Difference between revisions of "Nodes"
Line 9: | Line 9: | ||
* Karagard | * Karagard | ||
* Burz'kal | * Burz'kal | ||
+ | |||
Each of these Nation Guilds require Resource Nodes to sustain their NPC Guards and to pay their members. | Each of these Nation Guilds require Resource Nodes to sustain their NPC Guards and to pay their members. | ||
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==Resource Nodes== | ==Resource Nodes== | ||
There are two main node types: | There are two main node types: | ||
− | * Static Node: These nodes '''cannot be contested''' and are generally very close to a main city, offering some base resources in order to sustain a small number of guards | + | |
+ | * Static Node: These nodes '''cannot be contested''' and are generally very close to a main city, offering some base resources in order to sustain a small number of guards for their Nation at all times. | ||
* Dynamic Node: These nodes can be contested by any Nation Guild. | * Dynamic Node: These nodes can be contested by any Nation Guild. | ||
+ | There are 2 main resource types that a node can be set to: | ||
+ | |||
+ | * Ore | ||
+ | * Lumber | ||
+ | |||
+ | A combination of these these are needed to hire additional guards. The yield per node usually varies between 1-5, with higher yielding nodes being in more dangerous/isolated locations. | ||
==Contesting a Node== | ==Contesting a Node== | ||
+ | |||
+ | |||
__NOTOC__ | __NOTOC__ |
Revision as of 15:58, 12 April 2021
Nation Guilds
There are currently 4 Nation Guilds, one for each of the main Racial territories on Regisfall:
- Mercadia
- Arandor
- Karagard
- Burz'kal
Each of these Nation Guilds require Resource Nodes to sustain their NPC Guards and to pay their members.
Resource Nodes
There are two main node types:
- Static Node: These nodes cannot be contested and are generally very close to a main city, offering some base resources in order to sustain a small number of guards for their Nation at all times.
- Dynamic Node: These nodes can be contested by any Nation Guild.
There are 2 main resource types that a node can be set to:
- Ore
- Lumber
A combination of these these are needed to hire additional guards. The yield per node usually varies between 1-5, with higher yielding nodes being in more dangerous/isolated locations.