Paladin

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Classes

Class Summary

The Paladin is a champion of justice and destroyer of evil protected and strengthened by an array of divine powers. Most of these powers relate to providing benefits to those around the Paladin. These include healing and curing of disease, morale in combat and turning of undead. Most of the abilities are similar to but of a lower level than the cleric's abilities.


Feats

Critical Strike (usage: ]CriticalStrike)

[Passive] Prerequisites: Anatomy Skill 50+

This ability can be activated when using any weapon. The character has a chance to find a vulnerable place on the target (usually the vital points of the body), inflicting more damage than usual. The amount of damage bonus will increase as you level up.


Armor Proficiency

[Active] Prerequisites: Level 5+

This feat allows the character to use the heavier armor types (plate armor) if the character's class can wear plate armor. The strength requirements still remain the same for each piece.


War Mount(usage: ]CallMount)

[Passive] Prerequisites: Dexterity 60+, and Level 10+

When you have learned enough experience, you will gain the ability to call forth a mystical steed as your companion. This steed will carry you faithfully into battle and across the lands. Be forewarned though, if your War Mount is to die in battle, the price you pay to earn a new mount will not be light.


Turn Undead (usage: double-click your holy symbol)

[Active] Prerequisites: None

Through the cleric, the deity manifests a portion of it's power, terrifying undead creatures. However, since the power must be channeled through a mortal vessel, success is not always insured. No action can be taken while the cleric is attempting to turn undead. As the skill of the feat increases (in this case, based on character level), the cleric will have a chance to destroy undead outright.


Holy Aura (usage: ]holyaura)

[Active] Prerequisites: Karma +5000

Your training and deeds to your deity have granted you the ability to protect yourself from evil-aligned characters. As you continue to follow your Path and gain experience, so too will the potency of the aura increase when it is used.


Bestow Blessing (usage: double-click your holy symbol)

[Active] Prerequisites: None

You have been gifted with the ability to place blessings upon specially prepared items. This feat is a requirement in creating holy items, such as holy water (which is bane to undead) and more. The types of items that can be blessed is based on the cleric's character level.


Lay on Hands (usage: ]LayonHands)

[Active] Prerequisites: Healing Skill 50+

You have been gifted with the touch of healing. By praying to your deity, you are able to call upon the healing powers of the Divine and heal the one that you touch (not including yourself). The potency of your touch is based on your level of experience. As you advance, so too will the power of your touch. This ability can be used once per 5 minutes.

Skills

(note: All other skills default to 0.0 each)

Combat

Aim - 15.0

Macefighting - 100.0

Fencing - 100.0

Swordsmanship - 100.0

Resist Spells - 100.0

Prayer - 100.0

Anatomy - 100.0

Tactics - 100.0

Healing - 80.0

Magery - 100.0

Wrestling - 80.0

Evaluate Int - 60.0

Block - 80.0

Dodge - 60.0

Crafting

Blacksmithing - 40.0

Carpentry - 40.0

Cooking - 80.0

Fletching - 40.0

Tailoring - 40.0

Tinkering - 40.0

Other

Alchemy - 100.0

Arms Lore - 100.0

Camping - 100.0

Detect Hidden 100.0

Fishing - 100.0

Inscription - 30.0

Lumberjacking - 100.0

Mining - 100.0

Musicianship - 100.0

Taste ID - 80.0

Inscription - 30.0

Bonuses / Restrictions

Class Feats & Items

Healing Skills

Divine Spells only

Spells

Clerics Spell Book
Circle Spell
First Circle Heal Night Sight
Second Circle Agility Cunning Harm Cure Protection Strength
Third Circle Bless
Forth Circle Arch Protection Arch Cure Greater Heal Lightning
Sixth Circle Dispel Mass Curse
Seventh Circle Mass Dispel
Eight Circle Resurrection

Races

Humans Only

Alignments

Good