Difference between revisions of "Sunken Ruins"

From Regisfall Wiki
Jump to: navigation, search
Line 24: Line 24:
 
Certain portions of the Ruins are flooded. Use the barge system to cross safely. Mind your footing and be careful not to fall in the foul water!
 
Certain portions of the Ruins are flooded. Use the barge system to cross safely. Mind your footing and be careful not to fall in the foul water!
  
[[File:BR.PNG]]
+
[[File:BR.PNG|150px]]
  
  
Line 63: Line 63:
 
The original ruins lie here. Their history is forgotten. Their purpose, unknown. They were flooded after an accident during the construction of the dwarven temple. It is said that a terror from the depths was swept into the caves, its foul presence corrupting the waters forever.
 
The original ruins lie here. Their history is forgotten. Their purpose, unknown. They were flooded after an accident during the construction of the dwarven temple. It is said that a terror from the depths was swept into the caves, its foul presence corrupting the waters forever.
  
[[File:Graylake.png]]
+
[[File:Graylake.png|500px]]
  
  
Line 70: Line 70:
 
The mindless hordes of terathans claimed this region as their own, where every stream of tainted water eventually drains. What horrors might those corrupted waters have wrought upon the arachnids over the ages?
 
The mindless hordes of terathans claimed this region as their own, where every stream of tainted water eventually drains. What horrors might those corrupted waters have wrought upon the arachnids over the ages?
  
[[File:Fetidnest.png]]
+
[[File:Fetidnest.png|500px]]
  
  
Line 77: Line 77:
 
A sacred place hidden within a forsaken land. And, like all sacred places, it has its guardians. Unlike those of the surface, the denizens of this strange forest offer refuge to no one — not even druids.
 
A sacred place hidden within a forsaken land. And, like all sacred places, it has its guardians. Unlike those of the surface, the denizens of this strange forest offer refuge to no one — not even druids.
  
[[File:Paleforest.png]]
+
[[File:Paleforest.png|500px]]
  
  
Line 84: Line 84:
 
When the mindless hordes were driven back by the Green Warden, the ratmen tribe relocated to a labyrinth of tunnels carved by the terathans. In time, an ocean of filth swallowed those passages, above which the frail kingdom of the Rat King sways and creaks.
 
When the mindless hordes were driven back by the Green Warden, the ratmen tribe relocated to a labyrinth of tunnels carved by the terathans. In time, an ocean of filth swallowed those passages, above which the frail kingdom of the Rat King sways and creaks.
  
[[File:Stiltvillage.png]]
+
[[File:Stiltvillage.png|500px]]
  
  
Line 91: Line 91:
 
This is where the ratmen first settled after arriving from the surface. There, they discovered an ancient horror, perhaps older than the ruins themselves. Though most of the tribe escaped, some were captured, reduced to little more than puppets of the eldritch aberration.
 
This is where the ratmen first settled after arriving from the surface. There, they discovered an ancient horror, perhaps older than the ruins themselves. Though most of the tribe escaped, some were captured, reduced to little more than puppets of the eldritch aberration.
  
[[File:Shatteredpeaks.png]]
+
[[File:Shatteredpeaks.png|500px]]
  
  
Line 98: Line 98:
 
A temple dedicated to the dwarven god Saerin, long forgotten in the cavernous depths. The wards laid centuries ago still endure, preserving the inner sanctum against the ravages of time. A dwarven hero of old rests here.
 
A temple dedicated to the dwarven god Saerin, long forgotten in the cavernous depths. The wards laid centuries ago still endure, preserving the inner sanctum against the ravages of time. A dwarven hero of old rests here.
  
[[File:Temple.png]]
+
[[File:Temple.png|500px]]

Revision as of 19:50, 29 June 2026

The Sunken Ruins

No one knows when the ruins were born. Not even the elves remember. At their heart lie ancient stones, older than kingdoms, laid by hands erased from history. Whatever purpose they once served has long since faded. Some believe they housed arcane rites—perhaps forbidden ones. After all, what is hidden from the light belongs, eventually, to darkness.

Then came the dwarves. From nearby Karagard they carved a great temple in the shape of a hammer, raising it from polished marble in honor of Saerin, Master of the Soul Forge. It became the resting place of a forgotten hero. However, while tunneling toward Karagard, they pierced a subterranean river. The waters swallowed the old ruins, and the temple was lost.

When the dwarves abandoned the depths, the collapsed tunnel opened the way to a terathan nest. The ant-like arachnids spread unchecked, claiming the caverns for their queen. Only the drowned temple remained untouched, its ancient wards defying both time and the swarm.

Centuries later, a druid found an entrance from the surface by chance—or by fate. Remembered only as the Green Warden, he sought a hidden sanctuary for three enchanted seeds, each capable of bringing life to even the deadest soil. With primal magic and the strength of great beasts, he drove the terathans back into their nest. In the rich earth of their tunnels, he planted the seeds. There now grows an impossible pale forest, within which lies a sacred grove few have found and many have died seeking.

During the Shadowclan Wars, a tribe of ratmen sought refuge in the ruins. They first settled atop the drowned temple, where an ancient evil from the Outer Planes still lingered, waiting in silence. Some escaped its influence and fled deeper into the caverns, where they built a hidden village on stilts above a sea of filth.

Today, the Adventurers faction of the Triune Wayhouse continue to chart the endless labyrinth. Should you lose your way, seek the yellow handmarks they leave behind. They point toward hidden paths, forgotten secrets... and, if fortune favors you, the way home.

Features

A patchwork of caves, tunnels, platforms, underground lakes and forgotten ruins interconnect 6 different biomes sprawling the southeastern underground portion of Regisfall. Each area holds its own inhabitants, dangers and discoveries; each area revealing a chapter of the Ruins' long history. The Gray Lake, the Fetid Nest, the Shattered Peaks, the Pale Forest, the Stilt Village and the Lost Temple of Saerin - collectively known as...

The Sunken Ruins.


Barges

Certain portions of the Ruins are flooded. Use the barge system to cross safely. Mind your footing and be careful not to fall in the foul water!

BR.PNG


Drowning

The waters of the Gray Lake are deadly. Stay submerged for too long, and they will slowly claim your life.

Fw.PNG


Rusty Coins

Gold holds no value in the Ruins. Instead, trade is conducted with ancient rusty coins, believed to date back to the dwarven occupation. Spend them wisely.

Rc.PNG


Encrusted Trader

No one knows who the Encrusted Trader truly is. Their origins remain a mystery, though a faint Ka'mellan accent hints at a distant homeland. Scavenger, artificer, and a collector of all things, they deal in peculiar gadgets made for those bold enough to brave the depths.

Et.PNG


Yellow Handmarks

Yellow handprints left by the Adventurers faction of the Triune Wayhouse. They mark hidden passages, forgotten secrets, or a safe spot for a short rest. Keep an eye out for them.

Yh.PNG


The Six Biomes

The Gray Lake

The original ruins lie here. Their history is forgotten. Their purpose, unknown. They were flooded after an accident during the construction of the dwarven temple. It is said that a terror from the depths was swept into the caves, its foul presence corrupting the waters forever.

Graylake.png


The Fetid Nest

The mindless hordes of terathans claimed this region as their own, where every stream of tainted water eventually drains. What horrors might those corrupted waters have wrought upon the arachnids over the ages?

Fetidnest.png


The Pale Forest

A sacred place hidden within a forsaken land. And, like all sacred places, it has its guardians. Unlike those of the surface, the denizens of this strange forest offer refuge to no one — not even druids.

Paleforest.png


The Stilt Village

When the mindless hordes were driven back by the Green Warden, the ratmen tribe relocated to a labyrinth of tunnels carved by the terathans. In time, an ocean of filth swallowed those passages, above which the frail kingdom of the Rat King sways and creaks.

Stiltvillage.png


The Shattered Peaks

This is where the ratmen first settled after arriving from the surface. There, they discovered an ancient horror, perhaps older than the ruins themselves. Though most of the tribe escaped, some were captured, reduced to little more than puppets of the eldritch aberration.

Shatteredpeaks.png


The Lost Temple of Saerin

A temple dedicated to the dwarven god Saerin, long forgotten in the cavernous depths. The wards laid centuries ago still endure, preserving the inner sanctum against the ravages of time. A dwarven hero of old rests here.

Temple.png