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− | The custom Racial metals on Rise of Empires give special bonuses to that race when 5 or more pieces of armor are worn.
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− | Each attribute is unique to the metal:
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− | <u>'''Mithril(Dwarves/Gnomes):'''</u>
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− | A 33% chance to completely absorb incoming spells.
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− | When a spell is absorbed, the wearers mana will be drained by an amount equal to 20% of the damage that spell would have dealt.
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− | <span style="color:#b3ffff"><u>'''Ithilmar(Elves):'''</u></span>
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− | Mana is damaged instead of Hit Points until 50% of max Mana, while taking on normal melee attacks.
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− | Once Mana is 50%, Hit Points will be damaged as normal.
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− | <span style="color:#595959"><u>'''Steel(Humans):'''</u></span>
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− | Stamina is damaged instead of Hit Points until 50% of max Stamina, while taking on normal melee attacks.
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− | Once Stamina is 50%, Hit Points will be damaged as normal.
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− | <span style="color:#aa0000"><u>'''Bloodrock(Orcs):'''</u></span>
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− | Reflect 15-20% damage from normal melee attacks.
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− | 10% Chance to cause both yourself and your enemy to bleed.
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− | <span style="color:#000033"><u>'''Adamantite(Drow):'''</u></span>
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− | Mana is damaged instead of Hit Points until 70% of max Mana, while taking on normal melee attacks.
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− | Once Mana is 70%, Hit Points will be damaged as normal.
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− | 10% Chance to apply normal poison to the attacker when struck.
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