Difference between revisions of "Ranger"
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Revision as of 17:47, 1 October 2017
Contents
Class Summary
The Ranger is a hunter and a woodsman. He is skilled with weapons, especially the bow and the sword, and is knowledgeable in tracking and woodcraft. Some Rangers often protect and guide lost travelers and honest peasant-folk through the wilderness both for their sake and the Forest itself. Others prefer protecting the Forest through harsher means, either by hunting down those who would destroy the essence of Gaia and her children or by keeping the creature populace in check, slaying as needed but letting nothing waste. Rangers have the ability to befriend forest animals and they are exceptionally skilled at camouflage in the wilderness. Add to that a medium ability in Spellcasting, the Ranger is a deadly adversary indeed when confronted in the wilderness...
Starting Items
6d4 x 20 Gold
Iron Longsword
Shortbow
Quiver of Arrows
Leather Armor
Plain shirt
Long pants
Boots
Lantern
Journal
Feats
Hunter Stalks His Prey
Orientation
Animal Companion
Animal Husbandry
Advanced Tracking
Big Game Hunter
Beast Lore
Wilderness Lore
Forensics
Skills
(note: All other skills default to 0.0 each)
Combat
Aim - 100.0
Swordsmanship - 100.0
Tactics - 100.0
Resist Spells - 100.0
Magery - 100.0
Healing - 80.0
Parrying - 80.0
Anatomy - 80.0
Fencing - 60.0
Wrestling - 60.0
Other
Detect Hidden - 100.0
Animal Lore - 100.0
Animal Taming - 100.0
Camping - 100.0
Cartography - 100.0
Hiding - 100.0
Fishing - 100.0
Stealth - 100.0
Tracking - 100.0
Veterinary - 100.0
Cooking - 60.0
Lumberjacking - 60.0
Mining - 60.0
Bowcraft/Fletching - 40.0
Bonuses / Restrictions
Class Feats & Items
Leather Armor only
Divine Defense spells
Cannot use Wands or Scrolls
Races
Drow
Dwarves
Elves
Humans
Alignments
Any