Difference between revisions of "Metal Attributes"
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− | The custom Racial metals on Rise of Empires give special bonuses to that race when 5 or more pieces of armor are worn. Each attribute is unique to | + | The custom Racial metals on Rise of Empires give special bonuses to that race when 5 or more pieces of armor are worn. |
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+ | Each attribute is unique to the metal: | ||
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When a spell is absorbed, the wearers mana will be drained by an amount equal to 20% of the damage that spell would have dealt. | When a spell is absorbed, the wearers mana will be drained by an amount equal to 20% of the damage that spell would have dealt. | ||
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+ | <span style="color:#aa0000"><u>'''Bloodrock:'''</u></span> | ||
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+ | Reflect 15-20% damage from normal melee attacks. | ||
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+ | 10% Chance to cause both yourself and your enemy to bleed. | ||
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Revision as of 01:23, 14 March 2018
The custom Racial metals on Rise of Empires give special bonuses to that race when 5 or more pieces of armor are worn.
Each attribute is unique to the metal:
Mithril:
A 33% chance to completely absorb incoming spells.
When a spell is absorbed, the wearers mana will be drained by an amount equal to 20% of the damage that spell would have dealt.
Bloodrock:
Reflect 15-20% damage from normal melee attacks.
10% Chance to cause both yourself and your enemy to bleed.