Difference between revisions of "Ranger"

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== Class Summary ==
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[[Classes]]
  
The Ranger is a hunter and a woodsman. He is skilled with weapons, especially the bow and the sword, and is knowledgeable in tracking and woodcraft. Some Rangers often protect and guide lost travelers and honest peasant-folk through the wilderness both for their sake and the Forest itself. Others prefer protecting the Forest through harsher means, either by hunting down those who would destroy the essence of Gaia and her children or by keeping the creature populace in check, slaying as needed but letting nothing waste. Rangers have the ability to befriend forest animals and they are exceptionally skilled at camouflage in the wilderness. Add to that a medium ability in Spellcasting, the Ranger is a deadly adversary indeed when confronted in the wilderness...
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[[File:Ranger.jpg|Center]]
  
== Starting Items ==
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== Jump to Section ==
 +
[[#Class Summary|Class Summary]]  • 
 +
[[#Stats|Stats]]  • 
 +
[[#Skills|Skills]]  • 
 +
[[#Feats and Abilities|Feats and Abilities]]  • 
 +
[[#Subclasses|Subclasses]]
  
6d4 x 20 Gold
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== Class Summary ==
 
 
Iron Longsword
 
 
 
Shortbow
 
 
 
Quiver of Arrows
 
 
 
Leather Armor
 
  
Plain shirt
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The Ranger is a hunter and woodsman—master of bow, blade, and the wilderness. Whether guiding lost travelers, hunting intruders, or protecting the balance of nature, Rangers are formidable survivalists. They are adept at camouflage, tracking, taming animals, and have a moderate ability to cast defensive magic. In the wild, the Ranger is a deadly and elusive adversary.
  
Long pants
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'''Restrictions:'''
 +
* Cannot wear heavy armor 
 +
* Can cast defensive spells
  
Boots
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== Stats ==
 
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The stat offset for Rangers is available on the [[Level System]] page.
Lantern
 
 
 
Journal
 
 
 
== Feats ==
 
 
 
'''<u>Hunter Stalks His Prey</u>'''
 
 
 
'''<u>Orientation</u>'''
 
 
 
'''<u>Animal Companion</u>'''
 
 
 
'''<u>Animal Husbandry</u>'''
 
 
 
'''<u>Advanced Tracking</u>'''
 
 
 
'''<u>Big Game Hunter</u>'''
 
 
 
'''<u>Beast Lore</u>'''
 
 
 
'''<u>Wilderness Lore</u>'''
 
 
 
'''<u>Forensics</u>'''
 
  
 
== Skills ==
 
== Skills ==
 +
''(All other skills default to 0.0)''
  
''(note: All other skills default to 0.0 each)''
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=== Combat Skills ===
 
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{| class="wikitable"
===== <u>Combat</u> =====
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! Skill !! Cap
 
+
|-
Aim - 100.0
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| Aim || 100
 
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|-
Swordsmanship - 100.0
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| Arms Lore || 100
 
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|-
Tactics - 100.0
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| Swordsmanship || 100
 
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|-
Resist Spells - 100.0
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| Wrestling || 100
 
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|-
Magery - 100.0
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| Tactics || 100
 
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|-
Healing - 80.0
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| Resist Spells || 100
 
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|-
Parrying - 80.0
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| Magery || 100
 
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|-
Anatomy - 80.0
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| Anatomy || 100
 
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|-
Fencing - 60.0
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| Parrying || 80
 
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|-
Wrestling - 60.0
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| Dodge || 80
 
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|-
===== <u>Other</u> =====
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| Healing || 60
 
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|-
Detect Hidden - 100.0
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| Fencing || 60
 
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|-
Animal Lore - 100.0
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| Mace Fighting || 60
 
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|}
Animal Taming - 100.0
 
 
 
Camping - 100.0
 
 
 
Cartography - 100.0
 
 
 
Hiding - 100.0
 
 
 
Fishing - 100.0
 
  
Stealth - 100.0
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=== Crafting Skills ===
 +
''(Capped at 40 unless modified by crafting feats)''
 +
{| class="wikitable"
 +
! Skill !! Cap
 +
|-
 +
| Blacksmithing || 40
 +
|-
 +
| Carpentry || 40
 +
|-
 +
| Cooking || 40
 +
|-
 +
| Tailoring || 40
 +
|-
 +
| Tinkering || 40
 +
|}
  
Tracking - 100.0
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=== Other Skills ===
 +
{| class="wikitable"
 +
! Skill !! Cap
 +
|-
 +
| Detect Hidden || 100
 +
|-
 +
| Animal Taming || 100
 +
|-
 +
| Camping || 100
 +
|-
 +
| Cartography || 100
 +
|-
 +
| Forensic Evaluation || 100
 +
|-
 +
| Stealth || 100
 +
|-
 +
| Snooping || 100
 +
|-
 +
| Tracking || 100
 +
|-
 +
| Veterinary || 100
 +
|-
 +
| Lockpicking || 100
 +
|-
 +
| Herbalism || 100
 +
|-
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| Fishing || 100
 +
|-
 +
| Lumberjacking || 100
 +
|-
 +
| Mining || 100
 +
|-
 +
| Musicianship || 100
 +
|-
 +
| Item Identification || 100
 +
|}
  
Veterinary - 100.0
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== Spells ==
  
Cooking - 60.0
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{| class="wikitable"
 +
! Circle !! Spells
 +
|-
 +
| '''First Circle''' || [[File:heal_icon.gif|44px|Heal]] [[Heal]]
 +
|-
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| '''Second Circle''' || [[File:cure_icon.gif|44px|Cure]] [[Cure]] • [[File:protection_icon.gif|44px|Protection]] [[Protection]]
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|-
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| '''Third Circle''' || [[File:teleport_icon.gif|44px|Teleport]] [[Teleport]]
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|-
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| '''Fourth Circle''' || [[File:arch_protection_icon.gif|44px|Arch Protection]] [[Arch Protection]] • [[File:arch_cure_icon.gif|44px|Arch Cure]] [[Arch Cure]] • [[File:greater_heal_icon.gif|44px|Greater Heal]] [[Greater Heal]]
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|-
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| '''Fifth Circle''' || [[File:incognito_icon.gif|44px|Incognito]] [[Incognito]]
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|-
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| '''Sixth Circle''' || [[File:invisibility_icon.gif|44px|Invisibility]] [[Invisibility]]
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|-
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| '''Seventh Circle''' || [[File:chain_lightning_icon.gif|44px|Chain Lightning]] [[Chain Lightning]]
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|-
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| '''Eighth Circle''' || [[File:resurrection_icon.gif|44px|Resurrection]] [[Resurrection]] ''(Pets Only)''
 +
|}
  
Lumberjacking - 60.0
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''Note: Resurrection only works on pets.''
  
Mining - 60.0
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== Feats and Abilities ==
  
Bowcraft/Fletching - 40.0
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=== Base Feats ===
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* [[Jack of All Trades]] 
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* [[Advanced Tracking]] 
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* [[Rapid Fire]] 
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* [[Leadership]] 
  
== Bonuses / Restrictions ==
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=== Base Abilities (Free Feats) ===
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* [[Bow Specialization]] 
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* [[Survival Expert]] 
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* Arch Protection spell prevents a death blow at the cost of your stamina
  
Class Feats & Items
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== Subclasses ==
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''At level 10, Rangers may choose a subclass from the Feat menu for additional specialization.''
  
Leather Armor only
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=== Bounty Hunter ===
 +
Masters of precision and pursuit, Bounty Hunters specialize in traps, stealth, and deadly ranged attacks.
  
Divine Defense spells
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'''Subclass Feats:'''
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* [[Called Shot]] 
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* [[Enchanted Quiver]] 
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* [[Vendetta]] 
  
Cannot use Wands or Scrolls
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'''Subclass Abilities (Free):'''
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* [[Camouflage]] 
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* [[Hunter's Trap]] 
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* +10% Aim / Tactics / Dodge caps 
 +
* +20% Stealth cap
  
== Races ==
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---
  
''Drow''
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=== Beastmaster ===
 +
Beastmasters command powerful animal companions to support them in battle while still remaining skilled archers in their own right.
  
''Dwarves''
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'''Subclass Feats:'''
 +
* [[Big Game Hunter]] 
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* [[Mend]] 
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* [[Barbed Shot]] 
  
''Elves''
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'''Subclass Abilities (Free):'''
 +
* [[Hunter Stalks His Prey]] 
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* [[Animal Companion]] 
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* +10% Magic Resist / Dodge caps 
 +
* +20% Animal Taming / Lore caps 
 +
* +2 Control slots
  
''Humans''
+
----
  
== Alignments ==
+
Return to: [[Classes]]
  
Any
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__NOTOC__

Latest revision as of 17:46, 21 June 2025

Classes

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Jump to Section

Class Summary  •  Stats  •  Skills  •  Feats and Abilities  •  Subclasses

Class Summary

The Ranger is a hunter and woodsman—master of bow, blade, and the wilderness. Whether guiding lost travelers, hunting intruders, or protecting the balance of nature, Rangers are formidable survivalists. They are adept at camouflage, tracking, taming animals, and have a moderate ability to cast defensive magic. In the wild, the Ranger is a deadly and elusive adversary.

Restrictions:

  • Cannot wear heavy armor
  • Can cast defensive spells

Stats

The stat offset for Rangers is available on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap
Aim 100
Arms Lore 100
Swordsmanship 100
Wrestling 100
Tactics 100
Resist Spells 100
Magery 100
Anatomy 100
Parrying 80
Dodge 80
Healing 60
Fencing 60
Mace Fighting 60

Crafting Skills

(Capped at 40 unless modified by crafting feats)

Skill Cap
Blacksmithing 40
Carpentry 40
Cooking 40
Tailoring 40
Tinkering 40

Other Skills

Skill Cap
Detect Hidden 100
Animal Taming 100
Camping 100
Cartography 100
Forensic Evaluation 100
Stealth 100
Snooping 100
Tracking 100
Veterinary 100
Lockpicking 100
Herbalism 100
Fishing 100
Lumberjacking 100
Mining 100
Musicianship 100
Item Identification 100

Spells

Circle Spells
First Circle Heal Heal
Second Circle Cure CureProtection Protection
Third Circle Teleport Teleport
Fourth Circle Arch Protection Arch ProtectionArch Cure Arch CureGreater Heal Greater Heal
Fifth Circle Incognito Incognito
Sixth Circle Invisibility Invisibility
Seventh Circle Chain Lightning Chain Lightning
Eighth Circle Resurrection Resurrection (Pets Only)

Note: Resurrection only works on pets.

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Rangers may choose a subclass from the Feat menu for additional specialization.

Bounty Hunter

Masters of precision and pursuit, Bounty Hunters specialize in traps, stealth, and deadly ranged attacks.

Subclass Feats:

Subclass Abilities (Free):

---

Beastmaster

Beastmasters command powerful animal companions to support them in battle while still remaining skilled archers in their own right.

Subclass Feats:

Subclass Abilities (Free):


Return to: Classes