Difference between revisions of "Mage"
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Revision as of 20:20, 23 April 2023
Class Summary
The Seekers of Secrets. Mages are most interested in learning for its own sake. Curious and persistent, their peers consider them flighty because they shift from one subject of study to the next, apparently leaving things unfinished. What they do is try to keep the big picture in sight, always remembering where they left off on any of their studies, and ready to pick them up again. The path of the arcane values honesty and wit, but loathes stagnation. Good-aligned mages often offer counsel to nobles and others in power, while evil mages may dwell in isolated sites to perform unspeakable experiments without interference. Whether their intentions be good or bad, all Mages seek a deeper wisdom of the elemental nature of the world.
- Cannot wear armor
Stats
The stat offset for Mage can be viewed on the Level System page.
Skills
(note: All other skills default to 0.0 each)
Combat
Magery - 100.0
Evaluating Intelligence - 100.0
Meditation - 100.0
Resisting Spells - 100.0
Anatomy - 100.0
Wrestling - 100.0
Macefighting - 80.0
Fencing - 60.0
Tactics - 60.0
Dodge - 60.0
Healing - 60.0
Swordsmanship - 40.0
Crafting
Blacksmithing - 40.0
Carpentry - 40.0
Cooking - 40.0
Tailoring - 40.0
Tinkering - 40.0
Other
Alchemy - 100.0
Camping - 100.0
Cartography - 100.0
Detect Hidden - 100.0
Inscription - 100.0
Item Identification - 100.0
Herbalism - 100.0
Fishing - 100.0
Lumberjacking - 100.0
Mining - 100.0
Musicianship - 100.0
Taste Identification - 100.0
Arms Lore - 100.0
Spells
Circle | Spell | ||||||
---|---|---|---|---|---|---|---|
First Circle | |||||||
Second Circle | |||||||
Third Circle | |||||||
Fourth Circle | |||||||
Fifth Circle | |||||||
Sixth Circle | |||||||
Seventh Circle | |||||||
Eight Circle |
Feats and Abilities
Feats
Abilities
- Inscription (free feat)
- Alchemy Science (free feat)
- Meditative Concentration (free feat)
SUBCLASSES:
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
Pyromancer
The Pyromancer subclass is based around maximum damage output, utilizing fire-based spells that have a chance to ignite and burn your target.
Subclass Feats
Subclass Abilities
- Eternal Flame (free feat)
- Some spells/abilities add a burn effect
- Ability to summon fire elementals
Cryomancer
The Cryomancer subclass is based around survival and crowd control rather than raw damage output, utilizing cold-based spells that have a chance to chill and freeze your target.
Subclass Feats
Subclass Abilities
- Frozen Hibernation (free feat)
- Some spells/abilities add a chill effect
- Ability to summon water elementals
- Arcane Elemental Changes to reflect subclass
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