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Re: Changelog
[Guild Changes:] Removed "Nation Guild" code from guildstones; all guilds now function exactly the same Players may now present themselves as a candidate by double-clicking a guildstone and using the confirmation gump - Membership approval is handled through the Officer/Guildmaster gumps [Misc Upda...
Re: Changelog
[New Server Build:] Regisfall is now running a re-compiled version of the RunUO 1.0 server code. Once confirmed to be stable and issue free, we will be able to make further changes to the base code as needed. One change has been included with this update: The Gump limit has been significantly incre...
Re: Changelog
[Misc Updates:] Lowered Ice Blast target range from 12 to 10, lowered volley range from 15 to 12 Campfire-generated ashes will now be automatically deleted if not locked down or inside of a container Added fix for Whirlwind Array List issues Reworked Chains of Honor movement function Reworked Chain...
Re: Changelog
[Misc Updates/Fixes:] Added fix for description issue on the Mastery Gump It is no longer possible to target self with Smite Army Of One should no longer target the Zealot's controlled creatures Increased Chains Of Honor cooldown to 20 seconds; it was previously 5 seconds for testing Chains Of Hono...
Re: Changelog
[Changes to Sturdy Nets:] Sturdy Nets now have a 20 second cooldown Players must now have a free hand to throw a Sturdy Net Players throwing a Sturdy Net will now suffer 10% stamina loss Sturdy Nets will now perform a PvP check when used against players or controlled creatures [Misc Updates:] House...
Re: Changelog
[Animal Lore Skill Removed:] Animal Lore's role as a support skill has been replaced by Animal Taming and will no longer provide any benefit. Some supporting changes have been made as follows: Added a "Creature Info" context menu to replace the old functionality of the Animal Lore skill, this will ...
Re: Changelog
[Misc Updates:] Fixed bug preventing Clerics with Armor Mastery from wearing heavy armor Increased base Poisoning skill gain rate Poisoning an enemy through random poison procs will now trigger a Poisoning skill check(conventional and custom poisons) for additional skill gain Non-movable Death Shro...
Re: Changelog
[Misc Updates:] Shapeshifted Druids can no longer be disarmed Water Elemental corpses can now be deleted by cutting with a bladed weapon Changed ID of Consortium Flamesworn transformation to avoid confusion with summoned fire elementals Fixed bug that was blocking pre-AOS poisoning mechanic on pois...
Re: Changelog
[Mastery System Live:] The Mastery System is now Live, players can start hunting for their desired Mastery Codex! More information can be found here [Updates to SoS Chest Loot:] Treasure Map drop increased to level 2-5 from 2-4 Increased magic jewel prop intensity Added Adamantite Bar to the rare i...
Re: Changelog
[Misc Updates:]
- Unlocked the Summon Daemon spell for Necromancer, these carry the same stats/skills as the various summoned elementals.
- Complete list of 44 Class/Subclass Masteries has been added; currently for testing purposes only