Changelog

Important information on shard announcements, updates, rules and details on news items.
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deepblue
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Posts: 282

Re: Changelog

Post by deepblue » Tue Oct 29, 2024 5:26 pm

[New Branch of Base Creature - Regisfall Creature:]
The Regisfall Creature type is a subgroup of the standard Base Creature type with a wide range of new properties and skills. The majority of special attacks and skills currently used by existing creatures have been added to this creature type, along with many new skills, all of which may be toggled on or off by staff to create new unique creature encounters throughout the world. Here are some examples of the new creature skills:

Passive Skills
  • Battle Hardened
  • Toughness
  • Berserker Rage
  • Acrobatic Combat
  • Advanced Healing
  • Resist Poison
  • Enrage
  • Blood Oath
Passive Skills - Melee
  • Critical Strike
  • Crushing Blow
  • Double Strike
  • Mortal Strike
  • Hit Bleed
  • Hit Burn
  • Hit Slow
Timed Skills:
  • Ice Blast
  • Fire Blast
  • Charged Lightning
  • Flame Nova
  • Cold Snap
  • Energy Surge
  • AOE Life Drain
  • Battle Stomp
Specials:
  • Firestorm
  • Blizzard
  • Living Bomb
  • Ground Smash
The Regisfall Creature also has the ability to call for reinforcements at a set percentage of hit points, as well as the ability to constantly spawn creatures at a set delay.

[Misc Updates:]
  • Summoned creatures will no longer have murderer notoriety

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deepblue
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Posts: 282

Re: Changelog

Post by deepblue » Thu Oct 31, 2024 9:18 pm

[New Alloy Armor Effects:]
  • Steel: Chance to deflect incoming melee damage - 1% per piece
  • Bloodrock: Chance to reflect 50% melee damage back to your attacker - 1.5% chance per piece
  • Ithilmar: Chance for incoming damage to reduce mana instead of hit points at a 70% rate(-30% damage); effect halts at 25% of max mana - 2% chance per piece
  • Mithril: Chance to absorb incoming spells at the cost of some mana - 3% per piece (reduced from 4%)

Max possible armor pieces: 8

[Changes to Masterwork Armor Bonuses:]
The hit point, strength, and resistance bonuses of Masterwork quality armor pieces have been reduced by 50%. This change has been added primarily to reduce the overall effectiveness of Masterwork armor, improving the viability of Plan and Artifact quality armors, as well as narrowing the performance gap relative to classes which can't wear as much(or any) Masterwork armor. The new armor bonuses are as follows:
  • Iron, Tin, Regular Leather: +1 Hits, +1 Str, +1 to each resistance
  • Copper, Bronze, Spined Leather: +2 Hits, +2 Str, +1 to each resistance
  • Valorite, Horned Leather: +3 Hits, +3 Str, +2 to each resistance
  • Obsidian, Barbed Leather: +4 Hits, +4 Str, +2 to each resistance
  • Mithril, Steel, Bloodrock, Ithilmar: +5 Hits, +5 Str, +3 to each resistance

Masterwork weapon bonuses remain unchanged

[Misc Updates:]
  • Misc updates and bug fixes to RegisfallCreature
  • BaseArmor crafted from an alloy will now display its passive effect in the Object Property List
  • Added new gump to help better guide players through the feat reset process
  • Added new gump to help better guide players through the character reforge process

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deepblue
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Posts: 282

Re: Changelog

Post by deepblue » Tue Nov 05, 2024 4:11 pm

[Misc Updates:]
  • Non-common speech will now adopt the user's default speech hue
  • Pet commands will now get filtered from ]HearAll
  • Alloy gump will now accept boards and logs; the type with the highest amount held by the player will be selected
  • Reducing resource amount below 1 in the Alloy gump will now set the value to "MAX", defaulting to the lowest available amount of the 6 resources held by the player

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