Difference between revisions of "Ranger"

From Regisfall Wiki
Jump to: navigation, search
m (Bonuses / Restrictions)
m (Jump to Section)
 
(43 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
[[Classes]]
 
[[Classes]]
  
== Class Summary ==
+
[[File:Ranger.jpg|Center]]
  
The Ranger is a hunter and a woodsman. He is skilled with weapons, especially the bow and the sword, and is knowledgeable in tracking and woodcraft. Some Rangers often protect and guide lost travelers and honest peasant-folk through the wilderness both for their sake and the Forest itself. Others prefer protecting the Forest through harsher means, either by hunting down those who would destroy the essence of Gaia and her children or by keeping the creature populace in check, slaying as needed but letting nothing waste. Rangers have the ability to befriend forest animals and they are exceptionally skilled at camouflage in the wilderness. Add to that a medium ability in Spellcasting, the Ranger is a deadly adversary indeed when confronted in the wilderness...
+
== Jump to Section ==
 +
[[#Class Summary|Class Summary]]  • 
 +
[[#Stats|Stats]]  • 
 +
[[#Skills|Skills]]  • 
 +
[[#Feats and Abilities|Feats and Abilities]]  • 
 +
[[#Subclasses|Subclasses]]
  
== Starting Items ==
+
== Class Summary ==
  
6d4 x 20 Gold
+
The Ranger is a hunter and woodsman—master of bow, blade, and the wilderness. Whether guiding lost travelers, hunting intruders, or protecting the balance of nature, Rangers are formidable survivalists. They are adept at camouflage, tracking, taming animals, and have a moderate ability to cast defensive magic. In the wild, the Ranger is a deadly and elusive adversary.
  
Iron Longsword
+
'''Restrictions:'''
 +
* Cannot wear heavy armor 
 +
* Can cast defensive spells
  
Shortbow
+
== Stats ==
 +
The stat offset for Rangers is available on the [[Level System]] page.
  
Quiver of Arrows
+
== Skills ==
 +
''(All other skills default to 0.0)''
  
Leather Armor
+
=== Combat Skills ===
 +
{| class="wikitable"
 +
! Skill !! Cap
 +
|-
 +
| Aim || 100
 +
|-
 +
| Arms Lore || 100
 +
|-
 +
| Swordsmanship || 100
 +
|-
 +
| Wrestling || 100
 +
|-
 +
| Tactics || 100
 +
|-
 +
| Resist Spells || 100
 +
|-
 +
| Magery || 100
 +
|-
 +
| Anatomy || 100
 +
|-
 +
| Parrying || 80
 +
|-
 +
| Dodge || 80
 +
|-
 +
| Healing || 60
 +
|-
 +
| Fencing || 60
 +
|-
 +
| Mace Fighting || 60
 +
|}
  
Plain shirt
+
=== Crafting Skills ===
 +
''(Capped at 40 unless modified by crafting feats)''
 +
{| class="wikitable"
 +
! Skill !! Cap
 +
|-
 +
| Blacksmithing || 40
 +
|-
 +
| Carpentry || 40
 +
|-
 +
| Cooking || 40
 +
|-
 +
| Tailoring || 40
 +
|-
 +
| Tinkering || 40
 +
|}
  
Long pants
+
=== Other Skills ===
 
+
{| class="wikitable"
Boots
+
! Skill !! Cap
 
+
|-
Lantern
+
| Detect Hidden || 100
 
+
|-
Journal
+
| Animal Taming || 100
 
+
|-
== Feats ==
+
| Camping || 100
 
+
|-
'''<u>Hunter Stalks His Prey</u>'''
+
| Cartography || 100
 
+
|-
[Passive]
+
| Forensic Evaluation || 100
 
+
|-
Description: Increases the damage you deal by ignoring all elemental and physical resistances of target you track. Formulae - 10% + (your level)% = X% of resistance ignored.
+
| Stealth || 100
 
+
|-
'''<u>Orientation</u>'''
+
| Snooping || 100
 
+
|-
[Passive] Prerequisites: Tracking 75+
+
| Tracking || 100
 
+
|-
Description: Rangers are explorers and guides of the Realm. Because of this, they have learned how to discern the lay of the land. This Feat grants the ability to learn Cartography and the use of maps. The Ranger receives 30 skill points in Cartography and a map kit. Additional materials can be purchased from scribes.
+
| Veterinary || 100
 
+
|-
[+30 Cartography not to exceed your skill cap]
+
| Lockpicking || 100
 
+
|-
Usability: It is not suggested for any character to take this feat. This feat is not required in order to use Cartography.
+
| Herbalism || 100
 
+
|-
'''<u>Animal Companion</u>'''
+
| Fishing || 100
 
+
|-
[Active] ]Companion Prerequisites: Tracking 75+
+
| Lumberjacking || 100
 
+
|-
Description: This Feat Gives the Rangers/Druids the ability to gain an animal companion. Once this Feat is gained, the character must enter and send out the call of bonding. The animal type will be the animal that responds to the character's bonding call. As the feat skill progresses, the higher types of that animal will answer the character's call. The death of a companion carries a heavy price.
+
| Mining || 100
 
+
|-
Usability: This is a fair feat, and if no better seems to be available this will not be a bad choice. It calls a strong animal companion to fight for you. This animal is not completely controllable by the character, it will automatically attack what you are attacking and will not respond to any commands but 'release'(which will make it disapear). You may only summon a companion once every 20 minutes.
+
| Musicianship || 100
 
+
|-
'''<u>Animal Husbandry</u>'''
+
| Item Identification || 100
 
+
|}
[Passive] Prerequisites: None
 
 
 
Description: Gain additional stable slots as well as insights into the underlying genetic makeup of your pets.
 
 
 
'''<u>Advanced Tracking</u>'''
 
 
 
[Passive] Prerequisites: Tracking Skill of 100
 
 
 
Usage: Click on tracking arrow.
 
 
 
Description: Using a little magic, this feat allows the Ranger to read the biological signs of his target.
 
 
 
Usability: This skill appears to allow a Ranger to view the skills, statistics and resistances of a creature being actively tracked. Possibly similar to the animal lore skill, but usable on any creature type, possibly even humans. If you don't have any other vital feats to choose from, this can be an excellent choice for RP and OOC reasons.
 
 
 
'''<u>Big Game Hunter</u>'''
 
 
 
[Passive] Prerequisites: None
 
 
 
Description: Deal bonus damage to your target based on their max HP (Additional damage is shown in status window but will not refresh automatically, re-open your status window while in combat with your target to see additional damage).
 
 
 
'''<u>Beast Lore</u>'''
 
 
 
[Passive] Prerequisites: Level 10+
 
 
 
Description: Because you have spent your life in the wilderness, you have developed a natural affinity towards animals and have learned the ways of the creatures called "monsters". This Feat will grant you bonuses to the following skills: Animal Lore skill 45, Animal Taming skill 40, Herding skill 30, and Veterinary Skill 45. [+45 Animal Lore] [+40 Animal Taming] [+30 Herding] [+45 Veterinary] Not to exceed skill cap.
 
 
 
Usability: Because of the extremely high bonuses to skills that are difficult to train, this is one of the few skill bonus feats that is suggested for certain players to take. If you are a taming based character, it is suggested that you train your skills to the point where this feat will raise them all to 100. If you see a different feat you would rather have, this is probably the one to pass up, as skills can eventually be trained to this level, it will just take time.
 
 
 
'''<u>Wilderness Lore</u>'''
 
 
 
[Passive] Prerequisites: Level 5+
 
 
 
Description: Because you have spent your life in the wilderness, you have developed better skills and techniques with surviving in the wilderness. You know how to create a better campsite and have gained some skill in finding food. This Feat grants you bonuses to the following skills: Camping skill 30, Cooking skill 30, and Fishing skill 30. [+30 Camping] [+30 Cooking] [+30 Fishing]
 
 
 
Usability: It is not suggested for any character to choose this feat.
 
 
 
'''<u>Forensics</u>'''
 
 
 
[Passive] Prerequisites: Level 5+
 
 
 
Description: You have the ability to become a skilled tracker. Because of this ability, you have learned to track your prey using skilled means. As a result, you are able to use those skills in other ways. This Feat grants you bonuses to the following skills: Forensic Evaluation skill 30, and Tracking skill 30. [+30 Forensic Evaluation] [+30 Tracking]
 
 
 
Usability: Despite the misleading description, it appears that this feat does nothing but give you the small skill bonuses listed. As both skills are relatively easy to train and useful for mostly RP reasons, it is not suggested for any character to take this feat.
 
 
 
<u>'''[[Crafting Feats]]'''</u>
 
 
 
[Passive]
 
 
 
Please follow the link to learn more about [[Crafting Feats]]
 
  
 
== Spells ==
 
== Spells ==
  
{| class="mw-collapsible mw-collapsed"
+
{| class="wikitable"
|+ <small>Clerics Spell Book</small>
+
! Circle !! Spells
 
|-
 
|-
| <u>Circle</u>
+
| '''First Circle''' || [[File:heal_icon.gif|44px|Heal]] [[Heal]]
!colspan="6" | <span style="text-align:center;>  <u>Spell</u> </span>
 
 
|-
 
|-
| '''First Circle'''
+
| '''Second Circle''' || [[File:cure_icon.gif|44px|Cure]] [[Cure]] • [[File:protection_icon.gif|44px|Protection]] [[Protection]]
| [[File:heal_icon.gif| 44px | Heal]]
 
 
|-
 
|-
| '''Second Circle'''
+
| '''Third Circle''' || [[File:teleport_icon.gif|44px|Teleport]] [[Teleport]]
| [[File:cure_icon.gif|44px | Cure]]
 
| [[File:protection_icon.gif| 44px | Protection]]
 
 
|-
 
|-
| '''Third Circle'''
+
| '''Fourth Circle''' || [[File:arch_protection_icon.gif|44px|Arch Protection]] [[Arch Protection]] • [[File:arch_cure_icon.gif|44px|Arch Cure]] [[Arch Cure]] • [[File:greater_heal_icon.gif|44px|Greater Heal]] [[Greater Heal]]
| None
 
 
|-
 
|-
| '''Forth Circle'''
+
| '''Fifth Circle''' || [[File:incognito_icon.gif|44px|Incognito]] [[Incognito]]
| [[File:arch_protection_icon.gif| 44px | Arch Protection]]
 
| [[File:arch_cure_icon.gif| 44px | Arch Cure]]
 
| [[File:greater_heal_icon.gif| 44px | Greater Heal]]
 
 
|-
 
|-
| '''Sixth Circle'''
+
| '''Sixth Circle''' || [[File:invisibility_icon.gif|44px|Invisibility]] [[Invisibility]]
| None
 
 
|-
 
|-
| '''Seventh Circle'''
+
| '''Seventh Circle''' || [[File:chain_lightning_icon.gif|44px|Chain Lightning]] [[Chain Lightning]]
| None
 
 
|-
 
|-
| '''Eight Circle'''
+
| '''Eighth Circle''' || [[File:resurrection_icon.gif|44px|Resurrection]] [[Resurrection]] ''(Pets Only)''
| None
 
 
|}
 
|}
  
 +
''Note: Resurrection only works on pets.''
  
== Skills ==
+
== Feats and Abilities ==
 
 
''(note: All other skills default to 0.0 each)''
 
 
 
===== <u>Combat</u> =====
 
 
 
Aim - 100.0
 
 
 
Arms Lore - 100.0
 
 
 
Swordsmanship - 100.0
 
 
 
Tactics - 100.0
 
 
 
Resist Spells - 100.0
 
 
 
Magery - 100.0
 
 
 
Healing - 80.0
 
 
 
Parrying - 80.0
 
 
 
Dodge- 60.0
 
 
 
Anatomy - 80.0
 
 
 
Fencing - 60.0
 
 
 
Wrestling - 60.0
 
 
 
===== Crafting =====
 
 
 
Blacksmithing - 40.0
 
 
 
Carpentry - 40.0
 
 
 
Cooking - 60.0
 
 
 
Fletching - 40.0
 
 
 
Tailoring - 40.0
 
 
 
Tinkering - 40.0
 
 
 
===== <u>Other</u> =====
 
 
 
Detect Hidden - 100.0
 
 
 
Animal Lore - 100.0
 
 
 
Animal Taming - 100.0
 
 
 
Camping - 100.0
 
 
 
Cartography - 100.0
 
 
 
Fishing - 100.0
 
 
 
Forensic Evaluation - 100.0
 
 
 
Stealth - 100.0
 
 
 
Snooping - 100.0
 
 
 
Tracking - 100.0
 
 
 
Veterinary - 100.0
 
 
 
Lumberjacking - 100.0
 
 
 
Mining - 100.0
 
 
 
Musicianship - 100.0
 
 
 
== Bonuses / Restrictions ==
 
 
 
Class Feats & Items
 
 
 
No Heavy armor.
 
 
 
Divine Defense spells
 
 
 
Cannot use Wands or Scrolls
 
 
 
== Races ==
 
 
 
'''The following races can become Ranger'''
 
 
 
''[[Drow]]''
 
 
 
''[[Dwarf]]''
 
 
 
''[[Elf]]''
 
 
 
''[[Human]]''
 
 
 
== Alignments ==
 
  
'''Adhering to their own individual morals, the Ranger can be any of the following alignments:'''
+
=== Base Feats ===
 +
* [[Jack of All Trades]] 
 +
* [[Advanced Tracking]] 
 +
* [[Rapid Fire]] 
 +
* [[Leadership]] 
  
''[[Lawful Good]]''
+
=== Base Abilities (Free Feats) ===
 +
* [[Bow Specialization]]
 +
* [[Survival Expert]] 
 +
* Arch Protection spell prevents a death blow at the cost of your stamina
  
''[[Neutral Good]]''
+
== Subclasses ==
 +
''At level 10, Rangers may choose a subclass from the Feat menu for additional specialization.''
  
''[[Chaotic Good]]''
+
=== Bounty Hunter ===
 +
Masters of precision and pursuit, Bounty Hunters specialize in traps, stealth, and deadly ranged attacks.
  
''[[Lawful Neutral]]''
+
'''Subclass Feats:'''
 +
* [[Called Shot]] 
 +
* [[Enchanted Quiver]]
 +
* [[Vendetta]
  
''[[True Neutral]]''
+
'''Subclass Abilities (Free):'''
 +
* [[Camouflage]]
 +
* [[Hunter's Trap]] 
 +
* +10% Aim / Tactics / Dodge caps 
 +
* +20% Stealth cap
  
''[[Chaotic Neutral]]''
+
---
  
''[[Lawful Evil]]''
+
=== Beastmaster ===
 +
Beastmasters command powerful animal companions to support them in battle while still remaining skilled archers in their own right.
  
''[[Neutral Evil]]''
+
'''Subclass Feats:'''
 +
* [[Big Game Hunter]] 
 +
* [[Mend]]
 +
* [[Barbed Shot]
  
''[[Chaotic Evil]]''
+
'''Subclass Abilities (Free):'''
 +
* [[Hunter Stalks His Prey]] 
 +
* [[Animal Companion]]
 +
* +10% Magic Resist / Dodge caps 
 +
* +20% Animal Taming / Lore caps 
 +
* +2 Control slots
  
 +
----
  
 +
Return to: [[Classes]]
  
Return: ''[[Classes]]''
+
__NOTOC__

Latest revision as of 17:46, 21 June 2025

Classes

Center

Jump to Section

Class Summary  •  Stats  •  Skills  •  Feats and Abilities  •  Subclasses

Class Summary

The Ranger is a hunter and woodsman—master of bow, blade, and the wilderness. Whether guiding lost travelers, hunting intruders, or protecting the balance of nature, Rangers are formidable survivalists. They are adept at camouflage, tracking, taming animals, and have a moderate ability to cast defensive magic. In the wild, the Ranger is a deadly and elusive adversary.

Restrictions:

  • Cannot wear heavy armor
  • Can cast defensive spells

Stats

The stat offset for Rangers is available on the Level System page.

Skills

(All other skills default to 0.0)

Combat Skills

Skill Cap
Aim 100
Arms Lore 100
Swordsmanship 100
Wrestling 100
Tactics 100
Resist Spells 100
Magery 100
Anatomy 100
Parrying 80
Dodge 80
Healing 60
Fencing 60
Mace Fighting 60

Crafting Skills

(Capped at 40 unless modified by crafting feats)

Skill Cap
Blacksmithing 40
Carpentry 40
Cooking 40
Tailoring 40
Tinkering 40

Other Skills

Skill Cap
Detect Hidden 100
Animal Taming 100
Camping 100
Cartography 100
Forensic Evaluation 100
Stealth 100
Snooping 100
Tracking 100
Veterinary 100
Lockpicking 100
Herbalism 100
Fishing 100
Lumberjacking 100
Mining 100
Musicianship 100
Item Identification 100

Spells

Circle Spells
First Circle Heal Heal
Second Circle Cure CureProtection Protection
Third Circle Teleport Teleport
Fourth Circle Arch Protection Arch ProtectionArch Cure Arch CureGreater Heal Greater Heal
Fifth Circle Incognito Incognito
Sixth Circle Invisibility Invisibility
Seventh Circle Chain Lightning Chain Lightning
Eighth Circle Resurrection Resurrection (Pets Only)

Note: Resurrection only works on pets.

Feats and Abilities

Base Feats

Base Abilities (Free Feats)

Subclasses

At level 10, Rangers may choose a subclass from the Feat menu for additional specialization.

Bounty Hunter

Masters of precision and pursuit, Bounty Hunters specialize in traps, stealth, and deadly ranged attacks.

Subclass Feats:

Subclass Abilities (Free):

---

Beastmaster

Beastmasters command powerful animal companions to support them in battle while still remaining skilled archers in their own right.

Subclass Feats:

Subclass Abilities (Free):


Return to: Classes