Important information on shard announcements, updates, rules and details on news items.
-
deepblue
- Site Admin
- Posts: 363
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Tue Mar 18, 2025 7:19 pm
[Misc Updates:]
- Expose Armor is now restricted to melee weapons
- Updated World Boss loot drops to most recent versions for staff testing purposes
[Itemization Changes:]
- Burning Depths Class Trinkets are now capped at +5 hits bonus and 5% on their effect proc rate
- Shroud of Divinity hits bonus has been reduced to 10 from 20
- Burglars Bandana +10% Stealing bonus has been replaced with +10% Poisoning
- Shadowdancer Leggings +10% Stealing bonus has been replaced with +5% Poisoning, Musicianship, or Lockpicking(randomized)
-
deepblue
- Site Admin
- Posts: 363
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Sun Mar 30, 2025 3:43 pm
[New Weapon Type: Fist Weapons:]
Fist Weapons are a new weapon class that utilizes the Wrestling skill. Crafted through Tailoring, they have very limited weapon attributes. There are four types of craftable Fist Weapons:
- Tailoring > Miscellaneous:
- Tailoring > Master Crafts:
Masterwork quality Fist Weapons receive a Hits Bonus as their sole weapon attribute bonus, applied as follows: Spined: +3 Hits, Horned: +4 Hits, Barbed: +5 Hits. Additionally, player constructed Fist Weapons can be augmented.
[Misc Updates:]
- Locked Containers may now be picked at their Minimum Lock Level
- Bard Songs with max range skillchecks of 120 have been lowered to 110
- Musicianship has been added to the Magic Jewelry skill list
- Updated Orc Face and Orc Rank Stone to match current Orc Rank system
- World Boss loot updated to the most recent versions for testing purposes
-
deepblue
- Site Admin
- Posts: 363
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Thu Apr 03, 2025 7:36 pm
[Misc Updates/Fixes:]
- Fixed case where equipping a weapon while the Enchanted Quiver was open could crash the shard
- Removed flippable attribute from the Herb Pouch(this has no art for an alternative direction)
- Sea Serpents and Deep Sea Serpents will now drop meat, spined hides, and black scales
- Krakens will now drop meat and horned hides
-
deepblue
- Site Admin
- Posts: 363
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Sat Apr 05, 2025 11:40 pm
[Misc Updates:]
- Fixed bug where Durk would not drop carried items on death
- Increased Durk resistances and hit points
- Fixed coding error causing lockboxes to only drop in a treasure map chest when an artifact drops
- Shipwreck Items can now be dyed through the Dye Table
- Added random 4 property magic jewel to the World Boss loot pack
- Minor balance tweaks to World Bosses and their summon mobs
-
deepblue
- Site Admin
- Posts: 363
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Thu Apr 10, 2025 6:39 pm
[Updates to Shapeshifting:]
- Graphical overhaul of the Shapeshift gump
- New "Add Equip Bag" option in the Shapeshift gump; allows the Druid to automatically unequip/equip items from a set container when shapeshifting
- Added Ent and Treefellow to the Floral shape type
- Updated shifter form group skill bonuses
[Predator Changes:]
- Druids who select the Wild Shape feat will be refunded that feat point upon taking the Predator subclass; Predators who select the feat will get it for free
- Predators will now benefit from an "Ancestry" bonus which they can select through the Shapeshifting menu, boosting their form group stat bonus by 20% when shifting into that specific group type
- Predator will now receive a skill bonus of +1% Wrestling for every 2 levels, when shapeshifted(caps at +10%)
- Each form group will now receive a level-based Hit Chance Increase and Defense Chance Increase buff
- Majority of form groups will now receive a combat ability unique to that group
See Predator bonuses and abilities here
[Misc Updates:]
- Removed "Local" option from server connection list
- Further balancing changes to the three World Bosses
- Aim will now factor in Hit Chance Increase from all gear; was previously only gained from the weapon
- Fixed a bug in Aim hit calculation where Hit Chance Increase was being applied at 10 times its intended value
- Aim hit calculation will no longer count Dexterity or Hit Chance Increase bonuses until 30% or greater Aim skill
-
deepblue
- Site Admin
- Posts: 363
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Fri Apr 11, 2025 7:12 pm
[Misc Updates/Fixes:]
- Misc Predator ability fixes
- Adjusted Shapeshift group base stat bonuses
- Added sound/animation to Canis form armor ignore proc
- Added sound to Ursine form taunt proc
- Shapeshift group stat bonuses are now capped at level 20
- Shapeshifted Druids may now drink potions; healing potions will share a cooldown with heal herbs, cure potions will share a cooldown with cure herbs
- Reduced Druid healing herb bonus derived from max hits
-
deepblue
- Site Admin
- Posts: 363
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Sat Apr 12, 2025 5:01 pm
[New Regisfall Creature Skills:]
- Tracker - Has a level-based chance to reveal 1 hidden enemy within 6 tiles every x seconds
- Ki Barrier - Similar to the Kensai feat, max shield value is based on creature level
- Death and Decay - Similar to the Necromancer feat, damage/healing amount is level-based; heals the creature who casts it
- Pain Spike - Similar to the Necromancer feat, damage is level-based and gains a bonus from intelligence
- Poison Nova - A 5-tile range nova dealing 100% poison damage; chance to poison, poison type, and initial damage are level-based
[Misc Updates:]
- Fire Drakes, Ice Drakes, and Thunderglade Drakes now have a chance to award an Old Encrusted Object when killed
- Added a PvP check to Crippling Blow
- Fixed bug where learned languages would not toggle back on following a Reforge
- Starting a Reforge will now unequip all items and add them to the players backpack
- Added new Raid Logging Event function; each Raid Boss death will now be logged, detailing every player who dealt damage to the boss and their serial, along with every loot drop
-
deepblue
- Site Admin
- Posts: 363
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Sun Apr 13, 2025 11:11 am
[New Death Logs:]
Added new death logging system to track player deaths with the following info:
- The player's name/serial, account, location, and date/time of death
- Full list of mobiles who dealt damage to the player
- Corpse serial and location
- Full list of corpse contents and individual item serials
[Misc Updates:]
- Lowered Bard difficulty derived from creature base stats
- Added Subclass identifier to player entries in Raid Logs
- Added damage tracker to Raid Logs, detailing total damage dealt per player and their overall damage percentage
-
deepblue
- Site Admin
- Posts: 363
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Mon Apr 14, 2025 8:38 pm
[New Commands:]
- Each Bard song now has a number associated with it, this can be viewed on mouse-over in the Object Property List
- Added new ]SetSong "1-12" command. This allows the Bard to change their instrument's song without using context menus; targets either the instrument being held or the first instrument found in the backpack
- The ]Shapeshift command will now accept arguments of "0-7". This will allow Druids to shapeshift through slots 1-7 by using command macros, with slot 0 reverting the Druid back to normal form
-
deepblue
- Site Admin
- Posts: 363
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Thu Apr 17, 2025 11:54 am
[Misc Fixes/Updates:]
- Fixed bug where run speed from Shapeshift Runner form could be retained after leaving that form
- Fixed bug preventing Shapeshift cooldown from being checked
- Shapeshift timer duration has been set to 4 seconds
- Shapeshift cooldown has been set to 10 seconds
- Teleport on spell hit has been removed from the majority of creatures with that property