Metal Attributes
The custom Racial metals on Rise of Empires give special bonuses to that race when 5 or more pieces of armor are worn.
Each attribute is unique to the metal:
Mithril(Dwarves/Gnomes):
A 33% chance to completely absorb incoming spells.
When a spell is absorbed, the wearers mana will be drained by an amount equal to 20% of the damage that spell would have dealt.
Ithilmar(Elves):
Mana is damaged instead of Hit Points until 50% of max Mana, while taking on normal melee attacks.
Once Mana is 50%, Hit Points will be damaged as normal.
Steel(Humans):
Stamina is damaged instead of Hit Points until 50% of max Stamina, while taking on normal melee attacks.
Once Stamina is 50%, Hit Points will be damaged as normal.
Bloodrock(Orcs/Goblins):
Reflect 15-20% damage from normal melee attacks.
10% Chance to cause both yourself and your enemy to bleed.
Adamantite(Drow):
Mana is damaged instead of Hit Points until 70% of max Mana, while taking on normal melee attacks.
Once Mana is 70%, Hit Points will be damaged as normal.
10% Chance to apply normal poison to the attacker when struck.