Rogue
Class Summary
Rogues come in extremely varied feats and forms. From the dull-witted thug to the infamous and romanticized few who captivate the public’s eye with daring displays of agility and cunning, all the while eluding capture of the local guards. While some Rogues simply strike their target with a blackjack to the head and empty their pockets, many prefer to acquire the trust and dance around the victim’s feelings and beliefs, all in a well choreographed display of mental cunning. And when their guard is finally dropped, the Rogue makes off into the pages of history with all of their ill-gotten loot, leaving their victim slack-jawed and astounded. Rogues are known for their ability to understand and pick open practically any chest, and their famously quick fingers. As such, many of them seek fame and fortune with adventuring groups, hoping to put their skills to use on a suitably large chest of treasure.
- Leather Armor only
- No spellcasting ability
Stats
The stat offset for Rogue can be viewed on the Level System page.
Skills
(note: All other skills default to 0.0 each)
Combat
Resist Spells - 100.0
Fencing - 100.0
Tactics - 100.0
Anatomy - 80.0
Arms Lore - 80.0
Aim - 60.0
Healing - 60.0
Swordsmanship - 100.0
Block - 60.0
Dodge - 100.0
Wrestling - 40.0
Crafting
Blacksmithing - 40.0
Carpentry - 40.0
Cooking - 60.0
Fletching - 40.0
Tailoring - 40.0
Tinkering - 40.0
Other
Remove Trap - 100.0
Snooping - 100.0
Stealing - 100.0
Stealth - 100.0
Detect Hidden - 100.0
Fishing - 100.0
Haggling - 100.0
Hiding - 100.0
Begging - 100.0
Camping - 100.0
Disable Device - 100.0
Lumberjacking - 100.0
Mining - 100.0
Musicianship - 100.0
Feats and Abilities
Feats
Abilities
- Disguise (free feat)
- Use Magic Device (free feat)
SUBCLASSES:
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
Assassin
Subclass Feats
Subclass Abilities
- Advanced Stealth (free feat)
- Exotic Poisons (free feat)
- +10% Fencing cap
- +5 Base damage on normal swings (+10 vs creatures)
Scoundrel
Subclass Feats
Subclass Abilities
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