Ranger
Class Summary
The Ranger is a hunter and a woodsman. He is skilled with weapons, especially the bow and the sword, and is knowledgeable in tracking and woodcraft. Some Rangers often protect and guide lost travelers and honest peasant-folk through the wilderness both for their sake and the Forest itself. Others prefer protecting the Forest through harsher means, either by hunting down those who would destroy the essence of nature and her children or by keeping the creature populace in check, slaying as needed but letting nothing waste. Rangers have the ability to befriend forest animals and they are exceptionally skilled at camouflage in the wilderness. Add to that a medium ability in Spellcasting, the Ranger is a deadly adversary indeed when confronted in the wilderness...
- No Heavy armor
- Can cast defensive spells
Stats
The stat offset for Ranger can be viewed on the Level System page.
Skills
(note: All other skills default to 0.0 each)
Combat
Aim - 100.0
Arms Lore - 100.0
Swordsmanship - 100.0
Wrestling - 100.0
Tactics - 100.0
Resist Spells - 100.0
Magery - 100.0
Anatomy - 100.0
Parrying - 80.0
Dodge- 80.0
Healing - 60.0
Fencing - 60.0
Macefighting - 60.0
Crafting
Blacksmithing - 40.0
Carpentry - 40.0
Cooking - 40.0
Tailoring - 40.0
Tinkering - 40.0
Other
Detect Hidden - 100.0
Animal Lore - 100.0
Animal Taming - 100.0
Camping - 100.0
Cartography - 100.0
Forensic Evaluation - 100.0
Stealth - 100.0
Snooping - 100.0
Tracking - 100.0
Veterinary - 100.0
Lockpicking - 100.0
Herbalism - 100.0
Fishing - 100.0
Lumberjacking - 100.0
Mining - 100.0
Musicianship - 100.0
Item ID - 100.0
Spells
Circle | Spell | |||||
---|---|---|---|---|---|---|
First Circle | ||||||
Second Circle | ||||||
Third Circle | ||||||
Fourth Circle | ||||||
Fifth Circle | ||||||
Sixth Circle | ||||||
Seventh Circle | ||||||
Eight Circle |
- Resurrection only works on pets
Feats and Abilities
Feats
Abilities
- Bow Specialization (free feat)
- Survival Expert (free feat)
- Arch Protection Spell prevents a death blow at the cost of your stamina
SUBCLASSES:
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
Bounty Hunter
None utilize the bow and arrow better than the Bounty Hunter. With the ability to lay traps and stealth through the shadows, a well-trained Bounty Hunter is an especially fearsome opponent.
Subclass Feats
Subclass Abilities
- Camouflage (free feat)
- Hunter's Trap (free feat)
- +10% Aim/Tactics/Dodge caps
- +20% Stealth cap
Beastmaster
The Beastmaster is a specialized taming character. While still able to their own as a viable Archer, the Beastmaster can achieve great damage output through use of their pets.
Subclass Feats
Subclass Abilities
- Hunter Stalks His Prey (free feat)
- Animal Companion (free feat)
- +10% Magic Resist/Dodge caps
- +20% Animal Taming/Lore caps
- +2 Control slots
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