Difference between revisions of "Forensic Evaluation"

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(Created page with "<small>Return: Skills</small> = Forensic Evaluation = Forensic Evaluation is a niche utility skill that currently serves only one function: determining who last looted a...")
 
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* Allows you to examine a corpse to learn who last looted it.
 
* Allows you to examine a corpse to learn who last looted it.
 
* Provides no benefits in PvE or PvP beyond that single function.
 
* Provides no benefits in PvE or PvP beyond that single function.
* Similar to [[Item_Identification|Item Identification]], it is not skill-gated—**even 1 point** in the skill can eventually succeed after enough attempts.
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* Similar to [[Item_Identification|Item Identification]], it is not skill-gated. Even 1 point in the skill can eventually succeed after enough attempts.
  
 
== Mechanics ==
 
== Mechanics ==
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== Training ==
 
== Training ==
* Use the skill repeatedly on looted corpses.
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* Use the skill repeatedly on corpses.
 
* No special gear or feats improve the rate of success or training speed.
 
* No special gear or feats improve the rate of success or training speed.
 
* Like other minimal-value skills, it's best left at 0 or 1 unless required for flavor.
 
* Like other minimal-value skills, it's best left at 0 or 1 unless required for flavor.
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<small>Return: [[Skills]]</small>
 
<small>Return: [[Skills]]</small>
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__NOTOC__

Latest revision as of 19:22, 25 July 2025

Return: Skills

Forensic Evaluation

Forensic Evaluation is a niche utility skill that currently serves only one function: determining who last looted a corpse. It has no combat, crafting, or roleplay utility beyond this, and is generally considered non-essential.

Warning

Forensic Evaluation is not recommended. It provides no meaningful advantage and is generally considered a "flavor-only" or deprecated skill. Players looking to optimize builds should avoid investing in it.

Overview

  • Allows you to examine a corpse to learn who last looted it.
  • Provides no benefits in PvE or PvP beyond that single function.
  • Similar to Item Identification, it is not skill-gated. Even 1 point in the skill can eventually succeed after enough attempts.

Mechanics

  • Target a corpse with the skill to attempt identification.
  • Success reveals the name of the last looter.
  • Multiple attempts may be required, especially at low skill levels.
  • There is no current gameplay system that rewards or integrates this information.

Training

  • Use the skill repeatedly on corpses.
  • No special gear or feats improve the rate of success or training speed.
  • Like other minimal-value skills, it's best left at 0 or 1 unless required for flavor.

Notes

  • May be used in rare RP scenarios or investigations.
  • No known synergy with any class, feat, or mastery.

Return: Skills