Difference between revisions of "Block"
| Line 6: | Line 6: | ||
if (chance > 0.20) | if (chance > 0.20) | ||
chance = 0.20; | chance = 0.20; | ||
| − | chance += (defender.Skills.Parry.Value * 0. | + | chance += (defender.Skills.Parry.Value * 0.0045); |
double parrymodifier = 0.95; | double parrymodifier = 0.95; | ||
Revision as of 15:32, 19 February 2024
Strap on a shield and be prepared to get hit! Successfully blocking will reduce some damage you would've otherwise taken.
Formula:
double chance = (defender.Str) / 2500;
if (chance > 0.20)
chance = 0.20;
chance += (defender.Skills.Parry.Value * 0.0045);
double parrymodifier = 0.95;
double reduce = (defender.Skills.Parry.Value * 0.0015);
if (reduce > 0.25)
reduce = 0.25;
parrymodifier -= reduce;
double newdamage = (damage * parrymodifier);
Return: Skills