Difference between revisions of "Rogue"
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Rogues come in extremely varied feats and forms. From the dull-witted thug to the infamous and romanticized few who captivate the public’s eye with daring displays of agility and cunning, all the while eluding capture of the local guards. While some Rogues simply strike their target with a blackjack to the head and empty their pockets, many prefer to acquire the trust and dance around the victim’s feelings and beliefs, all in a well choreographed display of mental cunning. And when their guard is finally dropped, the Rogue makes off into the pages of history with all of their ill-gotten loot, leaving their victim slack-jawed and astounded. Rogues are known for their ability to understand and pick open practically any chest, and their famously quick fingers. As such, many of them seek fame and fortune with adventuring groups, hoping to put their skills to use on a suitably large chest of treasure. | Rogues come in extremely varied feats and forms. From the dull-witted thug to the infamous and romanticized few who captivate the public’s eye with daring displays of agility and cunning, all the while eluding capture of the local guards. While some Rogues simply strike their target with a blackjack to the head and empty their pockets, many prefer to acquire the trust and dance around the victim’s feelings and beliefs, all in a well choreographed display of mental cunning. And when their guard is finally dropped, the Rogue makes off into the pages of history with all of their ill-gotten loot, leaving their victim slack-jawed and astounded. Rogues are known for their ability to understand and pick open practically any chest, and their famously quick fingers. As such, many of them seek fame and fortune with adventuring groups, hoping to put their skills to use on a suitably large chest of treasure. | ||
− | + | * Light Armor only | |
− | < | + | === <u>Stats</u> === |
+ | The stat offset for Rogue can be viewed on the [[Level System]] page. | ||
− | + | === <u>Skills</u> === | |
− | + | ''(note: All other skills default to 0.0 each)'' | |
− | + | ===== <u>Combat</u> ===== | |
− | + | Fencing - 100.0 | |
− | + | Tactics - 100.0 | |
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− | + | Anatomy - 100.0 | |
− | + | Wrestling - 100.0 | |
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Resist Spells - 100.0 | Resist Spells - 100.0 | ||
− | + | Dodge - 100.0 | |
− | + | Arms Lore - 100.0 | |
− | + | Aim - 80.0 | |
− | + | Swordsmanship - 80.0 | |
− | + | Macefighting - 60.0 | |
Healing - 60.0 | Healing - 60.0 | ||
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Block - 60.0 | Block - 60.0 | ||
− | + | ===== <u>Crafting</u> ===== | |
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− | ===== Crafting ===== | ||
Blacksmithing - 40.0 | Blacksmithing - 40.0 | ||
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Carpentry - 40.0 | Carpentry - 40.0 | ||
− | Cooking | + | Cooking - 40.0 |
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Tailoring - 40.0 | Tailoring - 40.0 | ||
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Detect Hidden - 100.0 | Detect Hidden - 100.0 | ||
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Haggling - 100.0 | Haggling - 100.0 | ||
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Disable Device - 100.0 | Disable Device - 100.0 | ||
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+ | Herbalism - 100.0 | ||
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+ | Fishing - 100.0 | ||
Lumberjacking - 100.0 | Lumberjacking - 100.0 | ||
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Musicianship - 100.0 | Musicianship - 100.0 | ||
+ | Poisoning - 100.0 | ||
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+ | Cartography - 80.0 | ||
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+ | Tracking - 80.0 | ||
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+ | == Feats and Abilities == | ||
+ | |||
+ | ===== <u>Feats</u> ===== | ||
+ | * [[Backstab]] | ||
+ | * [[Dirty Tricks]] | ||
+ | * [[Acrobatic Combat]] | ||
+ | * [[Sprint]] | ||
+ | * [[Jack of All Trades]] | ||
+ | |||
+ | ===== <u>Abilities</u> ===== | ||
+ | * [[Disguise]] (free feat) | ||
+ | * [[Use Magic Device]] (free feat) | ||
+ | |||
+ | === '''SUBCLASSES:''' === | ||
+ | ---- | ||
+ | Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline. | ||
+ | |||
+ | == Assassin == | ||
+ | A master of the shadows, the Assassin is a single-target melee subclass which focuses on maximum damage output through the use of their weaponry, poisons and advanced combat techniques. | ||
+ | |||
+ | ===== <u>Subclass Feats</u> ===== | ||
+ | * [[Disarm]] | ||
+ | * [[Grievous Wounds]] | ||
+ | * [[Expose Armor]] | ||
+ | * [[Marked For Death]] | ||
+ | |||
+ | ===== <u>Subclass Abilities</u> ===== | ||
+ | * [[Advanced Stealth]] (free feat) | ||
+ | * [[Exotic Poisons]] (free feat) | ||
+ | * +10% Fencing cap | ||
+ | * +5 Weapon damage (+10 vs creatures) | ||
− | == | + | == Bard == |
+ | Masters of melody and mischief, Bards wield the power of music to inspire allies and confound foes. While they are skilled combatants in their own right, their true strength lies in their ability to control the battlefield—turning enemies against each other, sowing discord, and manipulating the flow of battle through cunning rather than brute force. | ||
− | + | ===== <u>Subclass Feats</u> ===== | |
− | + | * [[Encore]] | |
+ | * [[Kick]] | ||
+ | * [[Cunning Flourish]] | ||
+ | * [[Arcane Attunement]] | ||
− | + | ===== <u>Subclass Abilities</u> ===== | |
+ | * [[Expertise]] (free feat) | ||
+ | * [[Immobilize]] (free feat) | ||
+ | * Access to the [[BardMusic | Bard Music]] system | ||
+ | * +10% Dodge cap | ||
+ | * Increased mana regen (+2) | ||
Latest revision as of 15:20, 1 May 2025
Class Summary
Rogues come in extremely varied feats and forms. From the dull-witted thug to the infamous and romanticized few who captivate the public’s eye with daring displays of agility and cunning, all the while eluding capture of the local guards. While some Rogues simply strike their target with a blackjack to the head and empty their pockets, many prefer to acquire the trust and dance around the victim’s feelings and beliefs, all in a well choreographed display of mental cunning. And when their guard is finally dropped, the Rogue makes off into the pages of history with all of their ill-gotten loot, leaving their victim slack-jawed and astounded. Rogues are known for their ability to understand and pick open practically any chest, and their famously quick fingers. As such, many of them seek fame and fortune with adventuring groups, hoping to put their skills to use on a suitably large chest of treasure.
- Light Armor only
Stats
The stat offset for Rogue can be viewed on the Level System page.
Skills
(note: All other skills default to 0.0 each)
Combat
Fencing - 100.0
Tactics - 100.0
Anatomy - 100.0
Wrestling - 100.0
Resist Spells - 100.0
Dodge - 100.0
Arms Lore - 100.0
Aim - 80.0
Swordsmanship - 80.0
Macefighting - 60.0
Healing - 60.0
Block - 60.0
Crafting
Blacksmithing - 40.0
Carpentry - 40.0
Cooking - 40.0
Tailoring - 40.0
Tinkering - 40.0
Other
Remove Trap - 100.0
Snooping - 100.0
Stealing - 100.0
Stealth - 100.0
Detect Hidden - 100.0
Haggling - 100.0
Hiding - 100.0
Begging - 100.0
Camping - 100.0
Disable Device - 100.0
Herbalism - 100.0
Fishing - 100.0
Lumberjacking - 100.0
Mining - 100.0
Musicianship - 100.0
Poisoning - 100.0
Cartography - 80.0
Tracking - 80.0
Feats and Abilities
Feats
Abilities
- Disguise (free feat)
- Use Magic Device (free feat)
SUBCLASSES:
Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
Assassin
A master of the shadows, the Assassin is a single-target melee subclass which focuses on maximum damage output through the use of their weaponry, poisons and advanced combat techniques.
Subclass Feats
Subclass Abilities
- Advanced Stealth (free feat)
- Exotic Poisons (free feat)
- +10% Fencing cap
- +5 Weapon damage (+10 vs creatures)
Bard
Masters of melody and mischief, Bards wield the power of music to inspire allies and confound foes. While they are skilled combatants in their own right, their true strength lies in their ability to control the battlefield—turning enemies against each other, sowing discord, and manipulating the flow of battle through cunning rather than brute force.
Subclass Feats
Subclass Abilities
- Expertise (free feat)
- Immobilize (free feat)
- Access to the Bard Music system
- +10% Dodge cap
- Increased mana regen (+2)
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