Difference between revisions of "Mage"
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The Seekers of Secrets. Mages are most interested in learning for its own sake. Curious and persistent, their peers consider them flighty because they shift from one subject of study to the next, apparently leaving things unfinished. What they do is try to keep the big picture in sight, always remembering where they left off on any of their studies, and ready to pick them up again. The path of the arcane values honesty and wit, but loathes stagnation. Good-aligned mages often offer counsel to nobles and others in power, while evil mages may dwell in isolated sites to perform unspeakable experiments without interference. Whether their intentions be good or bad, all Mages seek a deeper wisdom of the elemental nature of the world. | The Seekers of Secrets. Mages are most interested in learning for its own sake. Curious and persistent, their peers consider them flighty because they shift from one subject of study to the next, apparently leaving things unfinished. What they do is try to keep the big picture in sight, always remembering where they left off on any of their studies, and ready to pick them up again. The path of the arcane values honesty and wit, but loathes stagnation. Good-aligned mages often offer counsel to nobles and others in power, while evil mages may dwell in isolated sites to perform unspeakable experiments without interference. Whether their intentions be good or bad, all Mages seek a deeper wisdom of the elemental nature of the world. | ||
− | * | + | * Restricted to use of "Mage Armor", unable to equip standard Armor |
=== <u>Stats</u> === | === <u>Stats</u> === | ||
Line 19: | Line 19: | ||
===== <u>Combat</u> ===== | ===== <u>Combat</u> ===== | ||
− | + | Magery - 100.0 | |
Evaluating Intelligence - 100.0 | Evaluating Intelligence - 100.0 | ||
− | |||
− | |||
Meditation - 100.0 | Meditation - 100.0 | ||
Line 29: | Line 27: | ||
Resisting Spells - 100.0 | Resisting Spells - 100.0 | ||
− | + | Anatomy - 100.0 | |
+ | |||
+ | Wrestling - 100.0 | ||
− | + | Macefighting - 80.0 | |
− | + | Fencing - 60.0 | |
Tactics - 60.0 | Tactics - 60.0 | ||
− | + | Dodge - 60.0 | |
− | + | Healing - 60.0 | |
− | + | Swordsmanship - 40.0 | |
===== <u>Crafting</u> ===== | ===== <u>Crafting</u> ===== | ||
Line 49: | Line 49: | ||
Carpentry - 40.0 | Carpentry - 40.0 | ||
− | Cooking | + | Cooking - 40.0 |
− | |||
− | |||
Tailoring - 40.0 | Tailoring - 40.0 | ||
Line 66: | Line 64: | ||
Detect Hidden - 100.0 | Detect Hidden - 100.0 | ||
− | |||
− | |||
Inscription - 100.0 | Inscription - 100.0 | ||
Item Identification - 100.0 | Item Identification - 100.0 | ||
+ | |||
+ | Herbalism - 100.0 | ||
+ | |||
+ | Fishing - 100.0 | ||
Lumberjacking - 100.0 | Lumberjacking - 100.0 | ||
Line 92: | Line 92: | ||
| '''First Circle''' | | '''First Circle''' | ||
| [[File:clumsy_icon.gif| 44px | Clumsy]] | | [[File:clumsy_icon.gif| 44px | Clumsy]] | ||
+ | | [[File:create_food_icon.gif| 44px | Create Food]] | ||
| [[File:feeblemind_icon.gif| 44px | Feeblemind]] | | [[File:feeblemind_icon.gif| 44px | Feeblemind]] | ||
| [[File:magic_arrow_icon.gif| 44px | Magic Arrow]] | | [[File:magic_arrow_icon.gif| 44px | Magic Arrow]] | ||
Line 109: | Line 110: | ||
| '''Third Circle''' | | '''Third Circle''' | ||
| [[File:fireball_icon.gif| 44px | Fireball]] | | [[File:fireball_icon.gif| 44px | Fireball]] | ||
− | |||
| [[File:poison_icon.gif| 44px | Poison]] | | [[File:poison_icon.gif| 44px | Poison]] | ||
| [[File:telekinesis_icon.gif| 44px | Telekinesis]] | | [[File:telekinesis_icon.gif| 44px | Telekinesis]] | ||
Line 115: | Line 115: | ||
| [[File:wall_of_stone_icon.gif| 44px | Wall of Stone]] | | [[File:wall_of_stone_icon.gif| 44px | Wall of Stone]] | ||
|- | |- | ||
− | | ''' | + | | '''Fourth Circle''' |
| [[File:arch_protection_icon.gif| 44px | Arch Protection]] | | [[File:arch_protection_icon.gif| 44px | Arch Protection]] | ||
| [[File:fire_field_icon.gif| 44px | Fire Field]] | | [[File:fire_field_icon.gif| 44px | Fire Field]] | ||
Line 141: | Line 141: | ||
| [[File:flamestrike_icon.gif| 44px | Flamestrike]] | | [[File:flamestrike_icon.gif| 44px | Flamestrike]] | ||
| [[File:mass_dispel_icon.gif| 44px | Mass Dispel]] | | [[File:mass_dispel_icon.gif| 44px | Mass Dispel]] | ||
+ | | [[File:manavampire_icon.png | 44px | Mana Vampire]] | ||
| [[File:meteor_swarm_icon.gif| 44px | Meteor Swarm]] | | [[File:meteor_swarm_icon.gif| 44px | Meteor Swarm]] | ||
| [[File:polymorph_icon.gif| 44px | Polymorph]] | | [[File:polymorph_icon.gif| 44px | Polymorph]] | ||
+ | | [[File:gatetravel_icon.png | 44px | Gate Travel]] | ||
|- | |- | ||
| '''Eight Circle''' | | '''Eight Circle''' | ||
Line 152: | Line 154: | ||
===== <u>Feats</u> ===== | ===== <u>Feats</u> ===== | ||
* [[Conjured Elemental]] | * [[Conjured Elemental]] | ||
− | * [[ | + | * [[Evocation]] |
* [[Elemental Resistance]] | * [[Elemental Resistance]] | ||
+ | * [[Leadership]] | ||
===== <u>Abilities</u> ===== | ===== <u>Abilities</u> ===== | ||
Line 159: | Line 162: | ||
* [[Alchemy Science]] (free feat) | * [[Alchemy Science]] (free feat) | ||
* [[Meditative Concentration]] (free feat) | * [[Meditative Concentration]] (free feat) | ||
+ | * [[Arcane Enchantment]] (free feat) | ||
+ | * Arch Protection Spell manifests a level-based mana shield that protects the caster from harm | ||
− | === ''' | + | === '''SUBCLASSES:''' === |
---- | ---- | ||
− | Upon reaching level 10, | + | Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline. |
− | == | + | == Pyromancer == |
+ | The Pyromancer subclass is based around maximum damage output, utilizing fire-based spells that have a chance to ignite and burn your target. | ||
− | + | ===== <u>Subclass Feats</u> ===== | |
− | ===== <u> | ||
* [[Flame Surge]] | * [[Flame Surge]] | ||
+ | * [[Fire Nova]] | ||
* [[Firestorm]] | * [[Firestorm]] | ||
− | ===== <u> | + | ===== <u>Subclass Abilities</u> ===== |
* [[Eternal Flame]] (free feat) | * [[Eternal Flame]] (free feat) | ||
* Some spells/abilities add a burn effect | * Some spells/abilities add a burn effect | ||
+ | * Ability to summon fire elementals | ||
+ | * Conjured Elemental changes to reflect subclass (If taken) | ||
− | == | + | ==== <u>Custom Spells</u> ==== |
+ | The following spells change their effects, to apply a burning effect, when you select the Pyromancer subclass: | ||
− | ===== <u> | + | '''NOTE:''' Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly. |
+ | |||
+ | * Fireball | ||
+ | * Explosion | ||
+ | * Flamestrike | ||
+ | * Meteor Swarm | ||
+ | |||
+ | |||
+ | |||
+ | == Cryomancer == | ||
+ | The Cryomancer subclass is based around survival and crowd control rather than raw damage output, utilizing cold-based spells that have a chance to chill and freeze your target. | ||
+ | |||
+ | ===== <u>Subclass Feats</u> ===== | ||
* [[Ice Blast]] | * [[Ice Blast]] | ||
* [[Frost Armor]] | * [[Frost Armor]] | ||
+ | * [[Cold Snap]] | ||
− | ===== <u> | + | ===== <u>Subclass Abilities</u> ===== |
* [[Frozen Hibernation]] (free feat) | * [[Frozen Hibernation]] (free feat) | ||
* Some spells/abilities add a chill effect | * Some spells/abilities add a chill effect | ||
+ | * Ability to summon water elementals | ||
+ | * Conjured Elemental changes to reflect subclass (If taken) | ||
+ | |||
+ | ==== <u>Custom Spells</u> ==== | ||
+ | |||
+ | The following spells change their effects, to apply a freeze effect (and cold damage), when you select the Frost Mage subclass: | ||
+ | |||
+ | '''NOTE:''' Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly. | ||
+ | |||
+ | * Fireball | ||
+ | * Explosion | ||
+ | * Flamestrike | ||
+ | * Meteor Swarm (Blizzard Effect) | ||
+ | * Earthquake (Frozen Fog Effect) | ||
+ | |||
+ | |||
+ | |||
+ | == Arcanist == | ||
+ | The Arcanist subclass is based around good damage output through the use of area-based energy spells. | ||
+ | |||
+ | ===== <u>Subclass Feats</u> ===== | ||
+ | * [[Arcane Pulse]] | ||
+ | * [[Energy Surge]] | ||
+ | * [[Power Infusion]] | ||
+ | |||
+ | ===== <u>Subclass Abilities</u> ===== | ||
+ | * [[Lightning Storm]] (free feat) | ||
+ | * Some spells/abilities add an arc effect | ||
+ | * Ability to summon air elementals | ||
+ | * Conjured Elemental changes to reflect subclass (If taken) | ||
+ | |||
+ | ==== <u>Custom Spells</u> ==== | ||
+ | |||
+ | The following spells change their effects, to apply an arc effect (energy damage), when you select the Arcanist subclass: | ||
+ | |||
+ | '''NOTE:''' Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly. | ||
+ | |||
+ | * Fireball | ||
+ | * Lightning | ||
+ | * Energy Bolt | ||
+ | |||
+ | |||
+ | |||
+ | == Necromancer == | ||
+ | The Necromancer subclass is based around summoning undead followers and the use of dark magic. | ||
+ | |||
+ | ===== <u>Subclass Feats</u> ===== | ||
+ | * [[Death and Decay]] | ||
+ | * [[Animate Dead]] | ||
+ | * [[Pain Spike]] | ||
+ | |||
+ | ===== <u>Subclass Abilities</u> ===== | ||
+ | * [[Summon Golem]] (free feat) | ||
+ | * [[Vampiric Embrace]] (free feat) | ||
+ | * Some spells/abilities add a "shadow" effect(combination of cold/poison damage) | ||
+ | * Conjured Elemental changes to reflect subclass (If taken) | ||
+ | |||
+ | ==== <u>Custom Spells</u> ==== | ||
+ | The following spells change their effects when you select the Necromancer subclass: | ||
+ | '''NOTE:''' Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly. | ||
+ | * Fireball | ||
+ | * Poison | ||
Return: ''[[Classes]]'' | Return: ''[[Classes]]'' | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 16:42, 7 September 2024
Class Summary
The Seekers of Secrets. Mages are most interested in learning for its own sake. Curious and persistent, their peers consider them flighty because they shift from one subject of study to the next, apparently leaving things unfinished. What they do is try to keep the big picture in sight, always remembering where they left off on any of their studies, and ready to pick them up again. The path of the arcane values honesty and wit, but loathes stagnation. Good-aligned mages often offer counsel to nobles and others in power, while evil mages may dwell in isolated sites to perform unspeakable experiments without interference. Whether their intentions be good or bad, all Mages seek a deeper wisdom of the elemental nature of the world.
- Restricted to use of "Mage Armor", unable to equip standard Armor
Stats
The stat offset for Mage can be viewed on the Level System page.
Skills
(note: All other skills default to 0.0 each)
Combat
Magery - 100.0
Evaluating Intelligence - 100.0
Meditation - 100.0
Resisting Spells - 100.0
Anatomy - 100.0
Wrestling - 100.0
Macefighting - 80.0
Fencing - 60.0
Tactics - 60.0
Dodge - 60.0
Healing - 60.0
Swordsmanship - 40.0
Crafting
Blacksmithing - 40.0
Carpentry - 40.0
Cooking - 40.0
Tailoring - 40.0
Tinkering - 40.0
Other
Alchemy - 100.0
Camping - 100.0
Cartography - 100.0
Detect Hidden - 100.0
Inscription - 100.0
Item Identification - 100.0
Herbalism - 100.0
Fishing - 100.0
Lumberjacking - 100.0
Mining - 100.0
Musicianship - 100.0
Taste Identification - 100.0
Arms Lore - 100.0
Spells
Circle | Spell | |||||||
---|---|---|---|---|---|---|---|---|
First Circle | ||||||||
Second Circle | ||||||||
Third Circle | ||||||||
Fourth Circle | ||||||||
Fifth Circle | ||||||||
Sixth Circle | ||||||||
Seventh Circle | ||||||||
Eight Circle |
Feats and Abilities
Feats
Abilities
- Inscription (free feat)
- Alchemy Science (free feat)
- Meditative Concentration (free feat)
- Arcane Enchantment (free feat)
- Arch Protection Spell manifests a level-based mana shield that protects the caster from harm
SUBCLASSES:
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
Pyromancer
The Pyromancer subclass is based around maximum damage output, utilizing fire-based spells that have a chance to ignite and burn your target.
Subclass Feats
Subclass Abilities
- Eternal Flame (free feat)
- Some spells/abilities add a burn effect
- Ability to summon fire elementals
- Conjured Elemental changes to reflect subclass (If taken)
Custom Spells
The following spells change their effects, to apply a burning effect, when you select the Pyromancer subclass:
NOTE: Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly.
- Fireball
- Explosion
- Flamestrike
- Meteor Swarm
Cryomancer
The Cryomancer subclass is based around survival and crowd control rather than raw damage output, utilizing cold-based spells that have a chance to chill and freeze your target.
Subclass Feats
Subclass Abilities
- Frozen Hibernation (free feat)
- Some spells/abilities add a chill effect
- Ability to summon water elementals
- Conjured Elemental changes to reflect subclass (If taken)
Custom Spells
The following spells change their effects, to apply a freeze effect (and cold damage), when you select the Frost Mage subclass:
NOTE: Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly.
- Fireball
- Explosion
- Flamestrike
- Meteor Swarm (Blizzard Effect)
- Earthquake (Frozen Fog Effect)
Arcanist
The Arcanist subclass is based around good damage output through the use of area-based energy spells.
Subclass Feats
Subclass Abilities
- Lightning Storm (free feat)
- Some spells/abilities add an arc effect
- Ability to summon air elementals
- Conjured Elemental changes to reflect subclass (If taken)
Custom Spells
The following spells change their effects, to apply an arc effect (energy damage), when you select the Arcanist subclass:
NOTE: Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly.
- Fireball
- Lightning
- Energy Bolt
Necromancer
The Necromancer subclass is based around summoning undead followers and the use of dark magic.
Subclass Feats
Subclass Abilities
- Summon Golem (free feat)
- Vampiric Embrace (free feat)
- Some spells/abilities add a "shadow" effect(combination of cold/poison damage)
- Conjured Elemental changes to reflect subclass (If taken)
Custom Spells
The following spells change their effects when you select the Necromancer subclass:
NOTE: Spell names do not change in your mage book. The underlying effects, and damage, are changed accordingly.
- Fireball
- Poison
Return: Classes