Difference between revisions of "Rogue"

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[[Classes]]
 
[[Classes]]
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[[File:Roguepic.jpg]]
  
 
== Class Summary ==
 
== Class Summary ==
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Rogues come in extremely varied feats and forms. From the dull-witted thug to the infamous and romanticized few who captivate the public’s eye with daring displays of agility and cunning, all the while eluding capture of the local guards. While some Rogues simply strike their target with a blackjack to the head and empty their pockets, many prefer to acquire the trust and dance around the victim’s feelings and beliefs, all in a well choreographed display of mental cunning. And when their guard is finally dropped, the Rogue makes off into the pages of history with all of their ill-gotten loot, leaving their victim slack-jawed and astounded. Rogues are known for their ability to understand and pick open practically any chest, and their famously quick fingers. As such, many of them seek fame and fortune with adventuring groups, hoping to put their skills to use on a suitably large chest of treasure.
 
Rogues come in extremely varied feats and forms. From the dull-witted thug to the infamous and romanticized few who captivate the public’s eye with daring displays of agility and cunning, all the while eluding capture of the local guards. While some Rogues simply strike their target with a blackjack to the head and empty their pockets, many prefer to acquire the trust and dance around the victim’s feelings and beliefs, all in a well choreographed display of mental cunning. And when their guard is finally dropped, the Rogue makes off into the pages of history with all of their ill-gotten loot, leaving their victim slack-jawed and astounded. Rogues are known for their ability to understand and pick open practically any chest, and their famously quick fingers. As such, many of them seek fame and fortune with adventuring groups, hoping to put their skills to use on a suitably large chest of treasure.
  
== Starting Items ==
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* Light Armor only
  
20 Gold
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=== <u>Stats</u> ===
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The stat offset for Rogue can be viewed on the [[Level System]] page.
  
Throwing Knives
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=== <u>Skills</u> ===
  
Kryss
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''(note: All other skills default to 0.0 each)''
  
Leather Armor
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===== <u>Combat</u> =====
  
Plain shirt
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Fencing - 100.0
  
Long pants
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Tactics - 100.0
 
 
Boots
 
  
Lantern
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Anatomy - 100.0
  
Journal
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Wrestling - 100.0
 
 
== Feats ==
 
 
 
 
 
 
 
== Skills ==
 
 
 
''(note: All other skills default to 0.0 each)''
 
 
 
===== <u>Combat</u> =====
 
  
 
Resist Spells - 100.0
 
Resist Spells - 100.0
  
Fencing - 100.0
+
Dodge - 100.0
  
Tactics - 100.0
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Arms Lore - 100.0
  
Anatomy - 80.0
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Aim - 80.0
  
Arms Lore - 80.0
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Swordsmanship - 80.0
  
Aim - 60.0
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Macefighting - 60.0
  
 
Healing - 60.0
 
Healing - 60.0
 
Swordsmanship - 100.0
 
  
 
Block - 60.0
 
Block - 60.0
  
Dodge - 100.0
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===== <u>Crafting</u> =====
 
 
Wrestling - 40.0
 
 
 
===== Crafting =====
 
  
 
Blacksmithing - 40.0
 
Blacksmithing - 40.0
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Carpentry - 40.0
 
Carpentry - 40.0
  
Cooking - 60.0
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Cooking - 40.0
 
 
Fletching - 40.0
 
  
 
Tailoring - 40.0
 
Tailoring - 40.0
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Detect Hidden - 100.0
 
Detect Hidden - 100.0
 
Fishing - 100.0
 
  
 
Haggling - 100.0
 
Haggling - 100.0
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Disable Device - 100.0
 
Disable Device - 100.0
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 +
Herbalism - 100.0
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 +
Fishing - 100.0
  
 
Lumberjacking - 100.0
 
Lumberjacking - 100.0
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Musicianship - 100.0
 
Musicianship - 100.0
  
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Poisoning - 100.0
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Cartography - 80.0
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 +
Tracking - 80.0
  
== Bonuses / Restrictions ==
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== Feats and Abilities ==
  
Class Feats & Items
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===== <u>Feats</u> =====
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* [[Backstab]]
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* [[Dirty Tricks]]
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* [[Acrobatic Combat]]
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* [[Sprint]]
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* [[Jack of All Trades]]
  
Leather Armor only
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===== <u>Abilities</u> =====
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* [[Disguise]] (free feat)
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* [[Use Magic Device]] (free feat)
  
No spellcasting ability
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=== '''SUBCLASSES:''' ===
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----
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Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.
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== Assassin ==
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A master of the shadows, the Assassin is a single-target melee subclass which focuses on maximum damage output through the use of their weaponry, poisons and advanced combat techniques.
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===== <u>Subclass Feats</u> =====
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* [[Disarm]]
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* [[Grievous Wounds]]
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* [[Expose Armor]]
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* [[Marked For Death]]
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===== <u>Subclass Abilities</u> =====
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* [[Advanced Stealth]] (free feat)
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* [[Exotic Poisons]] (free feat)
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* +10% Fencing cap
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* +5 Weapon damage (+10 vs creatures)
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== Bard ==
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Masters of melody and mischief, Bards wield the power of music to inspire allies and confound foes. While they are skilled combatants in their own right, their true strength lies in their ability to control the battlefield—turning enemies against each other, sowing discord, and manipulating the flow of battle through cunning rather than brute force.
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===== <u>Subclass Feats</u> =====
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* [[Encore]]
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* [[Kick]]
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* [[Cunning Flourish]]
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* [[Arcane Attunement]]
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===== <u>Subclass Abilities</u> =====
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* [[Expertise]] (free feat)
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* [[Immobilize]] (free feat)
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* Access to the [[BardMusic | Bard Music]] system
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* +10% Dodge cap
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* Increased mana regen (+2)
  
  
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Return: ''[[Classes]]''
 
Return: ''[[Classes]]''
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__NOTOC__

Latest revision as of 15:20, 1 May 2025

Classes

Roguepic.jpg

Class Summary

Rogues come in extremely varied feats and forms. From the dull-witted thug to the infamous and romanticized few who captivate the public’s eye with daring displays of agility and cunning, all the while eluding capture of the local guards. While some Rogues simply strike their target with a blackjack to the head and empty their pockets, many prefer to acquire the trust and dance around the victim’s feelings and beliefs, all in a well choreographed display of mental cunning. And when their guard is finally dropped, the Rogue makes off into the pages of history with all of their ill-gotten loot, leaving their victim slack-jawed and astounded. Rogues are known for their ability to understand and pick open practically any chest, and their famously quick fingers. As such, many of them seek fame and fortune with adventuring groups, hoping to put their skills to use on a suitably large chest of treasure.

  • Light Armor only

Stats

The stat offset for Rogue can be viewed on the Level System page.

Skills

(note: All other skills default to 0.0 each)

Combat

Fencing - 100.0

Tactics - 100.0

Anatomy - 100.0

Wrestling - 100.0

Resist Spells - 100.0

Dodge - 100.0

Arms Lore - 100.0

Aim - 80.0

Swordsmanship - 80.0

Macefighting - 60.0

Healing - 60.0

Block - 60.0

Crafting

Blacksmithing - 40.0

Carpentry - 40.0

Cooking - 40.0

Tailoring - 40.0

Tinkering - 40.0

Other

Remove Trap - 100.0

Snooping - 100.0

Stealing - 100.0

Stealth - 100.0

Detect Hidden - 100.0

Haggling - 100.0

Hiding - 100.0

Begging - 100.0

Camping - 100.0

Disable Device - 100.0

Herbalism - 100.0

Fishing - 100.0

Lumberjacking - 100.0

Mining - 100.0

Musicianship - 100.0

Poisoning - 100.0

Cartography - 80.0

Tracking - 80.0

Feats and Abilities

Feats
Abilities

SUBCLASSES:


Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.

Assassin

A master of the shadows, the Assassin is a single-target melee subclass which focuses on maximum damage output through the use of their weaponry, poisons and advanced combat techniques.

Subclass Feats
Subclass Abilities

Bard

Masters of melody and mischief, Bards wield the power of music to inspire allies and confound foes. While they are skilled combatants in their own right, their true strength lies in their ability to control the battlefield—turning enemies against each other, sowing discord, and manipulating the flow of battle through cunning rather than brute force.

Subclass Feats
Subclass Abilities



Return: Classes