Difference between revisions of "Druid"
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Staff | Staff | ||
− | Spellbook w/ low level scrolls</small text> | + | Spellbook w/ low level scrolls |
+ | |||
+ | Crafter bag</small text> | ||
== Feats == | == Feats == |
Revision as of 20:59, 25 August 2020
Class Summary
Where the Mage commands the elemental powers of Gaia's being, you command the more physical aspects; the plant and animal life. Whether calling upon the local wildlife to your aid, bringing the area plant life to the waking world, or even calming the most enraged of beasts, you have powers at your command that are equal to what the elementalist holds. You have no equal when it comes to dealing with the sentient children of Gaia. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect the wishes of Gaia and learn when to use her powers and when to refrain from using them. As with any Druid, armor involving ferrous materials can not be equipped with the exception of Leather and Boots, and your combat weapons are limited those of non-metal make (daggers being allowed).
Starting Items
20 Gold
Plain shirt
Long pants
Boots
Lantern
Journal
Robe
Club
Staff
Spellbook w/ low level scrolls
Crafter bag
Feats
All Druids have access to the same standard class feats. Upon choosing either Predator or Restoration specialization at level 10, the Druid will have access to unlock new spec specific feats and be granted some new abilities.
Predator Specialization
Restoration Specialization
Skills
(note: All other skills default to 0.0 each)
Combat
Magery - 100.0
Resist Spells - 100.0
Macefighting - 80.0
Tactics - 80.0
Block - 80.0
Dodge - 60.0
Anatomy - 80.0
Healing - 80.0
Evaluate Int - 80.0
Wrestling - 100.0
Swordsmanship - 20.0
Fencing - 20.0
Aim - 15.0
Crafting
Blacksmithing - 40.0
Carpentry - 40.0
Cooking - 60.0
Fletching - 40.0
Tailoring - 40.0
Tinkering - 40.0
Other
Alchemy - 100.0
Animal Lore - 100.0
Animal Taming - 100.0
Camping - 100.0
Detect Hidden - 100.0
Fishing - 100.0
Herding - 100.0
Inscription - 100.0
Veterinary - 100.0
Cartography - 80.0
Tracking - 80.0
Lumberjacking - 100.0
Mining - 100.0
Musicianship - 100.0
Bonuses / Restrictions
Class Feats and Items
Druidcraft
Leather Armor only
Non-metal Weapons only (Daggers allowed)
Spells
Circle | Spell | |||||
---|---|---|---|---|---|---|
First Circle | ||||||
Second Circle | ||||||
Third Circle | ||||||
Forth Circle | ||||||
Fifth Circle | ||||||
Sixth Circle | ||||||
Seventh Circle | ||||||
Eight Circle |
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