Difference between revisions of "Metal Attributes"

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The custom Racial metals on Rise of Empires give special bonuses to that race when 5 or more pieces of armor are worn. Each attribute is unique to that metal.
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The custom Racial metals on Rise of Empires give special bonuses to that race when 5 or more pieces of armor are worn.  
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Each attribute is unique to the metal:
  
  
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When a spell is absorbed, the wearers mana will be drained by an amount equal to 20% of the damage that spell would have dealt.
 
When a spell is absorbed, the wearers mana will be drained by an amount equal to 20% of the damage that spell would have dealt.
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<span style="color:#aa0000"><u>'''Bloodrock:'''</u></span>
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Reflect 15-20% damage from normal melee attacks.
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10% Chance to cause both yourself and your enemy to bleed.
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Revision as of 01:23, 14 March 2018

The custom Racial metals on Rise of Empires give special bonuses to that race when 5 or more pieces of armor are worn.

Each attribute is unique to the metal:


Mithril:

A 33% chance to completely absorb incoming spells.

When a spell is absorbed, the wearers mana will be drained by an amount equal to 20% of the damage that spell would have dealt.


Bloodrock:

Reflect 15-20% damage from normal melee attacks.

10% Chance to cause both yourself and your enemy to bleed.





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