Important information on shard announcements, updates, rules and details on news items.
-
deepblue
- Site Admin
- Posts: 297
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Tue Oct 29, 2024 5:26 pm
[New Branch of Base Creature - Regisfall Creature:]
The Regisfall Creature type is a subgroup of the standard Base Creature type with a wide range of new properties and skills. The majority of special attacks and skills currently used by existing creatures have been added to this creature type, along with many new skills, all of which may be toggled on or off by staff to create new unique creature encounters throughout the world. Here are some examples of the new creature skills:
Passive Skills
Passive Skills - Melee
Timed Skills:
Specials:
The Regisfall Creature also has the ability to call for reinforcements at a set percentage of hit points, as well as the ability to constantly spawn creatures at a set delay.
[Misc Updates:]
- Summoned creatures will no longer have murderer notoriety
-
deepblue
- Site Admin
- Posts: 297
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Thu Oct 31, 2024 9:18 pm
[New Alloy Armor Effects:]
- Steel: Chance to deflect incoming melee damage - 1% per piece
- Bloodrock: Chance to reflect 50% melee damage back to your attacker - 1.5% chance per piece
- Ithilmar: Chance for incoming damage to reduce mana instead of hit points at a 70% rate(-30% damage); effect halts at 25% of max mana - 2% chance per piece
- Mithril: Chance to absorb incoming spells at the cost of some mana - 3% per piece (reduced from 4%)
Max possible armor pieces: 8
[Changes to Masterwork Armor Bonuses:]
The hit point, strength, and resistance bonuses of Masterwork quality armor pieces have been reduced by 50%. This change has been added primarily to reduce the overall effectiveness of Masterwork armor, improving the viability of Plan and Artifact quality armors, as well as narrowing the performance gap relative to classes which can't wear as much(or any) Masterwork armor. The new armor bonuses are as follows:
- Iron, Tin, Regular Leather: +1 Hits, +1 Str, +1 to each resistance
- Copper, Bronze, Spined Leather: +2 Hits, +2 Str, +1 to each resistance
- Valorite, Horned Leather: +3 Hits, +3 Str, +2 to each resistance
- Obsidian, Barbed Leather: +4 Hits, +4 Str, +2 to each resistance
- Mithril, Steel, Bloodrock, Ithilmar: +5 Hits, +5 Str, +3 to each resistance
Masterwork weapon bonuses remain unchanged
[Misc Updates:]
- Misc updates and bug fixes to RegisfallCreature
- BaseArmor crafted from an alloy will now display its passive effect in the Object Property List
- Added new gump to help better guide players through the feat reset process
- Added new gump to help better guide players through the character reforge process
-
deepblue
- Site Admin
- Posts: 297
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Tue Nov 05, 2024 4:11 pm
[Misc Updates:]
- Non-common speech will now adopt the user's default speech hue
- Pet commands will now get filtered from ]HearAll
- Alloy gump will now accept boards and logs; the type with the highest amount held by the player will be selected
- Reducing resource amount below 1 in the Alloy gump will now set the value to "MAX", defaulting to the lowest available amount of the 6 resources held by the player
-
deepblue
- Site Admin
- Posts: 297
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Mon Dec 02, 2024 2:17 pm
[New Weapon Ability Commands:]
Two new commands have been added which will allow players to easily activate their primary and secondary weapon abilities. These commands will bypass the existing ability icons used through the paperdoll, allowing players to change the appearance of their weapons through the use of Vanity Tickets without having to create razor macros for specific abilities or weapons. Post-AOS weapons that had previously inaccessible weapon abilities will now default to their coded abilities by using these commands.
[Misc Updates:]
- Fixed case where Druid would get some spells wrongly disabled
- Master Merchant's Insignia will now add a cooldown on the player when used
- Kindling added to Carpentry craft list
- Containers will no longer have access restrictions within deeded houses
-
deepblue
- Site Admin
- Posts: 297
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Fri Dec 06, 2024 10:43 pm
[Updates to the "Scrap Craftbag" Crafting Option:]
Further development of the "Scrap Craftbag" option will now allow players to reclaim some materials back from non-metal items they are attempting to destroy. Compared to smelting a metal item, which returns 1/2 of the resources required to craft it, scrapping will now reward 1/3 of the resources required. Here are some examples of the types of items you may reclaim materials from:
- Wooden weapons and armor(shields)
[New Repair Deeds:]
- Added new Woodworking repair service contract; these can be created by repairing a blank scroll through the carpentry craft gump and may only repair wooden weapons/armor
- Added new Master Craftsman repair service contract; these can be created by repairing a blank scroll through any craft gump with the "Repair" option, and may be used to repair all weapons/armor. This requires the Master Craftsman feat.
[Repair Durability Loss Restructured:]
- From a Blacksmithy, Tailoring, or Woodworking repair service contract: -25 durability
- From a Master Craftsman repair service contract: -20 durability
- Directly from the crafting gump, less than 90 skill: -15 durability(changed from -20)
- Directly from the crafting gump, 90 skill or greater: -10 durability(changed from -15)
- From the Merchant Guild Representative: -5
[Misc Updates:]
- Kindling amount will now be multiplied by 5 when crafted through woodworking
- Masterwork quality weapons and armor will now be ignored through the "Smelt Craftbag" and "Scrap Craftbag" options in the crafting gump
-
deepblue
- Site Admin
- Posts: 297
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Sat Jan 11, 2025 4:01 pm
[Misc Updates:]
- Killing another player by beheading their KO'd body with a bladed item will now disable PvP mode for the dead player, along with a 10 minute PvP cooldown
- All summoned, called, or constructed followers will now automatically despawn when their owner is KO'd, this includes: companions, golems, animated dead, dwarven drones, summoned elementals/creatures
- Reduced initial damage of Pain Spike, with a moderate reduction in the damage-over-time effect
- World Broadcast notifications for contested resource nodes have been changed to a bright orange hue for better visibility
- Fixed incorrect sound for Bone Golem's Provoke skill
- Added Crushing Blow and Paralyzing Blow as Dire Mace weapon abilities
- Added Crushing Blow and Double Strike as Hammer of the Ancients weapon abilities
- ]Primary and ]Secondary commands will no longer notify that an ability has been activated if the required weapon skill is not met
-
deepblue
- Site Admin
- Posts: 297
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Sun Jan 19, 2025 7:20 pm
[Changes to Resource Nodes:]
- All resource nodes which were directly within established territories have been removed
- Added “Lawson’s Mill” just south of the Mercadian borders
- Added “Mohrladen Mill” south-west of Arandor
- There are now 2 fewer resource nodes overall
-
deepblue
- Site Admin
- Posts: 297
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Mon Jan 20, 2025 6:00 pm
[Misc Updates/Fixes:]
- Added fix for skill drop issues when at skill cap; skills placed in dropping status should now properly decrease while attempting to gain another skill
- Added all current Regisfall lootpacks to the Xml Spawner list for additional staff spawning options
- Misc fixes to various creature animations
-
deepblue
- Site Admin
- Posts: 297
- deepblue
-
Profile
- Joined: Mon Mar 23, 2020 11:41 am
Post
by deepblue » Thu Jan 23, 2025 12:37 pm
[Misc Fixes:]
- Fixed case where Rage Barrier would not automatically reduce once out of combat
- Fixed mounted ItemID for Giant Brown Bear
These changes will be active following the next server restart