Difference between revisions of "Cleric"
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Musicianship - 100.0 | Musicianship - 100.0 | ||
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+ | Arms Lore - 100.0 | ||
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+ | Cartography - 80.0 | ||
== Feats and Abilities == | == Feats and Abilities == |
Revision as of 12:50, 21 June 2022
Class Summary
The Cleric is the harbinger of of all that is good and holy in the lands. It is a Cleric's job to look after the souls of the residents here and provide aid to those in need. Armed with Divine powers of protection and a medium of ability to protect yourself from physical harm, you will be a welcome addition to any adventuring party. Add those devices to your natural ability to call back a fallen companion from the grasp of death, no party should leave home without you. These special abilities come at a cost, however, you can never master any weapon style nor can you wield anything other than mace weapons. Given the benefits of keeping you alive, your companions should be only too happy to keep you well protected."
- Restricted to medium armor(chainmail)
Stats
The stat offset for Cleric can be viewed on the Level System page.
Skills
(note: All other skills default to 0.0 each)
Combat
Mace Fighting - 80.0
Resist Spells - 100.0
Tactics - 100.0
Anatomy - 100.0
Healing - 100.0
Block - 60.0
Wrestling - 80.0
Crafting
Blacksmithing - 40.0
Carpentry - 40.0
Cooking - 60.0
Fletching - 40.0
Tailoring - 40.0
Tinkering - 40.0
Other
Detect Hidden - 100.0
Fishing - 100.0
Camping - 100.0
Lumberjacking - 100.0
Mining - 100.0
Musicianship - 100.0
Item ID - 100.0
Arms Lore - 100.0
Cartography - 80.0
Feats and Abilities
Feats
Abilities
- Inscription (free feat)
- Alchemy Science (free feat)
SUBCLASSES:
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
Priest
Subclass Feats
Subclass Abilities
- Lay on Hands (free feat)
- Turn Undead (free feat)
- Shield effect on Greater Heal spell
- +50 Max Hits
- +100 Max Mana
- +10% Block/Macing/Eval Int/Prayer caps
Zealot
Subclass Feats
Subclass Abilities
- Sacred Mount(free feat)
- +20% Spell Damage
- +10% Block/Macing caps
- +15% Eval Int cap
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