Difference between revisions of "Summon Golem"

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== Summon Golem ==
 
== Summon Golem ==
  
''Summon forth a Golem conjured from blood or bone. The Golem will gain experience through hunting and may reach a maximum level of 10. Every 2 levels will award the Golem with a skill point which may be spent on one of several unique skills.''
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''This ability grants the Necromancer a Golem conjured from blood or bone which will aid them on their journey. Use the ]SummonGolem command to load the golem gump, allowing you to select your desired golem.''
  
 
* Activated with the ]SummonGolem command
 
* Activated with the ]SummonGolem command
  
* Golem skills may be reset through the Healer NPC found at most graveyards
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* Golem damage, stats, resistances and skills are based on the golem type and increase with level
 +
 
 +
* Cooldown between releasing and summoning a golem is 2 minutes. If your golem dies you must wait 10 minutes before summoning another.
 +
 
 +
* Golems occupy 3 control slots
 +
 
 +
 
 +
Necromancers may have 2 total golems and are able to have 1 active at a time:
 +
 
 +
[[File:GolemGump.png]]
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== Golem Skills ==
 +
Each golem has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger.
 +
 
 +
* Skills may be reset through the Healer NPC found at most graveyards for a fee of 1000 gold coins.
 +
 
 +
===Blood Golem===
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* Necrotic Claw - Increases base damage dealt by the golem. 4% Increase per point, +5% bonus at 5 points.
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* Transfusion - Chance to steal life from enemy on melee hit. 3% Chance per point, +5% bonus at 5 points.
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* Plague Strike - Chance to infect enemy with a damage over time plague on melee hit. 2% Chance per point, +3% bonus at 5 points.
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* Hemorrhage - Chance to spew blood over enemies within a 3 tile radius when struck. 2% Chance per point, +5% bonus at 5 points.
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===Bone Golem===
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* Calcified - Reduces overall damage taken by the golem. 4% Reduction per point, +5% bonus at 5 points.
 +
* Bone Spurs - Melee hits landed on the golem have a chance to damage the attacker. 4% Chance per point, +5% bonus at 5 points.
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* Provoke - Chance to force enemies to focus their attacks on the golem. 3% Chance per point, +5% bonus at 5 points.
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* Shatter - Chance to launch bone shards toward enemy on melee hit. 2% Chance per point, +5% bonus at 5 points.
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== Golem Experience Table ==
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To grow in level, the golem must increase it's experience points by hunting alongside the Necromancer. The maximum golem level is 10, awarding a new skill point every level.
 +
 
 +
* Remaining experience for the golem's next level is available through the ]exp command
 +
 
 +
* Golems do not benefit from experience boosts
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{| class="wikitable"
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! colspan="8" | <span style="font-variant:small-caps"> Experience table </span>
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|-
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| Level
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| '''Experience Points Required'''
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|-
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| '''1'''
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| style="text-align:center; | 0
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|-
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| '''2'''
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| style="text-align:center; | 30 000
 +
|-
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| '''3'''
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| style="text-align:center; | 70 000
 +
|-
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| '''4'''
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| style="text-align:center; | 130 000
 +
|-
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| '''5'''
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| style="text-align:center; | 200 000
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|-
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| '''6'''
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| style="text-align:center; | 300 000
 +
|-
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| '''7'''
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| style="text-align:center; | 450 000
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|-
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| '''8'''
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| style="text-align:center; | 600 000
 +
|-
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| '''9'''
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| style="text-align:center; | 800 000
 +
|-
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| '''10'''
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| style="text-align:center; | 1 000 000
 +
|-
 +
|}
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 +
__NOTOC__

Latest revision as of 15:48, 18 August 2024

Mage


Summon Golem

This ability grants the Necromancer a Golem conjured from blood or bone which will aid them on their journey. Use the ]SummonGolem command to load the golem gump, allowing you to select your desired golem.

  • Activated with the ]SummonGolem command
  • Golem damage, stats, resistances and skills are based on the golem type and increase with level
  • Cooldown between releasing and summoning a golem is 2 minutes. If your golem dies you must wait 10 minutes before summoning another.
  • Golems occupy 3 control slots


Necromancers may have 2 total golems and are able to have 1 active at a time:

GolemGump.png

Golem Skills

Each golem has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger.

  • Skills may be reset through the Healer NPC found at most graveyards for a fee of 1000 gold coins.

Blood Golem

  • Necrotic Claw - Increases base damage dealt by the golem. 4% Increase per point, +5% bonus at 5 points.
  • Transfusion - Chance to steal life from enemy on melee hit. 3% Chance per point, +5% bonus at 5 points.
  • Plague Strike - Chance to infect enemy with a damage over time plague on melee hit. 2% Chance per point, +3% bonus at 5 points.
  • Hemorrhage - Chance to spew blood over enemies within a 3 tile radius when struck. 2% Chance per point, +5% bonus at 5 points.

Bone Golem

  • Calcified - Reduces overall damage taken by the golem. 4% Reduction per point, +5% bonus at 5 points.
  • Bone Spurs - Melee hits landed on the golem have a chance to damage the attacker. 4% Chance per point, +5% bonus at 5 points.
  • Provoke - Chance to force enemies to focus their attacks on the golem. 3% Chance per point, +5% bonus at 5 points.
  • Shatter - Chance to launch bone shards toward enemy on melee hit. 2% Chance per point, +5% bonus at 5 points.

Golem Experience Table

To grow in level, the golem must increase it's experience points by hunting alongside the Necromancer. The maximum golem level is 10, awarding a new skill point every level.

  • Remaining experience for the golem's next level is available through the ]exp command
  • Golems do not benefit from experience boosts
Experience table
Level Experience Points Required
1 0
2 30 000
3 70 000
4 130 000
5 200 000
6 300 000
7 450 000
8 600 000
9 800 000
10 1 000 000