Difference between revisions of "Divine Might"

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* Activated by using the holy symbol
 
* Activated by using the holy symbol
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* The Zealot's mana is drained with each hit, when the damage is applied, in addition to the activation cost
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* Must be holding a weapon to leverage Divine Might (Does not add extra damage if you are unarmed)
  
  

Latest revision as of 17:28, 27 December 2023

Cleric


Divine Might

Using your Holy Symbol as a foci, you are able to call upon the Divine energies and grant yourself a damage boon in combat. For a limited time, you are able to deal extra damage with your weapon. Using this feat will require you to expend a portion of your mana pool.

  • Activated by using the holy symbol
  • The Zealot's mana is drained with each hit, when the damage is applied, in addition to the activation cost
  • Must be holding a weapon to leverage Divine Might (Does not add extra damage if you are unarmed)