Difference between revisions of "Human Society and Laws"

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The society of Mercadia, located in the northwestern corner of the continent, is an amalgamation of a fascinating past and a hopeful present. Originally settled by tribes from Kelt, under the leadership of the ancient warrior King Merenthal, the city of [[Edana]] has grown over eight millennia into a beacon of civilization. The history of Mercadia is rich with wars fought against and alongside Elves, Dwarves, and Orcs, as they forged their identity. In the current year Mercadians live in the [[Human_History | Era of Renewal]], which began in 16323. This period signifies the transformation of Mercadian society from the tribulations of its warring past towards a future of peace and progress. However, the scars and triumphs of their past are still visible in their architecture, customs, and culture, allowing them to hold on to their rich heritage while advancing towards a future built on cooperation and mutual respect.
 
The society of Mercadia, located in the northwestern corner of the continent, is an amalgamation of a fascinating past and a hopeful present. Originally settled by tribes from Kelt, under the leadership of the ancient warrior King Merenthal, the city of [[Edana]] has grown over eight millennia into a beacon of civilization. The history of Mercadia is rich with wars fought against and alongside Elves, Dwarves, and Orcs, as they forged their identity. In the current year Mercadians live in the [[Human_History | Era of Renewal]], which began in 16323. This period signifies the transformation of Mercadian society from the tribulations of its warring past towards a future of peace and progress. However, the scars and triumphs of their past are still visible in their architecture, customs, and culture, allowing them to hold on to their rich heritage while advancing towards a future built on cooperation and mutual respect.
  
Religion plays a central role in Mercadian society, as they worship a pantheon of four deities. Kinurgui, referred to as the Father, governs the inevitable realm of death, while Talathas, the Shepherd, maintains law, order, and justice. Kamalini, the Mother, is a beacon of life, partnered with Kinurgui. Adalia, the Healer, presides over compassion and healing, and is Talathas's wife and Kamalini's sister. Talathas, being Kinurugi's brother, completes the intricate family of the pantheon. The largest following in Mercadia belongs to Talathas, which is a reflection of the importance placed on justice, law, and order in their society. The Mercadians see these virtues as the foundations upon which their civilization thrives. This focus on justice also speaks volumes about their desire for peace and harmony in the Era of Renewal, a stark contrast to their turbulent past. Yet, even with the majority of the populace favoring Talathas, the other deities are not overlooked. The balance maintained among the four deities in worship reflects the balance the Mercadians seek in their own lives: embracing mortality (Kinurgui), fostering compassion (Adalia), welcoming life (Kamalini), and upholding justice (Talathas).
+
Religion plays a central role in Mercadian society, as they worship a pantheon of four deities. Kinarugi, referred to as the Father, governs the inevitable realm of death, while Talathas, the Shepherd, maintains law, order, and justice. Kamalini, the Mother, is a beacon of life, partnered with Kinarugi. Adalia, the Healer, presides over compassion and healing, and is Talathas's wife and Kamalini's sister. Talathas, being Kinarugi's brother, completes the intricate family of the pantheon. The largest following in Mercadia belongs to Talathas, which is a reflection of the importance placed on justice, law, and order in their society. The Mercadians see these virtues as the foundations upon which their civilization thrives. This focus on justice also speaks volumes about their desire for peace and harmony in the Era of Renewal, a stark contrast to their turbulent past. Yet, even with the majority of the populace favoring Talathas, the other deities are not overlooked. The balance maintained among the four deities in worship reflects the balance the Mercadians seek in their own lives: embracing mortality (Kinarugi), fostering compassion (Adalia), welcoming life (Kamalini), and upholding justice (Talathas).
  
 
Mercadian society, despite its warlike past, has embraced the Era of Renewal and has seen significant growth in its socio-economic aspects. The people are hardworking, devoted to their deities, and committed to maintaining the harmony and prosperity of their society. The city of Edana, once a symbol of a warring past, now stands as a testament to the power of change and the resilience of the Mercadian people. Through the combined efforts of its citizens and the divine guidance of their pantheon, Mercadia continues to flourish as a beacon of civilization.
 
Mercadian society, despite its warlike past, has embraced the Era of Renewal and has seen significant growth in its socio-economic aspects. The people are hardworking, devoted to their deities, and committed to maintaining the harmony and prosperity of their society. The city of Edana, once a symbol of a warring past, now stands as a testament to the power of change and the resilience of the Mercadian people. Through the combined efforts of its citizens and the divine guidance of their pantheon, Mercadia continues to flourish as a beacon of civilization.
  
 +
==Laws==
 +
 +
''The Mercadian Charter of Rights and Duties''
 +
 +
By the Right and Authority of Our Majesty, King Lando Narindun. 
 +
Approved and published by the Council of the Kingdom of Mercadia on the 20th of Duskrun, 16991.
 +
 +
=== Jump to ===
 +
* [[#The Mercadian Charter of Rights and Duties|Charter of Rights and Duties]]
 +
** [[#On Rights|On Rights]]
 +
** [[#On Duties|On Duties]]
 +
* [[#The Mercadian Criminal Code|Criminal Code]]
 +
** [[#Conditions of Compensation|Conditions of Compensation]]
 +
** [[#Acts of Criminality|Acts of Criminality]]
 +
 +
----
 +
 +
= The Mercadian Charter of Rights and Duties =
 +
 +
== On Rights ==
 +
 +
* The Kingdom guarantees the sanctity and religious authority of the Mercadian Church, and respects plurality of belief in its adherents.
 +
 +
* The Kingdom does not recognize the divine authority of foreign beliefs, but tolerates their place in respect of the law.
 +
 +
* Nobles retain the right to render scutage in the form of three thousand coins in lieu of service, and knights in the form of one thousand coins.
 +
 +
* Fines are to always be proportional to their offense, and even in their most grave, never deprive a lawful resident of their livelihood.
 +
 +
* Fines levied by the Kingdom that are considered unjust may be investigated by the Council upon complaint.
 +
 +
* Except in times of war, merchants shall always be free to enter and exit Mercadia.
 +
 +
* If the Kingdom is able to ensure the safety of Mercadian merchants abroad, travel passes may be issued to foreign merchants of adversarial states.
 +
 +
* At the outset of a war, foreign merchants of the adversarial state present within Mercadia are to be granted two weeks to depart safely, save those instead issued passage under the prior right.
 +
 +
* It is lawful for any Mercadian to leave the Kingdom for an extended period of time without prejudice towards their allegiance to the King, save those who are exiled. A Mercadian who voluntarily travels to an adversarial state during war time does so at their own legal risk.
 +
 +
== On Duties ==
 +
 +
* Officials of the Kingdom may not put an accused party to trial on their own word, without witness.
 +
 +
* Officials are forbidden to accept bribes, neither to advance nor delay justice.
 +
 +
* Nobles and masters of the crafts shall not demand forced labor of a commoner or freeholder beyond that lawfully ordered in satisfaction of debt, lest they be guilty of simple assault per each count.
 +
 +
* Owners of market stalls are to use their space only to house wares and relevant working areas. Those who occupy stall space without conducting lawful trade may be charged up to a hundred in coin per count.
 +
 +
* Nobles and knights are to provide service in times of formal war, or pay scutage.
 +
 +
* Only those familiar with the laws of the land and intend to uphold them are to be appointed as officials.
 +
 +
* Every season, the Freeholders shall elect a Speaker of the Estates for representation in the Council.
 +
 +
* Before any declaration of war or peace, councilmembers shall be consulted, and none may be excluded from this deliberation.
 +
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* The Council is seated by the Councilman, administering in civil matters; the Lord/Lady Commander, representing the military; and the Prelate, representing the Church.  Further seats may be granted at the Council's discretion to those of proven expertise.
 +
 +
----
 +
 +
= The Mercadian Criminal Code =
 +
 +
== Conditions of Compensation ==
 +
 +
* If a guilty party cannot pay their debt, they will forfeit property equal in value to the debt owed.
 +
 +
* Where a guilty party lacks sufficient property, forfeiture may be pursued by labor orders -- terms of lawful work assigned in place of payment, at the Council's discretion.
 +
 +
* For every hundred owed, the guilty party will be granted a day to procure the debt.
 +
 +
* If a guilty party cannot pay their debt in any material form, they will be held in the jails at a rate of half-day per hundred owed.
 +
 +
* If the guilty party cannot procure their debt in the time allowed, they will be contacted first by letter.
 +
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* If this period passes plus a month, they will be summoned.
 +
 +
* Should another month pass after, they will be considered wanted, and apprehended if encountered within Mercadian borders, though otherwise free to move.
 +
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* Should a further month of continued evasion pass thereafter, they will be considered exiled until surrender.
  
==Laws==
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== Acts of Criminality ==
 +
 
 +
* Public disorder -- to incite violence and mistrust among the people or to publicly defame a noble -- will be met with half a day served in the jails.
 +
 
 +
* Perjury in official matters is punishable by one hundred in coin per count of misdeed.
 +
 
 +
* Trespassing upon owned land is to be compensated by six hundred in coin.
 +
 
 +
* Those found treasonous are exiled from the Realm.
 +
 
 +
* If a murderer evading the law be the tenant of a lord or burgher, or employed in the trades, their company shall pay half the fine.
 +
 
 +
=== On the practice of Necromancy ===
  
The Councilor's Decree of Edana
+
* Necromancy is not to be practiced by any citizen of Mercadia, with rare exceptions.
By the Will of the Council, Under the Gaze of the Divine, and With the Authority of the King.
 
  
I. On the Sanctity of Life
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* Necromancers may not enter Mercadia save by invitation of the Council, which shall set the terms of entry and departure.
Let it be known that the taking of life by malice or reckless hand is the gravest of crimes. Those who spill the blood of their kin without just cause shall face exile or death, as deemed by the Council of Judgment. Only in defense of one’s own life, the lives of others, or the city’s honor may the sword be raised without condemnation.
 
  
II. On the Protection of Property and Trade
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* Necromancy may not be practiced in any form within Mercadia except under direct observation and command of the Council.
Let none lay unlawful claim to that which is not theirs, whether coin, craft, or dwelling. Theft, deception, or destruction of another’s rightful holdings shall summon restitution thrice the worth of the loss. For those who scorn the honor of honest trade, forced labor shall correct their ways.
 
  
III. On the Binding of Oaths and Contracts
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* Necromancy is held to be an assault against the divine; the Church shall receive the penalty of twelve times value.
A sworn word is a foundation upon which the city rests. Let none break their promise without dire consequence, lest the faith of Edana crumble. The Council shall weigh all grievances; may the liar wear the brand of their deception, and may the vowbreaker suffer the scorn of the people.
 
  
IV. On Order and Public Conduct
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* A necromancer who remains in Mercadia beyond the term set by the Council is guilty of trespassing.
The streets of Edana shall remain a place of harmony, free from riot and lawless assembly. Let all discourse be conducted with temperance, lest chaos sow dissent among kin. Those who rally in defiance of the city's peace shall be dispersed, detained, or fined, as necessity dictates.
 
  
V. On the Reverence of Governance and Sacred Institutions
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* A necromancer who fails to abide by the Council's terms of entry, exit, or observed practice may be exiled from the Realm.
The Crown and the Council are the pillars upon which Edana stands, and no tongue shall speak treason against them without facing swift judgment. Reform may be sought through rightful petition; rebellion shall be met with the sword.
 
  
VI. On the Regulation of Arcane Practices
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* Necromancers may petition for citizenship at a cost of one thousand in coin, forfeit regardless of the petition's outcome. Such petitions are decided by the acting Lord/Lady Commander, as a matter of security.
The art of magic, both boon and bane, shall be wielded only by those of sanctioned wisdom. No incantation shall be cast without license, lest the city suffer unbridled ruin. Those who violate these bounds shall surrender their gifts to binding enchantments or imprisonment.
 
  
VII. On the Tolerance of Faith and the Sanctity of Worship
+
=== On Theft, Assault, and Death -- Compensation by Standing ===
All who dwell within Edana may honor their gods, so long as their worship does not threaten the city’s peace. Let no temple be defiled, nor any sacred ground be disgraced. The hands that profane the divine shall be punished, and the gods themselves may cast judgment upon them.
 
  
VIII. On the Duty of Citizens in Times of Strife
+
For these three offenses, compensation owed is determined by the standing of the wronged party, as follows:
When the horn of war sounds or calamity befalls our home, let no able body shirk their duty to the city. Those of strength shall take up arms; those of craft shall forge what is needed. To refuse aid in Edana’s hour of need is to abandon one’s kin—a crime most dire.
 
  
IX. On Justice and the Weighing of Judgment
+
{| class="wikitable" style="margin-left:0"
Let no man or woman be condemned without hearing, nor punishment be dealt without trial. The Court of Edana shall stand unyielding in its pursuit of justice, and those who wield corruption in its halls shall face ruin before the very laws they have defiled.
+
! Standing !! Theft (x value) !! Assault (conscious) !! Assault (unconscious) !! Death (returned*) !! Death (not returned**) !! Crown's Due***
 +
|-
 +
| Commonfolk || 2x || 300 || 600 || 1,000 || 2,000 || 500
 +
|-
 +
| Freeholders || 3x || 900 || 1,800 || 3,000 || 6,000 || 1,500
 +
|-
 +
| Burghers / Clergy || 6x || 1,800 || 3,600 || 6,000 || 12,000 || 3,000
 +
|-
 +
| Nobles / Officials || 9x || 2,700 || 5,400 || 9,000 || 18,000 || 4,500
 +
|-
 +
|}
  
X. On the Preservation of Tradition and the Evolution of Law
+
* *Paid to the victim, should the priests act in time or the divine favor their return.
The laws of Edana shall endure as our city grows, yet they shall never grow stale. Each turning of the years, the Council shall convene to assess what must remain and what must adapt, for a kingdom that does not change shall one day crumble to dust.
 
  
Let all who walk these streets abide by these decrees, for they are the heart of Edana. To uphold them is to preserve our city’s strength; to betray them is to invite ruin.
+
* **Paid to the deceased's named heir or estate, should they not be returned to life.
By the Lawmaker’s hand and the Council’s will, this decree is eternal.
 
  
 +
* ***Paid to the Crown regardless of whether the slain is returned.
  
 +
* The murderer will be kept in the jails for half a day, irrespective of standing.
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 20:03, 25 July 2026


Human

Human Society and Law

The society of Mercadia, located in the northwestern corner of the continent, is an amalgamation of a fascinating past and a hopeful present. Originally settled by tribes from Kelt, under the leadership of the ancient warrior King Merenthal, the city of Edana has grown over eight millennia into a beacon of civilization. The history of Mercadia is rich with wars fought against and alongside Elves, Dwarves, and Orcs, as they forged their identity. In the current year Mercadians live in the Era of Renewal, which began in 16323. This period signifies the transformation of Mercadian society from the tribulations of its warring past towards a future of peace and progress. However, the scars and triumphs of their past are still visible in their architecture, customs, and culture, allowing them to hold on to their rich heritage while advancing towards a future built on cooperation and mutual respect.

Religion plays a central role in Mercadian society, as they worship a pantheon of four deities. Kinarugi, referred to as the Father, governs the inevitable realm of death, while Talathas, the Shepherd, maintains law, order, and justice. Kamalini, the Mother, is a beacon of life, partnered with Kinarugi. Adalia, the Healer, presides over compassion and healing, and is Talathas's wife and Kamalini's sister. Talathas, being Kinarugi's brother, completes the intricate family of the pantheon. The largest following in Mercadia belongs to Talathas, which is a reflection of the importance placed on justice, law, and order in their society. The Mercadians see these virtues as the foundations upon which their civilization thrives. This focus on justice also speaks volumes about their desire for peace and harmony in the Era of Renewal, a stark contrast to their turbulent past. Yet, even with the majority of the populace favoring Talathas, the other deities are not overlooked. The balance maintained among the four deities in worship reflects the balance the Mercadians seek in their own lives: embracing mortality (Kinarugi), fostering compassion (Adalia), welcoming life (Kamalini), and upholding justice (Talathas).

Mercadian society, despite its warlike past, has embraced the Era of Renewal and has seen significant growth in its socio-economic aspects. The people are hardworking, devoted to their deities, and committed to maintaining the harmony and prosperity of their society. The city of Edana, once a symbol of a warring past, now stands as a testament to the power of change and the resilience of the Mercadian people. Through the combined efforts of its citizens and the divine guidance of their pantheon, Mercadia continues to flourish as a beacon of civilization.

Laws

The Mercadian Charter of Rights and Duties

By the Right and Authority of Our Majesty, King Lando Narindun. Approved and published by the Council of the Kingdom of Mercadia on the 20th of Duskrun, 16991.

Jump to


The Mercadian Charter of Rights and Duties

On Rights

  • The Kingdom guarantees the sanctity and religious authority of the Mercadian Church, and respects plurality of belief in its adherents.
  • The Kingdom does not recognize the divine authority of foreign beliefs, but tolerates their place in respect of the law.
  • Nobles retain the right to render scutage in the form of three thousand coins in lieu of service, and knights in the form of one thousand coins.
  • Fines are to always be proportional to their offense, and even in their most grave, never deprive a lawful resident of their livelihood.
  • Fines levied by the Kingdom that are considered unjust may be investigated by the Council upon complaint.
  • Except in times of war, merchants shall always be free to enter and exit Mercadia.
  • If the Kingdom is able to ensure the safety of Mercadian merchants abroad, travel passes may be issued to foreign merchants of adversarial states.
  • At the outset of a war, foreign merchants of the adversarial state present within Mercadia are to be granted two weeks to depart safely, save those instead issued passage under the prior right.
  • It is lawful for any Mercadian to leave the Kingdom for an extended period of time without prejudice towards their allegiance to the King, save those who are exiled. A Mercadian who voluntarily travels to an adversarial state during war time does so at their own legal risk.

On Duties

  • Officials of the Kingdom may not put an accused party to trial on their own word, without witness.
  • Officials are forbidden to accept bribes, neither to advance nor delay justice.
  • Nobles and masters of the crafts shall not demand forced labor of a commoner or freeholder beyond that lawfully ordered in satisfaction of debt, lest they be guilty of simple assault per each count.
  • Owners of market stalls are to use their space only to house wares and relevant working areas. Those who occupy stall space without conducting lawful trade may be charged up to a hundred in coin per count.
  • Nobles and knights are to provide service in times of formal war, or pay scutage.
  • Only those familiar with the laws of the land and intend to uphold them are to be appointed as officials.
  • Every season, the Freeholders shall elect a Speaker of the Estates for representation in the Council.
  • Before any declaration of war or peace, councilmembers shall be consulted, and none may be excluded from this deliberation.
  • The Council is seated by the Councilman, administering in civil matters; the Lord/Lady Commander, representing the military; and the Prelate, representing the Church. Further seats may be granted at the Council's discretion to those of proven expertise.

The Mercadian Criminal Code

Conditions of Compensation

  • If a guilty party cannot pay their debt, they will forfeit property equal in value to the debt owed.
  • Where a guilty party lacks sufficient property, forfeiture may be pursued by labor orders -- terms of lawful work assigned in place of payment, at the Council's discretion.
  • For every hundred owed, the guilty party will be granted a day to procure the debt.
  • If a guilty party cannot pay their debt in any material form, they will be held in the jails at a rate of half-day per hundred owed.
  • If the guilty party cannot procure their debt in the time allowed, they will be contacted first by letter.
  • If this period passes plus a month, they will be summoned.
  • Should another month pass after, they will be considered wanted, and apprehended if encountered within Mercadian borders, though otherwise free to move.
  • Should a further month of continued evasion pass thereafter, they will be considered exiled until surrender.

Acts of Criminality

  • Public disorder -- to incite violence and mistrust among the people or to publicly defame a noble -- will be met with half a day served in the jails.
  • Perjury in official matters is punishable by one hundred in coin per count of misdeed.
  • Trespassing upon owned land is to be compensated by six hundred in coin.
  • Those found treasonous are exiled from the Realm.
  • If a murderer evading the law be the tenant of a lord or burgher, or employed in the trades, their company shall pay half the fine.

On the practice of Necromancy

  • Necromancy is not to be practiced by any citizen of Mercadia, with rare exceptions.
  • Necromancers may not enter Mercadia save by invitation of the Council, which shall set the terms of entry and departure.
  • Necromancy may not be practiced in any form within Mercadia except under direct observation and command of the Council.
  • Necromancy is held to be an assault against the divine; the Church shall receive the penalty of twelve times value.
  • A necromancer who remains in Mercadia beyond the term set by the Council is guilty of trespassing.
  • A necromancer who fails to abide by the Council's terms of entry, exit, or observed practice may be exiled from the Realm.
  • Necromancers may petition for citizenship at a cost of one thousand in coin, forfeit regardless of the petition's outcome. Such petitions are decided by the acting Lord/Lady Commander, as a matter of security.

On Theft, Assault, and Death -- Compensation by Standing

For these three offenses, compensation owed is determined by the standing of the wronged party, as follows:

Standing Theft (x value) Assault (conscious) Assault (unconscious) Death (returned*) Death (not returned**) Crown's Due***
Commonfolk 2x 300 600 1,000 2,000 500
Freeholders 3x 900 1,800 3,000 6,000 1,500
Burghers / Clergy 6x 1,800 3,600 6,000 12,000 3,000
Nobles / Officials 9x 2,700 5,400 9,000 18,000 4,500
  • *Paid to the victim, should the priests act in time or the divine favor their return.
  • **Paid to the deceased's named heir or estate, should they not be returned to life.
  • ***Paid to the Crown regardless of whether the slain is returned.
  • The murderer will be kept in the jails for half a day, irrespective of standing.