Difference between revisions of "Language System"
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Revision as of 15:34, 15 June 2023
Contents
Language System
- Regisfall features a custom language system
- The language system is meant to add some atmosphere to your roleplay and is not a major barrier to any of the core game features
Languages
The following languages are currently available:
- Dwarven
- Elven
- Orcish
- Lupine
Switching Languages
You switch languages with the ]language command
- E.g. ]language elven
You can view your available languages with the base command
Learning Languages
Learning a language can be done through hearing a fluent character speak the language. The language system uses a percentage based skill system not all that different from traditional skills. You gain experience in a language by hearing the language spoken. If you successfully translate what is said, you gain significantly more experience than things that are not translated. The most efficient way to learn a language is to put a perk or two into it so that you can pick up more translated phrases and learn faster.
Alternatively you can apply perks to a language in order to immediately learn the language.
Language | Perks to Master (Assumes 0) |
---|---|
Orc | 3 |
Dwarven | 4 |
Lupine | 4 |
Elven | 6 |
Default Languages
- These are the default languages for each race. Every race can use common.
- Any race can learn any language, including lupine
NOTE: The Druid class, regardless of race, is the only group that has default access to Lupine.
Race | Elven | Dwarven | Orcish | Lupine |
---|---|---|---|---|
Human | No | No | No | Druid Only |
Dwarf | No | Yes | No | Druid Only |
Elf | Yes | No | No | Druid Only |
Orc | No | No | Yes | Druid Only |
Breakdown
- This breakdown was provided in order to players to understand how 'long' manually learning a language might take and where it would be efficient to invest perks if you wanted to do that.