Difference between revisions of "Summon Golem"
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− | == | + | == Golem Skills == |
Each golem has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger. | Each golem has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger. | ||
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* Provoke - Chance to force enemies to focus their attacks on the golem. 3% Chance per point, +5% bonus at 5 points. | * Provoke - Chance to force enemies to focus their attacks on the golem. 3% Chance per point, +5% bonus at 5 points. | ||
* Shatter - Chance to launch bone shards toward enemy on melee hit. 2% Chance per point, +5% bonus at 5 points. | * Shatter - Chance to launch bone shards toward enemy on melee hit. 2% Chance per point, +5% bonus at 5 points. | ||
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== Golem Experience Table == | == Golem Experience Table == |
Revision as of 15:43, 18 August 2024
Summon Golem
This ability grants the Necromancer a Golem conjured from blood or bone which will aid them on their journey. Use the ]SummonGolem command to load the golem gump, allowing you to select your desired golem.
- Activated with the ]SummonGolem command
- Golem damage, stats, resistances and skills are based on the golem type and increase with level
- Cooldown between releasing and summoning a golem is 2 minutes. If your golem dies you must wait 10 minutes before summoning another.
- Golems occupy 3 control slots
Beastmasters may have 2 total companions and are able to have 1 active at a time:
Golem Skills
Each golem has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger.
- Skills may be reset through the Healer NPC found at most graveyards for a fee of 1000 gold coins.
Blood Golem
- Necrotic Claw - Increases base damage dealt by the golem. 4% Increase per point, +5% bonus at 5 points.
- Transfusion - Chance to steal life from enemy on melee hit. 3% Chance per point, +5% bonus at 5 points.
- Plague Strike - Chance to infect enemy with a damage over time plague on melee hit. 2% Chance per point, +3% bonus at 5 points.
- Hemorrhage - Chance to spew blood over enemies within a 3 tile radius when struck. 2% Chance per point, +5% bonus at 5 points.
Bone Golem
- Calcified - Reduces overall damage taken by the golem. 4% Reduction per point, +5% bonus at 5 points.
- Bone Spurs - Melee hits landed on the golem have a chance to damage the attacker. 4% Chance per point, +5% bonus at 5 points.
- Provoke - Chance to force enemies to focus their attacks on the golem. 3% Chance per point, +5% bonus at 5 points.
- Shatter - Chance to launch bone shards toward enemy on melee hit. 2% Chance per point, +5% bonus at 5 points.
Golem Experience Table
To grow in level, the golem must increase it's experience points by hunting alongside the Necromancer. The maximum golem level is 10, awarding a new skill point every level.
- Remaining experience for the golem's next level is available through the ]exp command
- Golems do not benefit from experience boosts
Experience table | |||||||
---|---|---|---|---|---|---|---|
Level | Experience Points Required | ||||||
1 | 0 | ||||||
2 | 30 000 | ||||||
3 | 70 000 | ||||||
4 | 130 000 | ||||||
5 | 200 000 | ||||||
6 | 300 000 | ||||||
7 | 450 000 | ||||||
8 | 600 000 | ||||||
9 | 800 000 | ||||||
10 | 1 000 000 |