Shapeshifter

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Classes

Class Summary

The thrill of the hunt, the scent of fear from your prey, the whispers of the breeze, the feel of the wind along your body. These are all things that are familiar to you. You have the unique gift of shapeshifting, the ability to become various creatures and denizens that walk Gaia's great land. From the fierce bear, to the smallest rat, to the giants, these are all forms that become available to you as you gain experience. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect the wishes of Gaia and learn when to use your abilities and when to refrain from using them. In return for your unique ability, you have been stripped of all spellcasting ability. Though you can still use Leather and Boots, your weapons are limited those of non-metal make, daggers being allowed.

Starting Items

2d4 x 20 Gold

Club

Plain shirt

Short pants

Sandals

Lantern

Journal

Feats

Resist Poison

[Passive] Prerequisites: None

Description: Though some strange twist of fate at your birth, you have the strange ability to resist any form of natural poison. As a result, you gain a bonus to your poison resistance. [NOTE: This is a special resistance ability and is not magical]

Usability: This feat increases the users natural poison resistance, which stacks with armor. It will also slightly reduce the level of any poison the player is effected by. Not a bad feat to choose if there is no better alternative.

Wild Shape

[Active] Prerequisites: None

Description: Wild Shape will grant access to additional forms, but the Shapeshifter must still meet the requirements for that form. As the skill progresses, the number of forms available will also increase. The forester version of this feat has less forms available than the Shapeshifter feat.

List of Forms: Different category of forms provide different benefits. You can inspect the shapeshift category of a target by clicking on "?" in shapeshift gump menu. The "?" button will also tell you if your target can be shape shifted into or not.

Avian: Increase mana regen and int

Reptile: High resist, high damage and high HP, but slow attack speed

Ursine: Same as reptile, but medium damage and slightly faster attacks

Drake: High HP, stamina, mana and mana regen

Stalker: Chance to poison, high dex, good attack speed

Floral: High HP regen (reaper, ent are part of this category)

Canine: Similar to stalker but without poison, has tracking bonus

Runner: Horse speed and high stamina regen

Rodent: Stealth bonus, can run while stealthed, faster movement speed (need confirmation)

Feline: Unknown

Usability: This feat gives access to the ]shapeshift command, and as such is a requirement for any shapeshifter. Foresters may or may not want this feat, as their wrestling only goes up to 60, but some forms provide utility and spell casting benefits. Note that when you shapeshift, you unequip everything you were wearing, therefore you cannot stack equipment benefits with shapeshift benefits.

While shapeshifted, players receive significant boosts to stats, resists, health, skill and damage, amounts differing based on the form (see below). Fighting while shapeshifted is dependent on the Wrestling skill.

Being Shapeshifted while hiding allows the Shapeshifter to use the pounce feat.

Being in animal form allows the shifter to use certain special attacks defined by the form:

Avian: Armor Ignore

Reptile: Mortal Strike

Ursine: Crushing Blow

Drake: Whirlwind Attack

Stalker: Infectious Strike

Floral: Disarm

Canine: Double Strike

Runner: Paralyzing Blow

Rodent: Shadow Strike

Feline: Bleed Attack

Animal Companion

[Active] ]Companion Prerequisites: Tracking 75+

Description: This Feat Gives the Rangers/Druids the ability to gain an animal companion. Once this Feat is gained, the character must enter and send out the call of bonding. The animal type will be the animal that responds to the character's bonding call. As the feat skill progresses, the higher types of that animal will answer the character's call. The death of a companion carries a heavy price.

Usability: This is a fair feat, and if no better seems to be available this will not be a bad choice. It calls a strong animal companion to fight for you. This animal is not completely controllable by the character, it will automatically attack what you are attacking and will not respond to any commands but 'release'(which will make it disapear). You may only summon a companion once every 20 minutes.

Advanced Healing

[Passive] Prerequisites: Healing skill 60+

Description: The in-game description is incorrect when it comes to this feat. This feat will give the character a significantly higher natural health regeneration, comparable to a fast mana regeneration. This feat is a fair choice for any character who wishes to increase their survivability.

Telepathy

[Active] ]Telepathy Prerequisite: Wild Shape feat, and intelligence 40

Description: Allows the shifters to contact each other while in animal form, regardless of where they are.

Bite

[Active] ]bite Prerequisites: Wild Shape feat, and wrestling 80%

Description: Allows the shapeshifter to feed on bodies or bite their foes, increasing health and decreasing hunger, while also dealing damage to living targets.

Usability: Biting corpses heals the shapeshifter and decreases hunger.

Biting living targets heals the shapeshifter and deals damage to target.

A shapeshifter can also use Bite on a net to free himself.

Physical Resistance

[Passive] Prerequisites: Wild Shape feat, and wrestling 80%

Description: Adds natural physical resistance.

Pounce

[Active] ]pounce Prerequisite: none

Description: Taking on the instincts and strength of beasts in their wild shapes, the shapeshifter can pounce on their foes with great might. Fangs, teeth, claws or beak turn into deadly weapons, shredding enemies to pieces.

Usability: When used from stealth, Pounce will deal damage based on the target's current HP. The higher the target's current HP, the higher is the damage. When used while unhidden, Pounce will deal damage similar to Dragoon's Lunge, instead of the % based damage.

Skills

(note: All other skills default to 0.0 each)

Crafting Feats

[Passive]

Please follow the link to learn more about Crafting Feats

Combat

Wrestling - 100.0

Tactics - 100.0

Resist Spells - 100.0

Macefighting - 80.0

Anatomy - 80.0

Dodge - 100.0

Healing - 80.0

Swordsmanship - 20.0

Fencing - 20.0

Aim - 20.0

Crafting

Blacksmithing - 40.0

Carpentry - 40.0

Cooking - 60.0

Fletching - 40.0

Tailoring - 40.0

Tinkering - 40.0

Other

Animal Lore - 100.0

Animal Taming - 100.0

Camping - 100.0

Detect Hidden - 100.0

Fishing - 100.0

Herding - 100.0

Veterinary - 100.0

Stealth - 100.0

Cartography - 80.0

Inscription - 80.0

Tracking - 80.0

Alchemy - 60.0

Lumberjacking - 100.0

Mining - 100.0

Musicianship - 100.0

Bonuses / Restrictions

Class Feats & Items

Shapeshifting

Leather Armor only

Non-metal Weapons only (Daggers allowed)

No spellcasting ability

Karma must remain neutral

Races

The following races can become Shapeshifters:

Human

Elf

Alignments

Adhering to their own individual morals, the Fighter can be any of the following alignments:

Lawful Neutral

True Neutral

Chaotic Neutral


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