Difference between revisions of "Metal Attributes"
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− | <u>'''Mithril:'''</u> | + | <u>'''Mithril(Dwarves/Gnomes):'''</u> |
A 33% chance to completely absorb incoming spells. | A 33% chance to completely absorb incoming spells. | ||
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− | <span style="color:#aa0000"><u>'''Bloodrock:'''</u></span> | + | <span style="color:#aa0000"><u>'''Bloodrock(Orcs):'''</u></span> |
Reflect 15-20% damage from normal melee attacks. | Reflect 15-20% damage from normal melee attacks. | ||
10% Chance to cause both yourself and your enemy to bleed. | 10% Chance to cause both yourself and your enemy to bleed. | ||
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+ | |||
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+ | <span style="color:#b3ffff"><u>'''Ithilmar(Elves):'''</u></span> | ||
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+ | Mana is damaged instead of Hit Points until 50% of max Mana, while taking on normal melee attacks. | ||
+ | |||
+ | Once Mana is 50%, Hit Points will be damaged as normal. | ||
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+ | |||
+ | |||
+ | <span style="color:#808080"><u>'''Steel(Humans):'''</u></span> | ||
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+ | Stamina is damaged instead of Hit Points until 50% of max Stamina, while taking on normal melee attacks. | ||
+ | |||
+ | Once Stamina is 50%, Hit Points will be damaged as normal. | ||
Revision as of 01:28, 14 March 2018
The custom Racial metals on Rise of Empires give special bonuses to that race when 5 or more pieces of armor are worn.
Each attribute is unique to the metal:
Mithril(Dwarves/Gnomes):
A 33% chance to completely absorb incoming spells.
When a spell is absorbed, the wearers mana will be drained by an amount equal to 20% of the damage that spell would have dealt.
Bloodrock(Orcs):
Reflect 15-20% damage from normal melee attacks.
10% Chance to cause both yourself and your enemy to bleed.
Ithilmar(Elves):
Mana is damaged instead of Hit Points until 50% of max Mana, while taking on normal melee attacks.
Once Mana is 50%, Hit Points will be damaged as normal.
Steel(Humans):
Stamina is damaged instead of Hit Points until 50% of max Stamina, while taking on normal melee attacks.
Once Stamina is 50%, Hit Points will be damaged as normal.