Difference between revisions of "Elven History"

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== History ==
 
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<center> (Each age is roughly three thousand to four thousand years long)</center>
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[[Elf]]
  
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[[File:Elfhistory.png|center|500px]]
== Age of Discovery ==
 
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Elves are said to be the first born children of the world, beautiful and timeless.
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= Elven History =
When the first Elves came to be the world was new, there were no cities only the wild of the land and its animal inhabitants.
 
Many of the first Elves came together and formed a small community it was there they practiced magic, their crafts and made poetry, those that did not join the community went outward exploring the lands and learned more ways to survive and thrive.
 
  
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''Each age is roughly three to four thousand years long. The beginning of the Age of Discovery is known as Year 0 on the Elven Calendar.''
== Age of Sundering ==
 
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For thousands of years these Elves grew and learned much until the Sundering.
 
A spider demon named Lloth took interest in these beings they called Elves, jealous of the Valar for having created such a beautiful race she manipulated a rather large population of Elves to break from the Valar.These Elves that had broken away from the Valar’s light to serve Lloth were deemed Drow, they became cruel and unrelenting in their service to the spider demon and in time a civil war erupted between the two factions. Eventually after a long and brutal war the Elves were able to beat the Drow back into the depth of the world and seal them there, and that is where they stay to this day.
 
  
After the Sundering the Elves realized that there was a darkness in this world that lingered and took aim at the weak. They took up arms against this darkness knowing they were the only ones capable of defending the beauty and life of the world from such evil.
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TR ('''Tirinal Reckoning''') — Named for Tirinal, the ancient Elven word for “first light” or “awakening.” The Elves count their years from the moment their clans first stepped into the world beneath the stars.  
  
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== Jump to Era ==
== Age of Peace ==
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[[#Age of Discovery (0 – 4000 TR)|Discovery]] • [[#Age of Exodus (4001 – 8000 TR)|Exodus]] • [[#Age of Peace (8001 – 12000 TR)|Peace]] • [[#Age of Chaos (12001 – 16000 TR)|Chaos]] • [[#Aftermath (16001 – 16297 TR)|Aftermath]] • [[#Modern Era (16297 – Present)|Modern Era]]
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After the Sundering the Elves entered into an Age of Peace and met some of the first Dwarves, the two races were standoffish at first but in roughly two thousand years a great relationship formed, many Elves marveled at how the Dwarves would turn simple rock to such wondrous things. Trade and merriment was shared with these new allies.
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== Elven Historical Timeline (Quick Reference) ==
   
 
Many more years passed and eventually the Elves constructed their first city taking some notes on how the Dwarves worked their stone. Arandor was born a great city for the Elven people to take refuge in. It was also during this time they came to an understanding that a system of leadership needed to be established thus the Elder King was created.
 
A democratic voting system was put into place and each Elf would vote for who they thought would best lead their people and Arandor. This tradition of leadership continues to this day.
 
During this Age of Peace many Elves honed and perfected their professions in preparation for one day the darkness of the world may spill outward once more.
 
  
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{| class="wikitable"
== Age of Chaos ==
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! Era !! Years (TR) !! One-Line Headline
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|-
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| '''Age of Discovery''' || 0 – 4000 || Nine clans awaken and commune with the Valar
 +
|-
 +
| '''Age of Exodus''' || 4001 – 8000 || Colonies spread; Arandor’s foundations are laid
 +
|-
 +
| '''Age of Peace''' || 8001 – 12000 || Cultural zenith; Reformist schism seeds dissent
 +
|-
 +
| '''Age of Chaos''' || 12001 – 16000 || Six clans purged; Battle of Jyn-Pal ends civil war
 +
|-
 +
| '''Aftermath''' || 16001 – 16297 || Slumber of Renewal and search for survivors
 +
|-
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| '''Modern Era''' || 16297 – Present || Three clans rebuild under unified Arandor
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|}
  
The dawn of this Age came when the first settlements of men were discovered by the Elves, at first the Elves welcomed this new race to the world with open arms, they thought the humans strange and almost took pity on them for having such short life spans, the Elves offered guidance and wisdom to the humans.
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== Age of Discovery (0 – 4000 TR) ==
But to late did the Elves realize that there was a greed in the heart of men and because of such greed Arandor fell to a state of almost ruin, humans who had viewed the Elves only for their kindness tried to take the great city, not comprehending many Elves who had taught them the skills they now used against the city were masters of their art.
 
  
A war waged against these greed torn humans, in the end the Elves were forced to completely wipe out the settlement of humans with advanced Elven magic which had been practiced for thousands of years, it was an easy task and not one Elf took grimace upon it, for they knew that darkness could not sprout in these volatile creatures.
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'''Key Events'''
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* First Awakening of the Nine Clans
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* Valar Covenant forged
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* Founding of the First Grove
  
After the genocide of the settlement, Elves retracted from interactions with all other humans of the world, worrying that their greed or jealousy may heighten at the sight of Elven grace and poise.
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'''Narrative'''
It was also during this Age the Elves discovered a tribe of wild Orc, as the Elves observed these wild beasts they came to understand the Orc could have a system of honor and maybe even be something of worth but their blood lust and blind zealotry for their dark war god Gruumsh was too much, many an Elf had perished from trying to learn more of these beasts and it came to be known that the Orc was nothing more than a chained animal and should be put out of its misery.
 
  
Marking the end of this Age of Chaos the Elves again pulled into their own lands to better fortify against the darkness that inhabited the world.
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This era began with the awakening of the Elves under the stars and their communion with the Valar. Their immortality was revealed, and nine distinct clans emerged:
  
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* High Elves – Scholars in starlit towers 
== Current Time: Age Unknown ==
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* Wood Elves – Forest-dwellers 
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* Hill Elves – Practical crafters 
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* Mist Elves – Spirit-seers 
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* Mountain Elves – Highland warriors 
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* Moon Elves – Celestial sages 
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* Sea Elves – Oceanic guardians 
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* River Elves – Traders and wayfarers 
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* Meadow Elves – Healers in fertile plains
  
The Elves have just again began to emerge from their lands, sensing an impending darkness ready to consume the world and they being the only form of life in their own mind that can stop such evil ready themselves to face it on all sides.
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'''Cultural Notes'''
 +
* Archaic dialects
 +
* Oral tradition dominant
 +
* Magic was informal and instinctive
 +
 
 +
== Age of Exodus (4001 – 8000 TR) ==
 +
 
 +
'''Key Events'''
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* Migration across the world
 +
* Founding of Arandor
 +
* Clan specialization
 +
 
 +
'''Narrative'''
 +
 
 +
The Elves left their homelands to explore and colonize. Each clan followed its nature—some built cities, some sought solitude, others wandered rivers or oceans.
 +
 
 +
'''Cultural Notes'''
 +
* Clan customs formalized
 +
* Magic studied academically
 +
* Trade and diplomacy emerge
 +
 
 +
== Age of Peace (8001 – 12000 TR) ==
 +
 
 +
'''Key Events'''
 +
* Arandor becomes a beacon of unity
 +
* Magical and artistic peak
 +
* High Elven schism begins
 +
 
 +
'''Narrative'''
 +
 
 +
The golden age. Elven culture, magic, and philosophy reached unparalleled refinement. But among the High Elves, tensions stirred: Reformists challenged Orthodox traditions.
 +
 
 +
'''Cultural Notes'''
 +
* Flourishing art and academia
 +
* Diplomatic outreach begins
 +
* Ideological rifts deepen
 +
 
 +
== Age of Chaos (12001 – 16000 TR) ==
 +
 
 +
'''Key Events'''
 +
* Six clans exterminated
 +
* Reformist betrayal of the Valar
 +
* Battle of Jyn-Pal
 +
 
 +
'''Narrative'''
 +
 
 +
The Reformists turned violent, rejecting the Valar and eradicating the Mist, Moon, Sea, River, Meadow, and Mountain Elves. In their final stand, the remaining clans united and defeated the Reformists at Jyn-Pal.
 +
 
 +
'''Cultural Notes'''
 +
* Trauma and loss of kinship
 +
* Rituals like the Weeping Veil created
 +
* Slumber of Renewal revealed
 +
 
 +
== Aftermath (16001 – 16297 TR) ==
 +
 
 +
'''Key Events'''
 +
* Centuries-long search for survivors
 +
* Establishment of memorial rites
 +
* Adoption of fallen clan legacies
 +
 
 +
'''Narrative'''
 +
 
 +
The Elves wandered and waited. No survivors were found, but ancient relics and rites were preserved. The three surviving clans took up the mantles of their lost kin.
 +
 
 +
'''Cultural Notes'''
 +
* Annual remembrance ceremonies
 +
* Cross-clan cultural stewardship
 +
* Rebuilding begins in sorrow
 +
 
 +
== Modern Era (16297 TR – Present) ==
 +
 
 +
'''Key Events'''
 +
* Unified Elven society in Arandor
 +
* Healing and cooperation between clans
 +
* Reconnection with other races
 +
 
 +
'''Narrative'''
 +
 
 +
High, Wood, and Hill Elves now coexist in Arandor. The Elves are no longer divided, but cautious and humble. They seek peace, preservation, and purpose.
 +
 
 +
'''Cultural Notes'''
 +
* Unified Elven identity
 +
* Careful diplomacy with others
 +
* Legacy of the lost clans lives on
 +
 
 +
__NOTOC__

Latest revision as of 17:51, 21 June 2025

Elf

Elfhistory.png

Elven History

Each age is roughly three to four thousand years long. The beginning of the Age of Discovery is known as Year 0 on the Elven Calendar.

TR (Tirinal Reckoning) — Named for Tirinal, the ancient Elven word for “first light” or “awakening.” The Elves count their years from the moment their clans first stepped into the world beneath the stars.

Jump to Era

DiscoveryExodusPeaceChaosAftermathModern Era

Elven Historical Timeline (Quick Reference)

Era Years (TR) One-Line Headline
Age of Discovery 0 – 4000 Nine clans awaken and commune with the Valar
Age of Exodus 4001 – 8000 Colonies spread; Arandor’s foundations are laid
Age of Peace 8001 – 12000 Cultural zenith; Reformist schism seeds dissent
Age of Chaos 12001 – 16000 Six clans purged; Battle of Jyn-Pal ends civil war
Aftermath 16001 – 16297 Slumber of Renewal and search for survivors
Modern Era 16297 – Present Three clans rebuild under unified Arandor

Age of Discovery (0 – 4000 TR)

Key Events

  • First Awakening of the Nine Clans
  • Valar Covenant forged
  • Founding of the First Grove

Narrative

This era began with the awakening of the Elves under the stars and their communion with the Valar. Their immortality was revealed, and nine distinct clans emerged:

  • High Elves – Scholars in starlit towers
  • Wood Elves – Forest-dwellers
  • Hill Elves – Practical crafters
  • Mist Elves – Spirit-seers
  • Mountain Elves – Highland warriors
  • Moon Elves – Celestial sages
  • Sea Elves – Oceanic guardians
  • River Elves – Traders and wayfarers
  • Meadow Elves – Healers in fertile plains

Cultural Notes

  • Archaic dialects
  • Oral tradition dominant
  • Magic was informal and instinctive

Age of Exodus (4001 – 8000 TR)

Key Events

  • Migration across the world
  • Founding of Arandor
  • Clan specialization

Narrative

The Elves left their homelands to explore and colonize. Each clan followed its nature—some built cities, some sought solitude, others wandered rivers or oceans.

Cultural Notes

  • Clan customs formalized
  • Magic studied academically
  • Trade and diplomacy emerge

Age of Peace (8001 – 12000 TR)

Key Events

  • Arandor becomes a beacon of unity
  • Magical and artistic peak
  • High Elven schism begins

Narrative

The golden age. Elven culture, magic, and philosophy reached unparalleled refinement. But among the High Elves, tensions stirred: Reformists challenged Orthodox traditions.

Cultural Notes

  • Flourishing art and academia
  • Diplomatic outreach begins
  • Ideological rifts deepen

Age of Chaos (12001 – 16000 TR)

Key Events

  • Six clans exterminated
  • Reformist betrayal of the Valar
  • Battle of Jyn-Pal

Narrative

The Reformists turned violent, rejecting the Valar and eradicating the Mist, Moon, Sea, River, Meadow, and Mountain Elves. In their final stand, the remaining clans united and defeated the Reformists at Jyn-Pal.

Cultural Notes

  • Trauma and loss of kinship
  • Rituals like the Weeping Veil created
  • Slumber of Renewal revealed

Aftermath (16001 – 16297 TR)

Key Events

  • Centuries-long search for survivors
  • Establishment of memorial rites
  • Adoption of fallen clan legacies

Narrative

The Elves wandered and waited. No survivors were found, but ancient relics and rites were preserved. The three surviving clans took up the mantles of their lost kin.

Cultural Notes

  • Annual remembrance ceremonies
  • Cross-clan cultural stewardship
  • Rebuilding begins in sorrow

Modern Era (16297 TR – Present)

Key Events

  • Unified Elven society in Arandor
  • Healing and cooperation between clans
  • Reconnection with other races

Narrative

High, Wood, and Hill Elves now coexist in Arandor. The Elves are no longer divided, but cautious and humble. They seek peace, preservation, and purpose.

Cultural Notes

  • Unified Elven identity
  • Careful diplomacy with others
  • Legacy of the lost clans lives on