Difference between revisions of "Block"
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− | Strap on a shield and be prepared to get hit! Successfully blocking will | + | Strap on a shield and be prepared to get hit! Successfully blocking will reduce some damage you would've otherwise taken. |
− | + | ||
+ | '''Chance to block:''' | ||
double chance = (defender.Str) / 2500; | double chance = (defender.Str) / 2500; | ||
if (chance > 0.20) | if (chance > 0.20) | ||
chance = 0.20; | chance = 0.20; | ||
+ | chance += (defender.Skills.Parry.Value * 0.0045); | ||
+ | |||
+ | '''Damage reduction modifier:''' | ||
+ | |||
+ | double parrymodifier = 0.95; | ||
+ | double reduce = (defender.Skills.Parry.Value * 0.0015); | ||
+ | if (reduce > 0.25) | ||
+ | reduce = 0.25; | ||
+ | parrymodifier -= reduce; | ||
+ | double newdamage = (damage * parrymodifier); | ||
− | |||
<small>Return: [[Skills]] | <small>Return: [[Skills]] |
Latest revision as of 17:22, 19 February 2024
Strap on a shield and be prepared to get hit! Successfully blocking will reduce some damage you would've otherwise taken.
Chance to block:
double chance = (defender.Str) / 2500; if (chance > 0.20) chance = 0.20; chance += (defender.Skills.Parry.Value * 0.0045);
Damage reduction modifier:
double parrymodifier = 0.95; double reduce = (defender.Skills.Parry.Value * 0.0015); if (reduce > 0.25) reduce = 0.25; parrymodifier -= reduce; double newdamage = (damage * parrymodifier);
Return: Skills