The Seekers of Secrets. Mages are most interested in learning for its own sake. Curious and persistent, their peers consider them flighty because they shift from one subject of study to the next, apparently leaving things unfinished. What they do is try to keep the big picture in sight, always remembering where they left off on any of their studies, and ready to pick them up again. The path of the arcane values honesty and wit, but loathes stagnation. Good-aligned mages often offer counsel to nobles and others in power, while evil mages may dwell in isolated sites to perform unspeakable experiments without interference. Whether their intentions be good or bad, all Mages seek a deeper wisdom of the elemental nature of the world.

  • Restricted to use of "Mage Armor", unable to equip standard Armor

Stats

The stat offset for Mage can be viewed on the Level System page.

Skills

(note: All other skills default to 0.0 each)

Combat

Magery - 100.0

Evaluating Intelligence - 100.0

Meditation - 100.0

Resisting Spells - 100.0

Anatomy - 100.0

Wrestling - 100.0

Macefighting - 80.0

Fencing - 60.0

Tactics - 60.0

Dodge - 60.0

Healing - 60.0

Swordsmanship - 40.0

Crafting

Blacksmithing - 40.0

Carpentry - 40.0

Cooking - 40.0

Tailoring - 40.0

Tinkering - 40.0

Other

Alchemy - 100.0

Camping - 100.0

Cartography - 100.0

Detect Hidden - 100.0

Inscription - 100.0

Item Identification - 100.0

Herbalism - 100.0

Fishing - 100.0

Lumberjacking - 100.0

Mining - 100.0

Musicianship - 100.0

Taste Identification - 100.0

Arms Lore - 100.0

Spells

Circle Spell
First Circle Clumsy Create Food Feeblemind Magic Arrow Night Sight Reactive Armor Weaken
Second Circle Agility Cunning Harm Magic Trap Magic Untrap Protection Strength
Third Circle Fireball Poison Telekinesis Teleport Wall of Stone
Fourth Circle Arch Protection Fire Field Lightning Mana Drain
Fifth Circle Dispel Field Incognito Magic Reflection Mind Blast Poison Field Summon Creature
Sixth Circle Dispel Energy Bolt Explosion Invisibility Reveal
Seventh Circle Chain Lightning Energy Field Flamestrike Mass Dispel Mana Vampire Meteor Swarm Polymorph Gate Travel
Eight Circle Earthquake

Feats and Abilities

Feats
Abilities

SUBCLASSES:


Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.

Pyromancer

The Pyromancer subclass is based around maximum damage output, utilizing fire-based spells that have a chance to ignite and burn your target.

Subclass Feats
Subclass Abilities
  • Eternal Flame (free feat)
  • Some spells/abilities add a burn effect
  • Ability to summon fire elementals
  • Conjured Elemental changes to reflect subclass (If taken)

Custom Spells

The following spells change their effects, to apply a burning effect, when you select the Pyromancer subclass:

NOTE: Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly.

  • Fireball
  • Explosion
  • Flamestrike
  • Meteor Swarm


Cryomancer

The Cryomancer subclass is based around survival and crowd control rather than raw damage output, utilizing cold-based spells that have a chance to chill and freeze your target.

Subclass Feats
Subclass Abilities
  • Frozen Hibernation (free feat)
  • Some spells/abilities add a chill effect
  • Ability to summon water elementals
  • Conjured Elemental changes to reflect subclass (If taken)

Custom Spells

The following spells change their effects, to apply a freeze effect (and cold damage), when you select the Frost Mage subclass:

NOTE: Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly.

  • Fireball
  • Explosion
  • Flamestrike
  • Meteor Swarm (Blizzard Effect)
  • Earthquake (Frozen Fog Effect)


Arcanist

The Arcanist subclass is based around good damage output through the use of area-based energy spells.

Subclass Feats
Subclass Abilities
  • Lightning Storm (free feat)
  • Some spells/abilities add an arc effect
  • Ability to summon air elementals
  • Conjured Elemental changes to reflect subclass (If taken)

Custom Spells

The following spells change their effects, to apply an arc effect (energy damage), when you select the Arcanist subclass:

NOTE: Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly.

  • Fireball
  • Lightning
  • Energy Bolt


Necromancer

The Necromancer subclass is based around summoning undead followers and the use of dark magic.

Subclass Feats
Subclass Abilities
  • Summon Golem (free feat)
  • Vampiric Embrace (free feat)
  • Some spells/abilities add a "shadow" effect(combination of cold/poison damage)
  • Conjured Elemental changes to reflect subclass (If taken)

Custom Spells

The following spells change their effects when you select the Necromancer subclass:

NOTE: Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly.

  • Fireball
  • Poison

Return: Classes