Difference between revisions of "Augments"
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[[Items]] | [[Items]] | ||
=Item Augmentation= | =Item Augmentation= | ||
− | Item Augmentation is a method of enchanting player constructed(non-plan) weapons and armor with a variety of attributes | + | * Item Augmentation is a method of enchanting player constructed(non-plan) weapons and armor with a variety of bonuses/attributes |
+ | |||
+ | * Every player constructed item (except for [[Crafting_Plans | Crafting Plan Items]]) has 3 open augmentation slots by default (regardless of quality) | ||
+ | |||
+ | * Augmentations of a given type may not be added to the same item more than once, for example, you cannot add two +5 Hit Chance augments to an item, but you can add one plus +10 Hit Chance augment | ||
+ | |||
+ | * Augmentation scrolls may drop from various creatures throughout the realm | ||
+ | |||
+ | * Augmentations cannot be removed from an item once they are applied. The augmentation is consumed upon application | ||
+ | |||
+ | [[file:Augment_1.png]] | ||
+ | |||
+ | To view which augments have been added to an item, single-click it to access the context menu, then select "Item Augmentation". | ||
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+ | [[file:Augment_3.png]] | ||
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+ | [[file:Augment_2.png]] | ||
==Weapon Augments== | ==Weapon Augments== | ||
'''1 Slot Augments:''' | '''1 Slot Augments:''' | ||
− | * +5 | + | * +5 Hit Chance Increase |
− | * +5 | + | * +5 Defense Chance Increase |
− | * +5 | + | * +5 Swing Speed Increase |
− | * +10 | + | * +5 Dexterity |
+ | * +10 Strength | ||
* +2 Self Repair | * +2 Self Repair | ||
* +25 Luck | * +25 Luck | ||
'''2 Slot Augments:''' | '''2 Slot Augments:''' | ||
− | * +10 | + | * +10 Swing Speed Increase |
− | * +20 | + | * +10 Dexterity |
− | * + | + | * +20 Strength |
+ | * +4 Self Repair | ||
* +50 Luck | * +50 Luck | ||
− | * Spell | + | * Spell Channeling |
− | * | + | * Use Best Weapon Skill |
− | * Chance to bleed on hit | + | * +5 Skill Bonus(Weapon skills, Tactics, Anatomy, Dodge, Block) |
− | * Chance to burn on hit | + | * Chance to bleed on hit(10% chance to proc) |
− | + | * Chance to burn on hit(12% chance to proc) | |
− | |||
'''3 Slot Augments:''' | '''3 Slot Augments:''' | ||
− | * + | + | * +10 Hit Chance Increase |
− | * +10 | + | * +10 Defense Chance Increase |
− | * +20 | + | * +20 Swing Speed Increase |
− | * +30% Life/Mana/ | + | * +20 Dexterity |
− | * +5 Weapon | + | * +30% Life/Mana/Stamina Leech |
− | * Chance to | + | * +5 Weapon Damage |
− | * +50% Cast | + | * Chance to deal Greater Poison on hit(8% chance to proc) |
− | + | * +50% Cast Fireball/Lightning | |
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− | |||
__NOTOC__ | __NOTOC__ |
Latest revision as of 21:07, 1 April 2024
Item Augmentation
- Item Augmentation is a method of enchanting player constructed(non-plan) weapons and armor with a variety of bonuses/attributes
- Every player constructed item (except for Crafting Plan Items) has 3 open augmentation slots by default (regardless of quality)
- Augmentations of a given type may not be added to the same item more than once, for example, you cannot add two +5 Hit Chance augments to an item, but you can add one plus +10 Hit Chance augment
- Augmentation scrolls may drop from various creatures throughout the realm
- Augmentations cannot be removed from an item once they are applied. The augmentation is consumed upon application
To view which augments have been added to an item, single-click it to access the context menu, then select "Item Augmentation".
Weapon Augments
1 Slot Augments:
- +5 Hit Chance Increase
- +5 Defense Chance Increase
- +5 Swing Speed Increase
- +5 Dexterity
- +10 Strength
- +2 Self Repair
- +25 Luck
2 Slot Augments:
- +10 Swing Speed Increase
- +10 Dexterity
- +20 Strength
- +4 Self Repair
- +50 Luck
- Spell Channeling
- Use Best Weapon Skill
- +5 Skill Bonus(Weapon skills, Tactics, Anatomy, Dodge, Block)
- Chance to bleed on hit(10% chance to proc)
- Chance to burn on hit(12% chance to proc)
3 Slot Augments:
- +10 Hit Chance Increase
- +10 Defense Chance Increase
- +20 Swing Speed Increase
- +20 Dexterity
- +30% Life/Mana/Stamina Leech
- +5 Weapon Damage
- Chance to deal Greater Poison on hit(8% chance to proc)
- +50% Cast Fireball/Lightning