Changelog
Re: Changelog
[More mining changes]
- Ore no longer doubles when smelting into ingots
- Ore mining/smelting reverted to individual rather than grouped system
- Vein max amount(ore held in resource bank) reduced to 40 from 60
- Ore no longer doubles when smelting into ingots
- Ore mining/smelting reverted to individual rather than grouped system
- Vein max amount(ore held in resource bank) reduced to 40 from 60
Re: Changelog
[New feat for Diviner: Holy Nova]
Launches a bright nova of divine energy outward from the caster, healing all nearby allies and damaging all nearby foes.
- Required level 10
- Mana cost 50
- Range of 8 tiles
- Damage/healing scale with caster level
- 3 Minute cooldown
[Misc changes]
- Adjusted stat offsets, visible on the Level System Wiki page
- Updated all current class info on the Classes Wiki page
(Ranger coming later)
Launches a bright nova of divine energy outward from the caster, healing all nearby allies and damaging all nearby foes.
- Required level 10
- Mana cost 50
- Range of 8 tiles
- Damage/healing scale with caster level
- 3 Minute cooldown
[Misc changes]
- Adjusted stat offsets, visible on the Level System Wiki page
- Updated all current class info on the Classes Wiki page
(Ranger coming later)
Re: Changelog
[New items]
Mithril deposit - A small deposit of Mithril ore.
- 100% Mining skill required to mine
- Awards 2 Mithril ore by default, 40% chance to award 3 ore
Obsidian deposit - A small deposit of Obsidian ore.
- 90% Mining skill required to mine
- Awards 3 Obsidian ore by default, 50% chance to award 4 ore
Mithril deposit - A small deposit of Mithril ore.
- 100% Mining skill required to mine
- Awards 2 Mithril ore by default, 40% chance to award 3 ore
Obsidian deposit - A small deposit of Obsidian ore.
- 90% Mining skill required to mine
- Awards 3 Obsidian ore by default, 50% chance to award 4 ore
Re: Changelog
[New ability for Ranger: Survival Expert]
"After a long time spent in the wilderness, you are able to fully make use of the resources around you. Fires secured through camping offer the Ranger and their nearby party members some bonuses to aid them on their journey."
This is a free feat ability granted to all Rangers. Secure a campfire and yourself/nearby party members gain the benefits of being fully rested.
Current benefits:
- Moderate increase in hit/stam/mana regen rates(testing required to tweak rates properly)
- Max hit point bonus (PlayerLevel + 20)
Benefits currently last for 40 minutes
"After a long time spent in the wilderness, you are able to fully make use of the resources around you. Fires secured through camping offer the Ranger and their nearby party members some bonuses to aid them on their journey."
This is a free feat ability granted to all Rangers. Secure a campfire and yourself/nearby party members gain the benefits of being fully rested.
Current benefits:
- Moderate increase in hit/stam/mana regen rates(testing required to tweak rates properly)
- Max hit point bonus (PlayerLevel + 20)
Benefits currently last for 40 minutes
Re: Changelog
[New class feat for Ranger: Rapid Fire]
Having become adept with the bow and arrow, you are able to enter a short period of focus. This offers a dramatic increase in shooting speed for a short duration. Duration increases slightly with player level.
This feat is available in the feat menu for all Rangers. Some info:
- Requires Ranger/Level 10/80% Aim skill
- Duration is (PlayerLevel / 2) + 5.0 seconds
- Current cooldown is 2 minutes
Having become adept with the bow and arrow, you are able to enter a short period of focus. This offers a dramatic increase in shooting speed for a short duration. Duration increases slightly with player level.
This feat is available in the feat menu for all Rangers. Some info:
- Requires Ranger/Level 10/80% Aim skill
- Duration is (PlayerLevel / 2) + 5.0 seconds
- Current cooldown is 2 minutes
Re: Changelog
[Added new class: Kensai]
The Kensai is a specialized combat character. He relies upon disciplined training and mastery in the art of swordsmanship and hand to hand combat to face monsters, other races, or whatever other dangers lurk around the next corner. The Kensai is known for being extremely agile and coordinated, being able to dodge many quick melee attacks. However, this agility comes at the price of the Kensai's unwillingness to don any form of armor, a deficit which is overcome in time through the Kensai's training.
Subclasses:
- Blademaster
- Monk
- Kensai class information is visible on the Classes Wiki page
[Feat update]
- Subclass selection no longer costs a feat point
The Kensai is a specialized combat character. He relies upon disciplined training and mastery in the art of swordsmanship and hand to hand combat to face monsters, other races, or whatever other dangers lurk around the next corner. The Kensai is known for being extremely agile and coordinated, being able to dodge many quick melee attacks. However, this agility comes at the price of the Kensai's unwillingness to don any form of armor, a deficit which is overcome in time through the Kensai's training.
Subclasses:
- Blademaster
- Monk
- Kensai class information is visible on the Classes Wiki page
[Feat update]
- Subclass selection no longer costs a feat point
Re: Changelog
[Misc updates]
- Fixed issue with Obsidian not correctly showing name/hue
- Shields no longer have a randomized lower strength requirement
- Removed shield strength requirement from block calculation(only uses defenders block skill/strength now)
- Set masterwork craft difficulty to 2%
- Reduced armor resistance bonuses from blacksmithy/arms lore skills
- Lowered overall skill gain
- Fixed issue with Obsidian not correctly showing name/hue
- Shields no longer have a randomized lower strength requirement
- Removed shield strength requirement from block calculation(only uses defenders block skill/strength now)
- Set masterwork craft difficulty to 2%
- Reduced armor resistance bonuses from blacksmithy/arms lore skills
- Lowered overall skill gain
Re: Changelog
[Changes to item repair]
Increased the amount of maximum durability reduction when repairing items:
From a repair deed: -25 maximum durability
When repaired by a player with < 90% skill: -20 maximum durability
When repaired by a player with > 90% skill: -15 maximum durability
Increased the amount of maximum durability reduction when repairing items:
From a repair deed: -25 maximum durability
When repaired by a player with < 90% skill: -20 maximum durability
When repaired by a player with > 90% skill: -15 maximum durability
Re: Changelog
[New item: Dismount Tile]
An invisible tile that can be placed by staff in doorways, stairs, cave entrances, tight places, etc. This is to prohibit the use of mounts by players in areas where they should not be riding. Some info:
- Dismounts players that attempt to ride over tile
- Blocks mounting when standing on tile
- Blocks any BaseMount creature from walking over tile
[Changes to Teleporters]
- Players no longer able to enter/use teleporters while mounted
- Teleporters will no longer move nearby tamed mounts to teleport destination
An invisible tile that can be placed by staff in doorways, stairs, cave entrances, tight places, etc. This is to prohibit the use of mounts by players in areas where they should not be riding. Some info:
- Dismounts players that attempt to ride over tile
- Blocks mounting when standing on tile
- Blocks any BaseMount creature from walking over tile
[Changes to Teleporters]
- Players no longer able to enter/use teleporters while mounted
- Teleporters will no longer move nearby tamed mounts to teleport destination
Re: Changelog
[New Bounty Hunter ability: Hunter's Trap]
This is a new ability granted to all Bounty Hunters upon selecting the subclass, activated by the command ]Trap. Set a trap and snare your enemy in place for a short time once they trigger it. Some info:
- Trap freeze lasts 10 seconds for players, 20 seconds for creatures
- Damage to players is equal to the Bounty Hunter's level, this is doubled for creatures
- Trap drains half of current stamina
- Dismounts players
- Does not trigger for the trap owner or their party members/pets
- Decays after 10 minutes or when triggered
This is a new ability granted to all Bounty Hunters upon selecting the subclass, activated by the command ]Trap. Set a trap and snare your enemy in place for a short time once they trigger it. Some info:
- Trap freeze lasts 10 seconds for players, 20 seconds for creatures
- Damage to players is equal to the Bounty Hunter's level, this is doubled for creatures
- Trap drains half of current stamina
- Dismounts players
- Does not trigger for the trap owner or their party members/pets
- Decays after 10 minutes or when triggered