Difference between revisions of "Changes to Luck"
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==Lucks Uses== | ==Lucks Uses== | ||
− | * T-Hunting | + | * Treasure Hunting/T-Hunting |
As explained on the [[Artifacts | artifacts]] page, the base chance to acquire a tier 1 or 2 artifact on an applicable treasure map is 7%. Every 100 luck, up to 500, increases the chance by 1%, for a total cap of 12%. This roll is done when you dig up the chest, not when you open it. Once the chest has been dug up, you can switch out your gear. | As explained on the [[Artifacts | artifacts]] page, the base chance to acquire a tier 1 or 2 artifact on an applicable treasure map is 7%. Every 100 luck, up to 500, increases the chance by 1%, for a total cap of 12%. This roll is done when you dig up the chest, not when you open it. Once the chest has been dug up, you can switch out your gear. |
Revision as of 16:32, 14 July 2023
Changes to Luck
Luck works very differently on Regis Fall. On a traditional UO shard there is a tendency to build luck suits for hunting, artifacts, and other item drops.
Lucks Uses
- Treasure Hunting/T-Hunting
As explained on the artifacts page, the base chance to acquire a tier 1 or 2 artifact on an applicable treasure map is 7%. Every 100 luck, up to 500, increases the chance by 1%, for a total cap of 12%. This roll is done when you dig up the chest, not when you open it. Once the chest has been dug up, you can switch out your gear.
- Magic Jewel Crafting
As explined on the craftable magic jewelry page, you can wear luck gear while crafting magical jewelry to increase the chances that you will acquire magical jewelry with stronger properties and higher intensities.
Things Luck does NOT impact
- Any aspect of combat
- Crafting ingredients drops
- Craft plan drops
- Encrusted Object Drop Chance
- Fishing
- Items found in dungeon treasure chests
- Jewelry that drops off of bosses
- Lockbox drops
- Loot drops off mobs