Difference between revisions of "Mage"

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== Spells ==
 
== Spells ==
  
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Revision as of 20:54, 25 August 2020

Classes

Magepic.jpg

Class Summary

The Seekers of Secrets. Mages are most interested in learning for its own sake. Curious and persistent, their peers consider them flighty because they shift from one subject of study to the next, apparently leaving things unfinished. What they do is try to keep the big picture in sight, always remembering where they left off on any of their studies, and ready to pick them up again. The path of the arcane values honesty and wit, but loathes stagnation. Good-aligned mages often offer counsel to nobles and others in power, while evil mages may dwell in isolated sites to perform unspeakable experiments without interference. Whether their intentions be good or bad, all Mages seek a deeper wisdom of the elemental nature of the world.

Starting Items

Feats

Mage.jpg Mageabilities.jpg


All Mages have access to the same standard class feats. Upon choosing either Fire or Frost specialization at level 10, the Mage will have access to unlock a spec feat at level 15 and will also be granted some new abilities.

Fire Specialization

Fire.jpg Fireabilities.jpg

Frost Specialization

Frost.jpg Frostabilities.jpg


Skills

(note: All other skills default to 0.0 each)

Combat

Aim - 15.0

Anatomy - 100.0

Evaluating Intelligence - 100.0

Magery - 100.0

Meditation - 100.0

Resisting Spells - 100.0

Fencing - 60.0

Healing - 60.0

Mace Fighting - 80.0

Tactics - 60.0

Swordsmanship - 20.0

Wrestling - 80.0

Dodge - 60.0

Crafting

Blacksmithing - 40.0

Carpentry - 40.0

Cooking - 60.0

Fletching - 40.0

Tailoring - 40.0

Tinkering - 40.0

Other

Alchemy - 100.0

Camping - 100.0

Cartography - 100.0

Detect Hidden - 100.0

Fishing - 100.0

Inscription - 100.0

Item Identification - 100.0

Lumberjacking - 100.0

Mining - 100.0

Musicianship - 100.0

Taste Identification - 80.0

Spells

Circle Spell
First Circle Clumsy Feeblemind Magic Arrow Night Sight Reactive Armor Weaken
Second Circle Agility Cunning Harm Magic Trap Magic Untrap Protection Strength
Third Circle Fireball Magic Lock Poison Telekinesis Teleport Wall of Stone
Forth Circle Arch Protection Fire Field Lightning Mana Drain
Fifth Circle Dispel Field Incognito Magic Reflection Mind Blast Poison Field Summon Creature
Sixth Circle Dispel Energy Bolt Explosion Invisibility Reveal
Seventh Circle Chain Lightning Energy Field Flamestrike Mass Dispel Meteor Swarm Polymorph
Eight Circle Earthquake


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