Difference between revisions of "Druid"

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[[Classes]]
 
[[Classes]]
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[[File:Druidpic.jpg]]
  
 
== Class Summary ==
 
== Class Summary ==

Revision as of 20:12, 25 August 2020

Classes

Druidpic.jpg

Class Summary

Where the Mage commands the elemental powers of Gaia's being, you command the more physical aspects; the plant and animal life. Whether calling upon the local wildlife to your aid, bringing the area plant life to the waking world, or even calming the most enraged of beasts, you have powers at your command that are equal to what the elementalist holds. You have no equal when it comes to dealing with the sentient children of Gaia. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect the wishes of Gaia and learn when to use her powers and when to refrain from using them. As with any Druid, armor involving ferrous materials can not be equipped with the exception of Leather and Boots, and your combat weapons are limited those of non-metal make (daggers being allowed).

Starting Items

20 Gold

Plain shirt

Long pants

Boots

Lantern

Journal

Robe

Club

Staff

Spellbook w/ low level scrolls

Feats

Druid.jpg Druidabilities.jpg


All Druids have access to the same standard class feats. Upon choosing either Predator or Restoration specialization at level 10, the Druid will have access to unlock new spec specific feats and be granted some new abilities.

Predator Specialization

Predator.jpg Predatorabilities.jpg

Restoration Specialization

Restoration.jpg Restorationabilities.jpg


Skills

(note: All other skills default to 0.0 each)

Combat

Magery - 100.0

Resist Spells - 100.0

Macefighting - 80.0

Tactics - 80.0

Block - 80.0

Dodge - 60.0

Anatomy - 80.0

Healing - 80.0

Evaluate Int - 80.0

Wrestling - 100.0

Swordsmanship - 20.0

Fencing - 20.0

Aim - 15.0

Crafting

Blacksmithing - 40.0

Carpentry - 40.0

Cooking - 60.0

Fletching - 40.0

Tailoring - 40.0

Tinkering - 40.0

Other

Alchemy - 100.0

Animal Lore - 100.0

Animal Taming - 100.0

Camping - 100.0

Detect Hidden - 100.0

Fishing - 100.0

Herding - 100.0

Inscription - 100.0

Veterinary - 100.0

Cartography - 80.0

Tracking - 80.0

Lumberjacking - 100.0

Mining - 100.0

Musicianship - 100.0

Bonuses / Restrictions

Class Feats and Items

Druidcraft

Leather Armor only

Non-metal Weapons only (Daggers allowed)

Spells

Circle Spell
First Circle Create Food Heal Night Sight
Second Circle Agility Cunning Harm Cure Protection Strength
Third Circle Bless Poison Wall of Stone
Forth Circle Arch Protection Arch Cure Curse Greater Heal Lightning
Fifth Circle Poison Field Summon Creature
Sixth Circle Dispel Mass Curse Reveal
Seventh Circle Chain Lightning Mass Dispel Polymorph
Eight Circle Earthquake Resurrection Summon Air Elemental Summon Earth Elemental Summon Water Elemental


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