Difference between revisions of "Metal Attributes"

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The custom Racial metals on Rise of Empires give special bonuses to that race when 5 or more pieces of armor are worn.
 
 
Each attribute is unique to the metal:
 
 
 
 
<u>'''Mithril(Dwarves/Gnomes):'''</u>
 
 
A 33% chance to completely absorb incoming spells.
 
 
When a spell is absorbed, the wearers mana will be drained by an amount equal to 20% of the damage that spell would have dealt.
 
 
 
 
<span style="color:#b3ffff"><u>'''Ithilmar(Elves):'''</u></span>
 
 
Mana is damaged instead of Hit Points until 50% of max Mana, while taking on normal melee attacks.
 
 
Once Mana is 50%, Hit Points will be damaged as normal.
 
 
 
 
<span style="color:#595959"><u>'''Steel(Humans):'''</u></span>
 
 
Stamina is damaged instead of Hit Points until 50% of max Stamina, while taking on normal melee attacks.
 
 
Once Stamina is 50%, Hit Points will be damaged as normal.
 
 
 
 
<span style="color:#aa0000"><u>'''Bloodrock(Orcs):'''</u></span>
 
 
Reflect 15-20% damage from normal melee attacks.
 
 
10% Chance to cause both yourself and your enemy to bleed.
 
 
 
 
<span style="color:#000033"><u>'''Adamantite(Drow):'''</u></span>
 
 
Mana is damaged instead of Hit Points until 70% of max Mana, while taking on normal melee attacks.
 
 
Once Mana is 70%, Hit Points will be damaged as normal.
 
 
10% Chance to apply normal poison to the attacker when struck.
 
 
 
 
 
 
 
 
 
 
  
 
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Latest revision as of 01:40, 28 August 2020