Difference between revisions of "Animal Companion"

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(Feline Companion)
 
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* Companion damage, stats, resistances and skills are based on the companion type and increase with level
 
* Companion damage, stats, resistances and skills are based on the companion type and increase with level
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* Cooldown between dismissing and calling a companion is 2 minutes. If your companion dies you must wait 10 minutes before calling another.
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* Companions occupy 4 control slots
  
  
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[[File:PetSelection.png]]
 
[[File:PetSelection.png]]
 
  
 
== Companion Skills ==
 
== Companion Skills ==
 
Each companion has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger.
 
Each companion has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger.
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* Skills may be reset at the Stablemaster NPC for a fee of 1000 gold coins.
 
===Wolf Companion===
 
===Wolf Companion===
 
* Tracker - Passive chance to reveal 1 mobile within 5 tiles every 20 seconds. 10% Chance per skill point, +20% bonus chance at 5 skill points.
 
* Tracker - Passive chance to reveal 1 mobile within 5 tiles every 20 seconds. 10% Chance per skill point, +20% bonus chance at 5 skill points.
 
* Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 
* Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 
* Ferocity - Passive increase in the companion's overall damage output. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
 
* Ferocity - Passive increase in the companion's overall damage output. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
* Piercing Howl(Party Skill) - Chance to increase all party damage by 25% on their next instance of damage. 2% Chance per skill point, 1% chance bonus at 5 skill points
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* Piercing Howl(Party Skill) - Chance to increase all party damage by 50% on their next instance of damage. 2% Chance per skill point, 1% chance bonus at 5 skill points
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===Bear Companion===
 
===Bear Companion===
 
* Thick Hide - Reduces overall damage taken by the companion from all sources. 4% Damage reduction per skill point, +5% bonus damage reduction at 5 skill points.
 
* Thick Hide - Reduces overall damage taken by the companion from all sources. 4% Damage reduction per skill point, +5% bonus damage reduction at 5 skill points.
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* Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 
* Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 
* Agility - Base increase in the companion's dexterity. +6 Dexterity per skill point, +10 bonus dexterity at 5 skill points. Companion must be re-summoned to receive the Agility bonus.
 
* Agility - Base increase in the companion's dexterity. +6 Dexterity per skill point, +10 bonus dexterity at 5 skill points. Companion must be re-summoned to receive the Agility bonus.
* Wild Strikes(Party Skill) - Chance to reset the weapon swing timer for all party members. 2% Chance per skill point, 1% chance bonus at 5 skill points
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* Wild Strikes(Party Skill) - Chance to reset the weapon swing timer for all party members. 1% Chance per skill point, 3% chance bonus at 5 skill points
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===Serpent Companion===
 
===Serpent Companion===
 
* Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 
* Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
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Latest revision as of 00:50, 21 April 2024

Ranger


Animal Companion

This Ability grants the Beastmaster an animal companion which will aid them on their journey. Use the ]Companion command to load the Animal Companion gump, allowing you to select your desired companion.

  • Activated by using the ]Companion command
  • Companion damage, stats, resistances and skills are based on the companion type and increase with level
  • Cooldown between dismissing and calling a companion is 2 minutes. If your companion dies you must wait 10 minutes before calling another.
  • Companions occupy 4 control slots


Beastmasters may have 2 total companions and are able to have 1 active at a time:

PetSelection.png

Companion Skills

Each companion has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger.

  • Skills may be reset at the Stablemaster NPC for a fee of 1000 gold coins.

Wolf Companion

  • Tracker - Passive chance to reveal 1 mobile within 5 tiles every 20 seconds. 10% Chance per skill point, +20% bonus chance at 5 skill points.
  • Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Ferocity - Passive increase in the companion's overall damage output. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
  • Piercing Howl(Party Skill) - Chance to increase all party damage by 50% on their next instance of damage. 2% Chance per skill point, 1% chance bonus at 5 skill points

Bear Companion

  • Thick Hide - Reduces overall damage taken by the companion from all sources. 4% Damage reduction per skill point, +5% bonus damage reduction at 5 skill points.
  • Daze - Has a chance to stun the enemy upon a successful melee hit. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Growl - Chance to force enemies to focus their attacks on the companion. 30 Second duration when triggered. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
  • Intimidation - Chance to apply -15% Defense Chance Increase debuff on the enemy. 15 Second duration when triggered. 2% Chance per skill point, 1% chance bonus at 5 skill points

Feline Companion

  • Retaliation - Passive chance to strike enemies when hit by them in melee range. 2% Chance per skill point, +3% bonus chance at 5 skill points.
  • Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Agility - Base increase in the companion's dexterity. +6 Dexterity per skill point, +10 bonus dexterity at 5 skill points. Companion must be re-summoned to receive the Agility bonus.
  • Wild Strikes(Party Skill) - Chance to reset the weapon swing timer for all party members. 1% Chance per skill point, 3% chance bonus at 5 skill points

Serpent Companion

  • Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Venom - Small chance to apply normal poison to the enemy on hit. 2% Chance per skill point, +3% bonus chance at 5 skill points. 30% Chance for poison to be greater at 5 skill points.
  • Evasion - Passive chance to avoid incoming melee attacks. 3% Chance per skill point, +5% bonus chance at 5 skill points.
  • Precision(Party Skill) - Chance to give party members +15% Hit Chance Increase for a short time. 2% Chance per skill point, 1% chance bonus at 5 skill points

Eagle Companion

  • Blind - Chance to apply a -15% Hit Chance Increase debuff on the enemy. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Evasion - Passive chance to avoid incoming melee attacks. 3% Chance per skill point, +5% bonus chance at 5 skill points.
  • Invigoration(Party Skill) - Chance to restore 10% mana to party members on melee hit. 2% Chance per skill point, 2% chance bonus at 5 skill points

Companion Experience Table

To grow in level, the companion must increase it's experience points by hunting alongside the Beastmaster. The maximum companion level is 10, awarding a new skill point every level.

  • Remaining experience for the companions next level is available through the ]exp command
  • Companions do not benefit from experience boosts
Experience table
Level Experience Points Required
1 0
2 30 000
3 70 000
4 130 000
5 200 000
6 300 000
7 450 000
8 600 000
9 800 000
10 1 000 000