Difference between revisions of "Augments"
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* Item Augmentation is a method of enchanting player constructed(non-plan) weapons and armor with a variety of bonuses/attributes | * Item Augmentation is a method of enchanting player constructed(non-plan) weapons and armor with a variety of bonuses/attributes | ||
− | * Every player constructed item has 3 open augmentation slots by default (regardless of quality) | + | * Every player constructed item (except for [[Crafting_Plans | Crafting Plan Items]]) has 3 open augmentation slots by default (regardless of quality) |
− | * Augmentations of a given type may not be added to the same item more than once, for example, you cannot add two +5 Hit Chance augments to an item, but you can add one plus +10 | + | * Augmentations of a given type may not be added to the same item more than once, for example, you cannot add two +5 Hit Chance augments to an item, but you can add one plus +10 Hit Chance augment |
* Augmentation scrolls may drop from various creatures throughout the realm | * Augmentation scrolls may drop from various creatures throughout the realm |
Latest revision as of 21:07, 1 April 2024
Item Augmentation
- Item Augmentation is a method of enchanting player constructed(non-plan) weapons and armor with a variety of bonuses/attributes
- Every player constructed item (except for Crafting Plan Items) has 3 open augmentation slots by default (regardless of quality)
- Augmentations of a given type may not be added to the same item more than once, for example, you cannot add two +5 Hit Chance augments to an item, but you can add one plus +10 Hit Chance augment
- Augmentation scrolls may drop from various creatures throughout the realm
- Augmentations cannot be removed from an item once they are applied. The augmentation is consumed upon application
To view which augments have been added to an item, single-click it to access the context menu, then select "Item Augmentation".
Weapon Augments
1 Slot Augments:
- +5 Hit Chance Increase
- +5 Defense Chance Increase
- +5 Swing Speed Increase
- +5 Dexterity
- +10 Strength
- +2 Self Repair
- +25 Luck
2 Slot Augments:
- +10 Swing Speed Increase
- +10 Dexterity
- +20 Strength
- +4 Self Repair
- +50 Luck
- Spell Channeling
- Use Best Weapon Skill
- +5 Skill Bonus(Weapon skills, Tactics, Anatomy, Dodge, Block)
- Chance to bleed on hit(10% chance to proc)
- Chance to burn on hit(12% chance to proc)
3 Slot Augments:
- +10 Hit Chance Increase
- +10 Defense Chance Increase
- +20 Swing Speed Increase
- +20 Dexterity
- +30% Life/Mana/Stamina Leech
- +5 Weapon Damage
- Chance to deal Greater Poison on hit(8% chance to proc)
- +50% Cast Fireball/Lightning