Difference between revisions of "Resources"
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'''Mineable''' | '''Mineable''' | ||
* [[File:iron.png]] Iron (0%) | * [[File:iron.png]] Iron (0%) | ||
+ | * [[File:tin.png]] Tin(35%) | ||
* [[File:copper.png]] Copper (50%) | * [[File:copper.png]] Copper (50%) | ||
− | * [[File:bronze.png]] Bronze ( | + | * [[File:bronze.png]] Bronze (65%) |
+ | * [[File:valorite.png]] Valorite (80%) | ||
* [[File:obsidian.png]] Obsidian (90%) | * [[File:obsidian.png]] Obsidian (90%) | ||
* [[File:mithril.png]] Mithril (100%) - Dwarven racial metal | * [[File:mithril.png]] Mithril (100%) - Dwarven racial metal | ||
+ | ''Note: Armor crafted from Mithril has a chance to absorb spells(4% chance per armor piece)'' | ||
− | '''Craftable Alloys''' | + | '''Craftable Alloys''' ( ]Alloys command ) |
* [[File:steel.png]] Steel (100%) - Human racial metal | * [[File:steel.png]] Steel (100%) - Human racial metal | ||
* [[File:bloodrock.png]] Bloodrock (100%) - Orc racial metal | * [[File:bloodrock.png]] Bloodrock (100%) - Orc racial metal | ||
Line 21: | Line 24: | ||
'''PVE Drops/Rare Deposits''' | '''PVE Drops/Rare Deposits''' | ||
− | * [[File:adamantite.png]] Adamantite ( | + | * [[File:adamantite.png]] Adamantite (110%) |
==Wood== | ==Wood== | ||
− | Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting | + | Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting plans. |
(Lumberjacking skill % required): | (Lumberjacking skill % required): | ||
Line 35: | Line 38: | ||
* [[File:yew.png]] Yew (95%) | * [[File:yew.png]] Yew (95%) | ||
* [[File:blackoak.png]] Black Oak (100%) | * [[File:blackoak.png]] Black Oak (100%) | ||
+ | |||
+ | ==Herbs== | ||
+ | Herbs can be gathered on Regisfall through the Herbalism skill. Their main uses are potions and cooking, however some are also used in select crafting plans. | ||
+ | |||
+ | * [[File:nightshade.png]] Nightshade/Ginseng/Garlic/Mandrake (0% - 60%) ''Yield:'' '''6''' | ||
+ | * [[File:nettlebloom.png]] Nettlebloom (30% - 90%) ''Yield:'' '''5''' | ||
+ | * [[File:mountainsage.png]] Mountain Sage (30% - 90%) ''Yield:'' '''4''' | ||
+ | * [[File:graveweed.png]] Graveweed (40% - 100%) ''Yield:'' '''4''' | ||
+ | * [[File:tundramoss.png]] Tundra Moss (50% - 100%) ''Yield:'' '''4''' | ||
+ | * [[File:bloodroot.png]] Bloodroot (60% - 100%) ''Yield:'' '''3''' | ||
+ | * [[File:kingsfoil.png]] Kingsfoil (60% - 100%) ''Yield:'' '''2-3''' | ||
+ | * [[File:fadepetal.png]] Fadepetal (70% - 102%) ''Yield:'' '''2-3''' | ||
+ | * [[File:speckledmushroom2.png]] Speckled Mushroom (75% - 95%) ''Yield:'' '''2''' | ||
+ | * [[File:crimsonmorel2.png]] Crimson Morel (80% - 100%) ''Yield:'' '''2''' | ||
+ | * [[File:eldarthorn.png]] Eldarthorn (80% - 103%) ''Yield:'' '''2''' | ||
+ | * [[File:deathspore2.png]] Deathspore (85% - 105%) ''Yield:'' '''2''' | ||
+ | * [[File:nightcapmushroom2.png]] Nightcap Mushroom (85% - 105%) ''Yield:'' '''2''' | ||
+ | * [[File:steelbloom.png]] Steelbloom (85% - 105%) ''Yield:'' '''1-2''' | ||
+ | * [[File:ancientlotus.png]] Ancient Lotus (105% - 105%) ''Yield:'' '''1''' | ||
+ | * [[File:firebloom.png]] Firebloom (105% - 105%) ''Yield:'' '''1''' | ||
==Leather== | ==Leather== | ||
Line 41: | Line 64: | ||
(Tailoring skill % required): | (Tailoring skill % required): | ||
* [[File:leather.png]] Leather (0%) - Obtained mainly from animals and low level skinnable creatures. | * [[File:leather.png]] Leather (0%) - Obtained mainly from animals and low level skinnable creatures. | ||
− | * [[File:spined.png]] Spined Leather ( | + | * [[File:spined.png]] Spined Leather (70%) - Obtained from some low level skinnable creatures. To list a few: Ratman, Lizardman, Alligator, Direwolf |
* [[File:horned.png]] Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents. | * [[File:horned.png]] Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents. | ||
− | * [[File:barbed.png]] Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons | + | * [[File:barbed.png]] Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons as well as some other sources. |
− | * [[File:scaled.png]] Scaled Leather (100%) - Obtained from rare creatures | + | * [[File:scaled.png]] Scaled Leather (100%) - Obtained from Ancient Wyrms and rare creatures, is generally used for high level Tailoring gear. |
+ | |||
+ | ==Masterwork Bonuses (Armor)== | ||
+ | |||
+ | '''NOTE:''' Masterwork items have a small percentage chance of rolling when you create an exceptional quality item. The higher your skill, the more often it can occur. For example a tailor with 100 tailoring | ||
+ | will have a lower chance of rolling a masterwork quality item than a tailor with 125 tailoring. | ||
+ | |||
+ | {| class="wikitable" style="margin:left" | ||
+ | |- | ||
+ | ! Material Type !! Resist Bonus!! Hitpoint Bonus !! Strength Bonus | ||
+ | |- | ||
+ | | Iron/Tin/ Regular Leather || +2 Resists || +2 Hits || +2 Strength | ||
+ | |- | ||
+ | | Copper/Bronze/Spined Leather || +2 Resists || +4 Hits || +4 Strength | ||
+ | |- | ||
+ | | Valorite/Horned Leather || +4 Resists || +6 Hits || +6 Strength | ||
+ | |- | ||
+ | | Obsidian/Barbed Leather || +4 Resists || +8 Hits || +8 Strength | ||
+ | |- | ||
+ | | Mithril/Steel/Bloodrock/Ithilmar || +6 Resists || +10 Hits || +10 Strength | ||
+ | |} | ||
+ | |||
+ | '''NOTE:''' Masterwork Shields are also granted the Spell Channeling ability | ||
+ | |||
+ | ==Masterwork Bonuses (Weapons)== | ||
+ | |||
+ | {| class="wikitable" style="margin:left" | ||
+ | |- | ||
+ | ! Material Type !! Swing Speed Increase ('''SSI%''')!! Dexterity Bonus | ||
+ | |- | ||
+ | | Iron/Tin/Oak/Pine || +2 SSI || +2 Dexterity | ||
+ | |- | ||
+ | | Copper/Bronze/Redwood/White Pine || +4 SSI || +4 Dexterity | ||
+ | |- | ||
+ | | Valorite/Ashwood/Silver Birch || +6 SSI || +6 Dexterity | ||
+ | |- | ||
+ | | Obsidian/Yew || +8 SSI || +8 Dexterity | ||
+ | |- | ||
+ | | Mithril/Steel/Bloodrock/Ithilmar/Black Oak || +10 SSI || +10 Dexterity | ||
+ | |} | ||
+ | '''NOTE:''' Materials have scaling additional damage percentages, and in some cases additional benefits that are added. | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 17:00, 3 February 2024
Metals
Metals on Regisfall can be gathered through the Mining skill either by targeting a cave/mountain tile with your pickaxe, or mining an ore deposit.
Blacksmiths who have mastered their craft also unlock the ability to create alloys with the ]Alloys command.
(Mining skill % required):
Mineable
- Iron (0%)
- Tin(35%)
- Copper (50%)
- Bronze (65%)
- Valorite (80%)
- Obsidian (90%)
- Mithril (100%) - Dwarven racial metal
Note: Armor crafted from Mithril has a chance to absorb spells(4% chance per armor piece)
Craftable Alloys ( ]Alloys command )
- Steel (100%) - Human racial metal
- Bloodrock (100%) - Orc racial metal
- Ithilmar (100%) - Elven racial metal
PVE Drops/Rare Deposits
Wood
Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting plans.
(Lumberjacking skill % required):
- Oak (0%)
- Pine (30%)
- Redwood (45%)
- White Pine (55%)
- Ashwood (70%)
- Silver Birch (85%)
- Yew (95%)
- Black Oak (100%)
Herbs
Herbs can be gathered on Regisfall through the Herbalism skill. Their main uses are potions and cooking, however some are also used in select crafting plans.
- Nightshade/Ginseng/Garlic/Mandrake (0% - 60%) Yield: 6
- Nettlebloom (30% - 90%) Yield: 5
- Mountain Sage (30% - 90%) Yield: 4
- Graveweed (40% - 100%) Yield: 4
- Tundra Moss (50% - 100%) Yield: 4
- Bloodroot (60% - 100%) Yield: 3
- Kingsfoil (60% - 100%) Yield: 2-3
- Fadepetal (70% - 102%) Yield: 2-3
- Speckled Mushroom (75% - 95%) Yield: 2
- Crimson Morel (80% - 100%) Yield: 2
- Eldarthorn (80% - 103%) Yield: 2
- Deathspore (85% - 105%) Yield: 2
- Nightcap Mushroom (85% - 105%) Yield: 2
- Steelbloom (85% - 105%) Yield: 1-2
- Ancient Lotus (105% - 105%) Yield: 1
- Firebloom (105% - 105%) Yield: 1
Leather
Leather can be gathered through the skinning of dead animals/creatures. The variety of leather gathered will depend on the type of creature being skinned:
(Tailoring skill % required):
- Leather (0%) - Obtained mainly from animals and low level skinnable creatures.
- Spined Leather (70%) - Obtained from some low level skinnable creatures. To list a few: Ratman, Lizardman, Alligator, Direwolf
- Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents.
- Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons as well as some other sources.
- Scaled Leather (100%) - Obtained from Ancient Wyrms and rare creatures, is generally used for high level Tailoring gear.
Masterwork Bonuses (Armor)
NOTE: Masterwork items have a small percentage chance of rolling when you create an exceptional quality item. The higher your skill, the more often it can occur. For example a tailor with 100 tailoring will have a lower chance of rolling a masterwork quality item than a tailor with 125 tailoring.
Material Type | Resist Bonus | Hitpoint Bonus | Strength Bonus |
---|---|---|---|
Iron/Tin/ Regular Leather | +2 Resists | +2 Hits | +2 Strength |
Copper/Bronze/Spined Leather | +2 Resists | +4 Hits | +4 Strength |
Valorite/Horned Leather | +4 Resists | +6 Hits | +6 Strength |
Obsidian/Barbed Leather | +4 Resists | +8 Hits | +8 Strength |
Mithril/Steel/Bloodrock/Ithilmar | +6 Resists | +10 Hits | +10 Strength |
NOTE: Masterwork Shields are also granted the Spell Channeling ability
Masterwork Bonuses (Weapons)
Material Type | Swing Speed Increase (SSI%) | Dexterity Bonus |
---|---|---|
Iron/Tin/Oak/Pine | +2 SSI | +2 Dexterity |
Copper/Bronze/Redwood/White Pine | +4 SSI | +4 Dexterity |
Valorite/Ashwood/Silver Birch | +6 SSI | +6 Dexterity |
Obsidian/Yew | +8 SSI | +8 Dexterity |
Mithril/Steel/Bloodrock/Ithilmar/Black Oak | +10 SSI | +10 Dexterity |
NOTE: Materials have scaling additional damage percentages, and in some cases additional benefits that are added.