Difference between revisions of "Shapeshifter"
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== Class Summary == | == Class Summary == | ||
Revision as of 18:17, 1 October 2017
Contents
Class Summary
The thrill of the hunt, the scent of fear from your prey, the whispers of the breeze, the feel of the wind along your body. These are all things that are familiar to you. You have the unique gift of shapeshifting, the ability to become various creatures and denizens that walk Gaia's great land. From the fierce bear, to the smallest rat, to the giants, these are all forms that become available to you as you gain experience. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect the wishes of Gaia and learn when to use your abilities and when to refrain from using them. In return for your unique ability, you have been stripped of all spellcasting ability. Though you can still use Leather and Boots, your weapons are limited those of non-metal make, daggers being allowed.
Starting Items
2d4 x 20 Gold
Club
Plain shirt
Short pants
Sandals
Lantern
Journal
Feats
Skills
(note: All other skills default to 0.0 each)
Combat
Wrestling - 100.0
Tactics - 100.0
Resist Spells - 100.0
Macefighting - 80.0
Anatomy - 80.0
Healing - 80.0
Swordsmanship - 20.0
Fencing - 20.0
Aim - 20.0
Other
Animal Lore - 100.0
Animal Taming - 100.0
Camping - 100.0
Detect Hidden - 100.0
Fishing - 100.0
Herding - 100.0
Hiding - 100.0
Veterinary - 100.0
Stealth - 100.0
Cartography - 80.0
Inscribe - 80.0
Tracking - 80.0
Alchemy - 60.0
Cooking - 60.0
Lumberjacking - 60.0
Bonuses / Restrictions
Class Feats & Items
Shapeshifting
Leather Armor only
Non-metal Weapons only (Daggers allowed)
No spellcasting ability
Karma must remain neutral