Difference between revisions of "Forester"

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(Alignments)
(Alignments)
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== Alignments ==
 
== Alignments ==
  
''Adhering to their own individual morals, the Forester can be any of the following alignments:''
+
'''Adhering to their own individual morals, the Forester can be any of the following alignments:'''
  
 
''Neutral''
 
''Neutral''

Revision as of 18:26, 1 October 2017

Classes

Class Summary

Where the Elementalist commands the elemental powers of Gaia's being, you command the more physical aspects; the plant and animal life. Whether calling upon the local wildlife to your aid, bringing the area plant life to the waking world, or even calming the most enraged of beasts, you have powers at your command that are equal to what the Elementalist holds. You have no equal when it comes to dealing with the sentient children of Gaia. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect the wishes of Gaia and learn when to use her powers and when to refrain from using them. As with any Druid, armor involving ferrous materials can not be equipped with the exception of Leather and Boots, and your combat weapons are limited those of non-metal make (daggers being allowed).

Starting Items

2d4 x 20 Gold

Club

Quarter staff

Spellbook

Plain shirt

Robe

Short pants

Sandals

Lantern

Journal

Feats

Skills

(note: All other skills default to 0.0 each)

Combat

Magery - 100.0

Resist Spells - 100.0

Macefighting - 80.0

Tactics - 80.0

Parrying - 80.0

Anatomy - 80.0

Healing - 80.0

Evaluate Int - 70.0

Wrestling - 60.0

Swordsmanship - 20.0

Fencing - 20.0

Aim - 20.0

Other

Alchemy - 100.0

Animal Lore - 100.0

Animal Taming - 100.0

Camping - 100.0

Detect Hidden - 100.0

Fishing - 100.0

Herding - 100.0

Hiding - 100.0

Inscribe - 100.0

Stealth - 100.0

Veterinary - 100.0

Cartography - 80.0

Tracking - 80.0

Cooking - 60.0

Lumberjacking - 60.0

Bonuses / Restrictions

Class Feats & Items

Druidcraft

Leather Armor only

Non-metal Weapons only (Daggers allowed)

Karma must remain neutral

Races

The following races can become Foresters:

Elves

Humans

Alignments

Adhering to their own individual morals, the Forester can be any of the following alignments:

Neutral