Difference between revisions of "Animal Companion"

From Regisfall Wiki
Jump to: navigation, search
(Created page with "{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} Ranger ---- == Animal Companion ==...")
 
(Feline Companion)
 
(34 intermediate revisions by 2 users not shown)
Line 5: Line 5:
 
== Animal Companion ==
 
== Animal Companion ==
  
''This Feat gives the Rangers/Druids the ability to gain an animal companion. Once this Feat is gained, the character must enter the forest and send out the call of bonding. The animal type will be the animal that responds to the character's bonding call. As the Feat skill progresses, the higher types of that animal will answer the character's call. The death of a companion carries a heavy price.''
+
''This Ability grants the Beastmaster an animal companion which will aid them on their journey. Use the ]Companion command to load the Animal Companion gump, allowing you to select your desired companion.''
  
 
* Activated by using the ]Companion command
 
* Activated by using the ]Companion command
  
* 10 Minute cooldown
+
* Companion damage, stats, resistances and skills are based on the companion type and increase with level
 
 
* Companion damage and stats increase with player level
 
 
 
 
 
 
 
  
 +
* Cooldown between dismissing and calling a companion is 2 minutes. If your companion dies you must wait 10 minutes before calling another.
  
 +
* Companions occupy 4 control slots
  
  
 +
Beastmasters may have 2 total companions and are able to have 1 active at a time:
  
 +
[[File:PetSelection.png]]
  
 +
== Companion Skills ==
 +
Each companion has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger.
 +
* Skills may be reset at the Stablemaster NPC for a fee of 1000 gold coins.
 +
===Wolf Companion===
 +
* Tracker - Passive chance to reveal 1 mobile within 5 tiles every 20 seconds. 10% Chance per skill point, +20% bonus chance at 5 skill points.
 +
* Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 +
* Ferocity - Passive increase in the companion's overall damage output. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
 +
* Piercing Howl(Party Skill) - Chance to increase all party damage by 50% on their next instance of damage. 2% Chance per skill point, 1% chance bonus at 5 skill points
  
 +
===Bear Companion===
 +
* Thick Hide - Reduces overall damage taken by the companion from all sources. 4% Damage reduction per skill point, +5% bonus damage reduction at 5 skill points.
 +
* Daze - Has a chance to stun the enemy upon a successful melee hit. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 +
* Growl - Chance to force enemies to focus their attacks on the companion. 30 Second duration when triggered. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
 +
* Intimidation - Chance to apply -15% Defense Chance Increase debuff on the enemy. 15 Second duration when triggered. 2% Chance per skill point, 1% chance bonus at 5 skill points
 +
===Feline Companion===
 +
* Retaliation - Passive chance to strike enemies when hit by them in melee range. 2% Chance per skill point, +3% bonus chance at 5 skill points.
 +
* Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 +
* Agility - Base increase in the companion's dexterity. +6 Dexterity per skill point, +10 bonus dexterity at 5 skill points. Companion must be re-summoned to receive the Agility bonus.
 +
* Wild Strikes(Party Skill) - Chance to reset the weapon swing timer for all party members. 1% Chance per skill point, 3% chance bonus at 5 skill points
  
 +
===Serpent Companion===
 +
* Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 +
* Venom - Small chance to apply normal poison to the enemy on hit. 2% Chance per skill point, +3% bonus chance at 5 skill points. 30% Chance for poison to be greater at 5 skill points.
 +
* Evasion - Passive chance to avoid incoming melee attacks. 3% Chance per skill point, +5% bonus chance at 5 skill points.
 +
* Precision(Party Skill) - Chance to give party members +15% Hit Chance Increase for a short time. 2% Chance per skill point, 1% chance bonus at 5 skill points
 +
===Eagle Companion===
 +
* Blind - Chance to apply a -15% Hit Chance Increase debuff on the enemy. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 +
* Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 +
* Evasion - Passive chance to avoid incoming melee attacks. 3% Chance per skill point, +5% bonus chance at 5 skill points.
 +
* Invigoration(Party Skill) - Chance to restore 10% mana to party members on melee hit. 2% Chance per skill point, 2% chance bonus at 5 skill points
  
 +
== Companion Experience Table ==
 +
To grow in level, the companion must increase it's experience points by hunting alongside the Beastmaster. The maximum companion level is 10, awarding a new skill point every level.
  
 +
* Remaining experience for the companions next level is available through the ]exp command
  
 +
* Companions do not benefit from experience boosts
  
 +
{| class="wikitable"
 +
! colspan="8" | <span style="font-variant:small-caps"> Experience table </span>
 +
|-
 +
| Level
 +
| '''Experience Points Required'''
 +
|-
 +
| '''1'''
 +
| style="text-align:center; | 0
 +
|-
 +
| '''2'''
 +
| style="text-align:center; | 30 000
 +
|-
 +
| '''3'''
 +
| style="text-align:center; | 70 000
 +
|-
 +
| '''4'''
 +
| style="text-align:center; | 130 000
 +
|-
 +
| '''5'''
 +
| style="text-align:center; | 200 000
 +
|-
 +
| '''6'''
 +
| style="text-align:center; | 300 000
 +
|-
 +
| '''7'''
 +
| style="text-align:center; | 450 000
 +
|-
 +
| '''8'''
 +
| style="text-align:center; | 600 000
 +
|-
 +
| '''9'''
 +
| style="text-align:center; | 800 000
 +
|-
 +
| '''10'''
 +
| style="text-align:center; | 1 000 000
 +
|-
 +
|}
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 00:50, 21 April 2024

Ranger


Animal Companion

This Ability grants the Beastmaster an animal companion which will aid them on their journey. Use the ]Companion command to load the Animal Companion gump, allowing you to select your desired companion.

  • Activated by using the ]Companion command
  • Companion damage, stats, resistances and skills are based on the companion type and increase with level
  • Cooldown between dismissing and calling a companion is 2 minutes. If your companion dies you must wait 10 minutes before calling another.
  • Companions occupy 4 control slots


Beastmasters may have 2 total companions and are able to have 1 active at a time:

PetSelection.png

Companion Skills

Each companion has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger.

  • Skills may be reset at the Stablemaster NPC for a fee of 1000 gold coins.

Wolf Companion

  • Tracker - Passive chance to reveal 1 mobile within 5 tiles every 20 seconds. 10% Chance per skill point, +20% bonus chance at 5 skill points.
  • Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Ferocity - Passive increase in the companion's overall damage output. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
  • Piercing Howl(Party Skill) - Chance to increase all party damage by 50% on their next instance of damage. 2% Chance per skill point, 1% chance bonus at 5 skill points

Bear Companion

  • Thick Hide - Reduces overall damage taken by the companion from all sources. 4% Damage reduction per skill point, +5% bonus damage reduction at 5 skill points.
  • Daze - Has a chance to stun the enemy upon a successful melee hit. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Growl - Chance to force enemies to focus their attacks on the companion. 30 Second duration when triggered. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
  • Intimidation - Chance to apply -15% Defense Chance Increase debuff on the enemy. 15 Second duration when triggered. 2% Chance per skill point, 1% chance bonus at 5 skill points

Feline Companion

  • Retaliation - Passive chance to strike enemies when hit by them in melee range. 2% Chance per skill point, +3% bonus chance at 5 skill points.
  • Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Agility - Base increase in the companion's dexterity. +6 Dexterity per skill point, +10 bonus dexterity at 5 skill points. Companion must be re-summoned to receive the Agility bonus.
  • Wild Strikes(Party Skill) - Chance to reset the weapon swing timer for all party members. 1% Chance per skill point, 3% chance bonus at 5 skill points

Serpent Companion

  • Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Venom - Small chance to apply normal poison to the enemy on hit. 2% Chance per skill point, +3% bonus chance at 5 skill points. 30% Chance for poison to be greater at 5 skill points.
  • Evasion - Passive chance to avoid incoming melee attacks. 3% Chance per skill point, +5% bonus chance at 5 skill points.
  • Precision(Party Skill) - Chance to give party members +15% Hit Chance Increase for a short time. 2% Chance per skill point, 1% chance bonus at 5 skill points

Eagle Companion

  • Blind - Chance to apply a -15% Hit Chance Increase debuff on the enemy. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Evasion - Passive chance to avoid incoming melee attacks. 3% Chance per skill point, +5% bonus chance at 5 skill points.
  • Invigoration(Party Skill) - Chance to restore 10% mana to party members on melee hit. 2% Chance per skill point, 2% chance bonus at 5 skill points

Companion Experience Table

To grow in level, the companion must increase it's experience points by hunting alongside the Beastmaster. The maximum companion level is 10, awarding a new skill point every level.

  • Remaining experience for the companions next level is available through the ]exp command
  • Companions do not benefit from experience boosts
Experience table
Level Experience Points Required
1 0
2 30 000
3 70 000
4 130 000
5 200 000
6 300 000
7 450 000
8 600 000
9 800 000
10 1 000 000