Changelog

Important information on shard announcements, updates, rules and details on news items.
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deepblue
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Re: Changelog

Post by deepblue » Thu Jun 20, 2024 10:20 pm

[Misc Updates:]
- Added fix for KO Sickness issues
- Added fix for Dwarven Drones abandoning owner due to happiness level
- Dwarven Drone satchel attachment may now be opened by double-clicking the drone
- Added large list of new custom tree ID's to the lumberjacking code(thanks to Kiramay for adding the art)

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deepblue
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Re: Changelog

Post by deepblue » Sat Aug 17, 2024 1:55 pm

[Class Updates:]
- Added 2 new Mage subclasses: Arcanist and Necromancer
- Added new Mage feat: Evocation
- Added new Cleric feat: Dispersion
- Arcane Enchantment feat is now a Mage ability granted during character creation
- Bestow Blessing feat is now a Cleric ability granted during character creation
- Mage Arcane Missiles command has been disabled
- New fire animations added to some existing Pyromancer feats

[Misc Updates/Fixes:]
- Fixed bug causing Character Slots to be valued at 30 credits instead of 25
- Stats, skills and damage of the various summoned elementals have been standardized
- Added additional PvP checks for feats/abilities that target mobiles within an area
- Static houses with the "Guildhouse" tag can now decay, but won't automatically be put up for sale
- Added "Bond Pet" context menu option at the Stablemaster NPC
- Added list of blocked item IDs to Vanity Tickets
- Exp Bar gump and Character Info gump will no longer show by default at character creation
- Feat Cooldown messages will now be toggled on by default at character creation
- Fixed case where Burning Embers could cause a server crash
- Fixed case where Crafting Info Gump could cause a server crash

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deepblue
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Re: Changelog

Post by deepblue » Mon Aug 26, 2024 3:50 pm

[New Context Menu Options:]
- "Automatic Mining: Enabled/Disabled" (Shovels/Pickaxe): Automatically loop additional harvest attempts targeting the players original mining target

- "Automatic Lumberjacking: Enabled/Disabled" (Axes): Automatically loop additional harvest attempts targeting the players original tree target

- "Automatic Fishing: Enabled/Disabled" (Fishing Poles): Automatically loop additional harvest attempts targeting the players original water tile target

- "Automatic Lockpicking: Enabled/Disabled" (Lockpicks): Automatically loop additional lockpick attempts on the target container until successful

- "Seal Book" and "Unseal Book" (Books): Seal a book, making it non-writable. Book must be in a players backpack to access context menu

- "Chain to Bookcase" and "Unchain from Bookcase" (Books): Chain a book to a bookcase, locking it down. Book must be inside a bookcase which is locked down and within a house the player owns or co-owns

- "Hitching Post: Locked Down/Unlocked" (Hitching Posts): Lock down/release Hitching Posts when they are within 1 tile range from a house zone. Must be the house co-owner or owner to access context menu

[Misc Updates/Fixes:]
- All single-target and AOE damage feats for Mage are now a revealing action for the caster on use; periodic damage effects such as Lightning Storm and Ice Blast will reveal the caster on every instance of damage
- Ice Blast will now cancel meditation on every instance of damage
- Successful lockdown/release targets in a house zone will now trigger a subsequent target cursor
- When a house decays, it's contents will now be loaded into a named Metal Chest before being added to the owner's bank box
- Fixed case where items loaded into bank box during decay would retain the "Locked Down" tag
- Fixed issue causing Animate Dead to set mana to 0 on use
- ]FindRP will no longer automatically disable on login
- There is now a limit of 1 per day when claiming a guild reward
- Fixed issue allowing more than 50 items to be placed into a Strongbox

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deepblue
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Re: Changelog

Post by deepblue » Sat Sep 14, 2024 12:37 pm

[Changes to the PvP Flagging System:]
Many of the systems which are new to Regisfall undergo a degree of evolution as they are used in-game and a response to emergent player behavior is needed. Efforts made to restrict actions of players often come at a compromise, especially in the case of PvP. We've made some new changes to steer toward a more fluid system where players can't remain immune from PvP situations indefinitely and we will continue to monitor player engagements in the future.

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  • Added the ]Challenge command(only usable with PvP mode enabled): challenge another player to combat, giving them the option to fight or flee. Choosing fight will enable their PvP mode, choosing flee will require them to leave the area the challenge was made. If the target player does not leave the challenge area after a given period of time, their PvP will automatically be enabled
  • Added the ]ForcePvP command for Gamemasters: allows staff to force enable PvP on a player, with the option to lock permanently
  • Summoned creatures will now despawn when their owner flags for PvP

[New Veteran Reward System:]
Similar to Veteran Rewards on OSI, this is a new system designed to reward players who have been playing for extended periods of time. Rather than choosing from a list of reward options, players are instead rewarded with donation credits which they can use to claim multiple rewards using the ]Donation command. Also, keep an eye out for a new cosmetics/decorations vendor in Tilverton: the Variety Dealer, who will accept donation credits as currency.

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  • Accounts are rewarded with 5 donation credits every 60 days
  • Players are sent the Veteran Reward Gump on login and must claim their credits
  • Rewards will not accumulate beyond 5 credits if user does not log in to claim them

[Misc Changes:]
  • ]Challenge command for the Challenging Shout ability has been renamed to ]ChallengingShout
  • Summoned creatures will no longer generate a corpse on death
  • Animated Dead mobiles will now count as summoned creatures
  • No longer possible to place containers in a Strong Box
  • Fixed a bug allowing Bounty Hunter traps to work on dead mobiles
  • Added PvP checks to many stun/paralyze abilities
  • Addons will now be converted to deed form when house decay occurs; deeds will be placed in the owners bank like a regular item
  • Fixed bug allowing the use of Infectious Strike with 0 poison charges on a weapon

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deepblue
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Re: Changelog

Post by deepblue » Sat Sep 21, 2024 4:24 pm

[New Variety Dealer NPC:]
A new vendor located near the entrance to Tilverton, The Variety Dealer sells a wide variety of cosmetic/convenience items and decorations.

[Misc Changes:]
  • There is now a limit of 2 characters from the same account who may earn Conquest Tokens from the same guild. If a player has more than 2 characters in the same guild that is earning Conquest Tokens, the first two characters the player logs into after the weekly payout will be awarded Conquest Tokens
  • Flour Mill addons can now be used to mill wheat into flour; 5 second cooldown
  • Wheat added to Farming under the Fruit category
  • Tailoring Buk Orders have been disabled

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deepblue
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Re: Changelog

Post by deepblue » Tue Sep 24, 2024 12:15 pm

[Misc Changes]
  • Races are no longer restricted by alignment during character creation
  • Updated race descriptions in character creation to match wiki
  • Wall of Stone, Reveal, and Energy Field spells have been unlocked for Knight
  • Teleport, Incognito, Invisibility, Chain Lightning, and Resurrection(pets only) spells have been unlocked for Ranger
  • Fixed access issues with the Resource Store item
  • New cooking addons should now properly function as heat/oven sources

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deepblue
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Re: Changelog

Post by deepblue » Sun Sep 29, 2024 4:49 pm

[New Deeded Houses Available]
13 New deeded house types have been added. Some of these will be available for purchase directly through the Variety Dealer, while the majority can also be found as crafting plans and built through the Construction Project system.

[Creature Loot Restructured]
The loot deployment for all base creatures which drop rare ingredients, weapon augments, and crafting plans has been reworked. Drop rates have been set as follows:
  • Weapon Augments: 1% Drop rate
  • Crafting Plans: 2% Drop rate
  • Rare Ingredients: 3% Drop rate
Note: Red-named bosses have an increased drop rate for all loot types. Drop rate for creatures in Burning Depths has not been changed.

[New Rogue Feat: Sprint]
The Rogue feat Nimble Fingers has been replaced by Sprint: Allows the Rogue to sprint for a short time, suddenly and dramatically increasing their movement speed while on foot.
  • Any Rogues who had the Nimble Fingers feat will automatically have their feat point refunded
[Misc Changes]
  • Fixed issue with Herb Pouch withdrawing Mandrake Root as Mandrake
  • Updated Encrusted Object crafting plan list; removed many of the lower-mid tier plans, all construction project plans are now in the drop list
  • Added 9 new construction project plans to the Random Woodworking plan list for Guild Rewards

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deepblue
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Re: Changelog

Post by deepblue » Mon Sep 30, 2024 11:34 pm

[Changes to Death and Decay]
- Increased Death and Decay cooldown to 90 seconds from 60 seconds
- Increased delay between Death and Decay healing ticks to 4 seconds from 3 seconds
- Animated Dragon will no longer receive the Golem healing bonus from Death and Decay

(Pending server restart)

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deepblue
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Re: Changelog

Post by deepblue » Mon Oct 14, 2024 10:16 pm

[Changes to Player Looting]
The looting of player corpses is now restricted. It will not be possible to open non-friendly player corpses following this change. Guildmembers and party members are considered friendly players.

(Penalty for accumulating death counts is in development)

[Misc Changes]
  • Added new House List option to the House Gump under the Ownership tab; displays all houses across the owner's account, including the location of each
  • Any empty space within a deeded house zone(such as gardens) will now be considered part of the house for lockdown purposes
  • Added time remaining until reset to the Variety Dealer gump
  • Bone armor will no longer suffer durability loss when armor class damage reduction occurs
  • The following Item ID's have been added to the ]Conceal head gear list: 5128, 5129, 5134, 5135, 5138, 5145, 5201, 5206, 7947, 7948, 9797, 9798, 9883, 9884, 9885, 9886, 9891, 9892, 15472
  • ]Conceal will now accept any BaseArmor or BaseClothing item in the Helm layer with an ID from the above list

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deepblue
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Re: Changelog

Post by deepblue » Sun Oct 20, 2024 7:06 pm

[Adjustments to Player Looting]
Player corpses may now be opened by non-friendly players, however the items contained on the corpse will be restricted based on type. Any non-friendly players will be be able to loot the following item types only:
  • Gold
  • Gems
  • Bandages
  • Potions/Bottles
  • Ore/Ingots
  • Logs/Boards
  • Hides/Leather
  • Herbs/Reagents
  • Rare Ingredients(Flawless Gems, Arcane Essence, Shimmering Orb, Power Rune, Charged Power Rune, Artifact Fragment, Adamantite Bar, Thick Dragon Scale, Dragon Claw, Potent Venom Gland, Tough Beast Sinew, Essence of Fire, Burning Rune)
All other item types remain non-lootable.

[Farming Updates:]
  • ]Farm will now close any instances of the farm gump before opening another
  • Farm gump will now open at the farming overview page by default
  • Successfully placing a crop will now automatically send an additional target cursor
  • Placing/deleting crops is now limited to a distance of 5 tiles
[Misc Updates:]
  • Character deletion will now trigger house decay for all houses owned by that character
  • House List Gump will now display the decay condition of each house listed

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