Difference between revisions of "Healing"
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* With 40 healing and anatomy at 100 you have a chance to revive KOed players. The chance scales on skill, the higher your healing the better your chance at revival | * With 40 healing and anatomy at 100 you have a chance to revive KOed players. The chance scales on skill, the higher your healing the better your chance at revival | ||
* The only way to revive a player who has actually died is a resurrection spell cast by a player, an NPC healer, or using an ankh. | * The only way to revive a player who has actually died is a resurrection spell cast by a player, an NPC healer, or using an ankh. | ||
− | {| class="wikitable" style="margin: | + | {| class="wikitable" style="margin:left" |
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! Skill Level !! Timer(Seconds - Self) !! Timer(Seconds - Other) !! Class | ! Skill Level !! Timer(Seconds - Self) !! Timer(Seconds - Other) !! Class |
Latest revision as of 20:53, 24 April 2024
Healing is the primary skill used to restore lost hit points on yourself or other players when using bandages.
Usage
Players can use the Healing skill by double clicking a bandage while will bring up a target cursor and give the message "Who will you use the bandage on?". The player can then target themselves or others and begin applying the bandage.
Bandaging requires two free hands to do, as such you will be disarmed when applying bandages and can rearm only after the bandage has been applied. If you attempt to rearm during bandaging, the process will be terminated and will have to be started again.
Regis Fall a KO System; when a player is KO'd another player can apply a bandage to the downed player. This also negates the revive penalty/debuff if caught in time!
Synergy
When using bandages your skill in Anatomy is used in the calculation of how many hit points are restored upon successful bandage.
* Your bandage timer is halved when healing others * Class refers to achievable skill levels without items * Dexterity does not factor into heal speed (Tested with 10 dexterity) * The bandage timer cannot go faster than 2 seconds * With 40 healing and anatomy at 100 you have a chance to revive KOed players. The chance scales on skill, the higher your healing the better your chance at revival * The only way to revive a player who has actually died is a resurrection spell cast by a player, an NPC healer, or using an ankh.
Skill Level | Timer(Seconds - Self) | Timer(Seconds - Other) | Class |
---|---|---|---|
5 | 13 | 7 | Any |
10 | 13 | 7 | Any |
15 | 12 | 6 | Any |
20 | 12 | 6 | Any |
25 | 11 | 5 | Any |
30 | 11 | 5 | Any |
35 | 10 | 5 | Any |
40 | 10 | 5 | Any |
45 | 9 | 4.5 | Any |
50 | 9 | 4.5 | Any |
55 | 8 | 4 | Any |
60 | 8 | 4 | Any |
65 | 7 | 3.5 | Kensai/Druid/Cleric |
70 | 7 | 3.5 | Kensai/Druid/Cleric |
75 | 6 | 3 | Kensai/Druid/Cleric |
80 | 6 | 3 | Kensai/Druid/Cleric |
85 | 5 | 2.5 | Cleric |
90 | 5 | 2.5 | Cleric |
95 | 4 | 2 | Cleric |
100 | 4 | 2 | Ceric |
Differences from Ultima Online
Traditionally bandages could be used to cure poison and resurrect players. Now only potions, herbs, or spells can be used to cure poison.
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