Difference between revisions of "Resources"

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'''Mineable'''
 
'''Mineable'''
 
* [[File:iron.png]] Iron (0%)
 
* [[File:iron.png]] Iron (0%)
 +
* [[File:tin.png]] Tin(35%)
 
* [[File:copper.png]] Copper (50%)
 
* [[File:copper.png]] Copper (50%)
* [[File:bronze.png]] Bronze (70%)
+
* [[File:bronze.png]] Bronze (65%)
 +
* [[File:valorite.png]] Valorite (80%)
 
* [[File:obsidian.png]] Obsidian (90%)
 
* [[File:obsidian.png]] Obsidian (90%)
 
* [[File:mithril.png]] Mithril (100%) - Dwarven racial metal
 
* [[File:mithril.png]] Mithril (100%) - Dwarven racial metal
 +
''Note: Armor crafted from Mithril has a chance to absorb spells(4% chance per armor piece)''
  
'''Craftable Alloys'''
+
'''Craftable Alloys''' ( ]Alloys command )
 
* [[File:steel.png]] Steel (100%) - Human racial metal
 
* [[File:steel.png]] Steel (100%) - Human racial metal
 
* [[File:bloodrock.png]] Bloodrock (100%) - Orc racial metal
 
* [[File:bloodrock.png]] Bloodrock (100%) - Orc racial metal
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'''PVE Drops/Rare Deposits'''
 
'''PVE Drops/Rare Deposits'''
* [[File:adamantite.png]] Adamantite (105%)
+
* [[File:adamantite.png]] Adamantite (110%)
  
 
==Wood==
 
==Wood==
Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting recipes.
+
Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting plans.
  
 
(Lumberjacking skill % required):
 
(Lumberjacking skill % required):
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* [[File:yew.png]] Yew (95%)
 
* [[File:yew.png]] Yew (95%)
 
* [[File:blackoak.png]] Black Oak (100%)
 
* [[File:blackoak.png]] Black Oak (100%)
 +
 +
==Herbs==
 +
Herbs can be gathered on Regisfall through the Herbalism skill. Their main uses are potions and cooking, however some are also used in select crafting plans.
 +
 +
* [[File:nightshade.png]] Nightshade/Ginseng/Garlic/Mandrake (0% - 60%) ''Yield:'' '''6''' 
 +
* [[File:nettlebloom.png]] Nettlebloom (30% - 90%) ''Yield:'' '''5'''       
 +
* [[File:mountainsage.png]] Mountain Sage (30% - 90%) ''Yield:'' '''4'''
 +
* [[File:graveweed.png]] Graveweed (40% - 100%) ''Yield:'' '''4'''
 +
* [[File:tundramoss.png]] Tundra Moss (50% - 100%) ''Yield:'' '''4'''
 +
* [[File:bloodroot.png]] Bloodroot (60% - 100%) ''Yield:'' '''3'''
 +
* [[File:kingsfoil.png]] Kingsfoil (60% - 100%) ''Yield:'' '''2-3'''
 +
* [[File:fadepetal.png]] Fadepetal (70% - 102%) ''Yield:'' '''2-3'''
 +
* [[File:speckledmushroom2.png]] Speckled Mushroom (75% - 95%) ''Yield:'' '''2'''
 +
* [[File:crimsonmorel2.png]] Crimson Morel (80% - 100%) ''Yield:'' '''2'''
 +
* [[File:eldarthorn.png]] Eldarthorn (80% - 103%) ''Yield:'' '''2'''
 +
* [[File:deathspore2.png]] Deathspore (85% - 105%) ''Yield:'' '''2'''
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* [[File:nightcapmushroom2.png]] Nightcap Mushroom (85% - 105%) ''Yield:'' '''2'''
 +
* [[File:steelbloom.png]] Steelbloom (85% - 105%) ''Yield:'' '''1-2'''
 +
* [[File:ancientlotus.png]] Ancient Lotus (105% - 105%) ''Yield:'' '''1'''
 +
* [[File:firebloom.png]] Firebloom (105% - 105%) ''Yield:'' '''1'''
  
 
==Leather==
 
==Leather==
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(Tailoring skill % required):
 
(Tailoring skill % required):
 
* [[File:leather.png]] Leather (0%) - Obtained mainly from animals and low level skinnable creatures.  
 
* [[File:leather.png]] Leather (0%) - Obtained mainly from animals and low level skinnable creatures.  
* [[File:spined.png]] Spined Leather (60%) - Obtained from some low level skinnable creatures. To list a few: Ratman, Lizardman, Alligator, Direwolf
+
* [[File:spined.png]] Spined Leather (70%) - Obtained from some low level skinnable creatures. To list a few: Ratman, Lizardman, Alligator, Direwolf
 
* [[File:horned.png]] Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents.
 
* [[File:horned.png]] Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents.
* [[File:barbed.png]] Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons and Ancient Wyrms as well as some other sources.
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* [[File:barbed.png]] Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons as well as some other sources.
* [[File:scaled.png]] Scaled Leather (100%) - Obtained from rare creatures and is generally used for high level Tailoring gear.
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* [[File:scaled.png]] Scaled Leather (100%) - Obtained from Ancient Wyrms and rare creatures, is generally used for high level Tailoring gear.
 +
 
 +
==Masterwork Bonuses (Armor)==
 +
 
 +
'''NOTE:''' Masterwork items have a small percentage chance of rolling when you create an exceptional quality item. The higher your skill, the more often it can occur. For example a tailor with 100 tailoring
 +
will have a lower chance of rolling a masterwork quality item than a tailor with 125 tailoring.
 +
 
 +
{| class="wikitable" style="margin:left"
 +
|-
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! Material Type !! Resist Bonus!! Hitpoint Bonus !! Strength Bonus
 +
|-
 +
| Iron/Tin/ Regular Leather || +2 Resists || +2 Hits || +2 Strength
 +
|-
 +
| Copper/Bronze/Spined Leather || +2 Resists || +4 Hits || +4 Strength
 +
|-
 +
| Valorite/Horned Leather || +4 Resists || +6 Hits || +6 Strength
 +
|-
 +
| Obsidian/Barbed Leather || +4 Resists || +8 Hits || +8 Strength
 +
|-
 +
| Mithril/Steel/Bloodrock/Ithilmar || +6 Resists || +10 Hits || +10 Strength
 +
|}
 +
 
 +
'''NOTE:''' Masterwork Shields are also granted the Spell Channeling ability
 +
 
 +
==Masterwork Bonuses (Weapons)==
 +
 
 +
{| class="wikitable" style="margin:left"
 +
|-
 +
! Material Type !! Swing Speed Increase ('''SSI%''')!! Dexterity Bonus
 +
|-
 +
| Iron/Tin/Oak/Pine || +2 SSI || +2 Dexterity
 +
|-
 +
| Copper/Bronze/Redwood/White Pine || +4 SSI || +4 Dexterity
 +
|-
 +
| Valorite/Ashwood/Silver Birch || +6 SSI || +6 Dexterity
 +
|-
 +
| Obsidian/Yew || +8 SSI || +8 Dexterity
 +
|-
 +
| Mithril/Steel/Bloodrock/Ithilmar/Black Oak || +10 SSI || +10 Dexterity
 +
|}
  
 +
'''NOTE:''' Materials have scaling additional damage percentages, and in some cases additional benefits that are added.
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 17:00, 3 February 2024

Items

Metals

Metals on Regisfall can be gathered through the Mining skill either by targeting a cave/mountain tile with your pickaxe, or mining an ore deposit.

Blacksmiths who have mastered their craft also unlock the ability to create alloys with the ]Alloys command.

(Mining skill % required):

Mineable

  • Iron.png Iron (0%)
  • Tin.png Tin(35%)
  • Copper.png Copper (50%)
  • Bronze.png Bronze (65%)
  • Valorite.png Valorite (80%)
  • Obsidian.png Obsidian (90%)
  • Mithril.png Mithril (100%) - Dwarven racial metal

Note: Armor crafted from Mithril has a chance to absorb spells(4% chance per armor piece)

Craftable Alloys ( ]Alloys command )

  • Steel.png Steel (100%) - Human racial metal
  • Bloodrock.png Bloodrock (100%) - Orc racial metal
  • Ithilmar.png Ithilmar (100%) - Elven racial metal

PVE Drops/Rare Deposits

  • Adamantite.png Adamantite (110%)

Wood

Different types of wood can be gathered on Regisfall through the Lumberjacking skill by chopping trees. Their uses are wide-ranging, being used in anything from bows to furniture, as well as in some special crafting plans.

(Lumberjacking skill % required):

  • Oak.png Oak (0%)
  • Pine.png Pine (30%)
  • Redwood.png Redwood (45%)
  • Whitepine.png White Pine (55%)
  • Ashwood.png Ashwood (70%)
  • Silverbirch.png Silver Birch (85%)
  • Yew.png Yew (95%)
  • Blackoak.png Black Oak (100%)

Herbs

Herbs can be gathered on Regisfall through the Herbalism skill. Their main uses are potions and cooking, however some are also used in select crafting plans.

  • Nightshade.png Nightshade/Ginseng/Garlic/Mandrake (0% - 60%) Yield: 6
  • Nettlebloom.png Nettlebloom (30% - 90%) Yield: 5
  • Mountainsage.png Mountain Sage (30% - 90%) Yield: 4
  • Graveweed.png Graveweed (40% - 100%) Yield: 4
  • Tundramoss.png Tundra Moss (50% - 100%) Yield: 4
  • Bloodroot.png Bloodroot (60% - 100%) Yield: 3
  • Kingsfoil.png Kingsfoil (60% - 100%) Yield: 2-3
  • Fadepetal.png Fadepetal (70% - 102%) Yield: 2-3
  • Speckledmushroom2.png Speckled Mushroom (75% - 95%) Yield: 2
  • Crimsonmorel2.png Crimson Morel (80% - 100%) Yield: 2
  • Eldarthorn.png Eldarthorn (80% - 103%) Yield: 2
  • Deathspore2.png Deathspore (85% - 105%) Yield: 2
  • Nightcapmushroom2.png Nightcap Mushroom (85% - 105%) Yield: 2
  • Steelbloom.png Steelbloom (85% - 105%) Yield: 1-2
  • Ancientlotus.png Ancient Lotus (105% - 105%) Yield: 1
  • Firebloom.png Firebloom (105% - 105%) Yield: 1

Leather

Leather can be gathered through the skinning of dead animals/creatures. The variety of leather gathered will depend on the type of creature being skinned:

(Tailoring skill % required):

  • Leather.png Leather (0%) - Obtained mainly from animals and low level skinnable creatures.
  • Spined.png Spined Leather (70%) - Obtained from some low level skinnable creatures. To list a few: Ratman, Lizardman, Alligator, Direwolf
  • Horned.png Horned Leather (80%) - Obtained mostly from mid-tier wyrms such as Drakes and Sea Serpents.
  • Barbed.png Barbed Leather (90%) - Obtained mostly from high-tier wyrms such as Dragons as well as some other sources.
  • Scaled.png Scaled Leather (100%) - Obtained from Ancient Wyrms and rare creatures, is generally used for high level Tailoring gear.

Masterwork Bonuses (Armor)

NOTE: Masterwork items have a small percentage chance of rolling when you create an exceptional quality item. The higher your skill, the more often it can occur. For example a tailor with 100 tailoring will have a lower chance of rolling a masterwork quality item than a tailor with 125 tailoring.

Material Type Resist Bonus Hitpoint Bonus Strength Bonus
Iron/Tin/ Regular Leather +2 Resists +2 Hits +2 Strength
Copper/Bronze/Spined Leather +2 Resists +4 Hits +4 Strength
Valorite/Horned Leather +4 Resists +6 Hits +6 Strength
Obsidian/Barbed Leather +4 Resists +8 Hits +8 Strength
Mithril/Steel/Bloodrock/Ithilmar +6 Resists +10 Hits +10 Strength

NOTE: Masterwork Shields are also granted the Spell Channeling ability

Masterwork Bonuses (Weapons)

Material Type Swing Speed Increase (SSI%) Dexterity Bonus
Iron/Tin/Oak/Pine +2 SSI +2 Dexterity
Copper/Bronze/Redwood/White Pine +4 SSI +4 Dexterity
Valorite/Ashwood/Silver Birch +6 SSI +6 Dexterity
Obsidian/Yew +8 SSI +8 Dexterity
Mithril/Steel/Bloodrock/Ithilmar/Black Oak +10 SSI +10 Dexterity

NOTE: Materials have scaling additional damage percentages, and in some cases additional benefits that are added.