Difference between revisions of "Shapeshifter"

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== Skills ==
 
== Skills ==
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 +
''(note: All other skills default to 0.0 each)''
  
 
===== <u>Combat</u> =====
 
===== <u>Combat</u> =====

Revision as of 08:10, 3 September 2017

Class Summary

The thrill of the hunt, the scent of fear from your prey, the whispers of the breeze, the feel of the wind along your body. These are all things that are familiar to you. You have the unique gift of shapeshifting, the ability to become various creatures and denizens that walk Gaia's great land. From the fierce bear, to the smallest rat, to the giants, these are all forms that become available to you as you gain experience. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect the wishes of Gaia and learn when to use your abilities and when to refrain from using them. In return for your unique ability, you have been stripped of all spellcasting ability. Though you can still use Leather and Boots, your weapons are limited those of non-metal make, daggers being allowed.

Starting Items

2d4 x 20 Gold

Club

Plain shirt

Short pants

Sandals

Lantern

Journal

Feats

Skills

(note: All other skills default to 0.0 each)

Combat

Wrestling - 100.0

Tactics - 100.0

Resist Spells - 100.0

Macefighting - 80.0

Anatomy - 80.0

Healing - 80.0

Swordsmanship - 20.0

Fencing - 20.0

Aim - 20.0

Other

Animal Lore - 100.0

Animal Taming - 100.0

Camping - 100.0

Detect Hidden - 100.0

Fishing - 100.0

Herding - 100.0

Hiding - 100.0

Veterinary - 100.0

Stealth - 100.0

Cartography - 80.0

Inscribe - 80.0

Tracking - 80.0

Alchemy - 60.0

Cooking - 60.0

Lumberjacking - 60.0

Bonuses / Restrictions

Class Feats & Items

Shapeshifting

Leather Armor only

Non-metal Weapons only (Daggers allowed)

No spellcasting ability

Karma must remain neutral

Races

Alignments