Re: Changelog
Posted: Thu Nov 24, 2022 12:53 pm
[Misc Updates:]
- Fixed bug allowing summoned mounts to be attached to a hitching post
- Fixed bug causing items dropped into a locked container to be deleted
- Dropping items into a locked container is now restricted to non-stackable items
- Added Great Bow to the Elf racial Aim bonus
- Great Bow is now repairable
- No longer possible to smelt Plan or Artifact quality weapons/armor
- Removed Repond Slayer from the Night's Kiss plan item
- Updated list of crafting plans in CraftItem.cs; should no longer get Masterwork prompts for these
- Added Tobacco to ]farm (Tobacco pipes coming in future update)
- Riding cap increased from 4 to 5 perks
- 5 Riding skill now allows the use of polearm/spear weapons while mounted
- Ice Blast will now cancel when the Frozen Hibernation feat is active
- Knockback effect from Ice Blast/Force Arrow will no longer be applied to targets who are trapped/entangled
- Teleport spell is now blocked while caster is trapped/paralyzed
- Mage Schools have been renamed to the following Subclasses: Pyromancer, Cryomancer
- Updated all class skillcaps in character creation menu
[Skill Research update: Weapon Skills]
- All characters now get 100 Wrestling cap by default
- All characters now get a minimum of 40 cap in all weapon skills, these vary by class
- Weapon skills added to Skill Research in the ]Perks menu. These may be increased to the skillcap of the main weapon skill for your base class
(Example: Cleric can raise Swords/Fencing caps to 90 since their base Macefighting cap is 90. Subclass bonuses will not allow you to raise caps further)
- Increased weapon skillcaps will persist through feat resets and character reforges
- Some modifications have been made to allow most classes to utilize the 3 main weapon skills(Example: Blademaster can now parry with macefighting/fencing weapons)
- Fixed bug allowing summoned mounts to be attached to a hitching post
- Fixed bug causing items dropped into a locked container to be deleted
- Dropping items into a locked container is now restricted to non-stackable items
- Added Great Bow to the Elf racial Aim bonus
- Great Bow is now repairable
- No longer possible to smelt Plan or Artifact quality weapons/armor
- Removed Repond Slayer from the Night's Kiss plan item
- Updated list of crafting plans in CraftItem.cs; should no longer get Masterwork prompts for these
- Added Tobacco to ]farm (Tobacco pipes coming in future update)
- Riding cap increased from 4 to 5 perks
- 5 Riding skill now allows the use of polearm/spear weapons while mounted
- Ice Blast will now cancel when the Frozen Hibernation feat is active
- Knockback effect from Ice Blast/Force Arrow will no longer be applied to targets who are trapped/entangled
- Teleport spell is now blocked while caster is trapped/paralyzed
- Mage Schools have been renamed to the following Subclasses: Pyromancer, Cryomancer
- Updated all class skillcaps in character creation menu
[Skill Research update: Weapon Skills]
- All characters now get 100 Wrestling cap by default
- All characters now get a minimum of 40 cap in all weapon skills, these vary by class
- Weapon skills added to Skill Research in the ]Perks menu. These may be increased to the skillcap of the main weapon skill for your base class
(Example: Cleric can raise Swords/Fencing caps to 90 since their base Macefighting cap is 90. Subclass bonuses will not allow you to raise caps further)
- Increased weapon skillcaps will persist through feat resets and character reforges
- Some modifications have been made to allow most classes to utilize the 3 main weapon skills(Example: Blademaster can now parry with macefighting/fencing weapons)