Difference between revisions of "Elven History"

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<center> (Each age is roughly three thousand to four thousand years long)</center>
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<center> (Each age is roughly three thousand to four thousand years long, the beginning of the Age of Discovery is known as year 0 on the Elven Calendar)</center>
  
 
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== Age of Discovery ==  
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== Age of Discovery (0-4000 Years) ==  
 
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Elves are said to be the first born children of the world, beautiful and timeless.  
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The Age of Discovery marked the birth of Elven civilization. This era began with the awakening of the Elves under the stars and their initial encounter with the Valar, the celestial beings that first nurtured and guided them. Here, the Elves came to understand their immortality, refined their knowledge, and laid the foundations of their future societies.
When the first Elves came to be the world was new, there were no cities only the wild of the land and its animal inhabitants.  
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Many of the first Elves came together and formed a small community it was there they practiced magic, their crafts and made poetry, those that did not join the community went outward exploring the lands and learned more ways to survive and thrive.
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During this age, the Elven race split into the three primary subraces: the Wood Elves, the High Elves, and the Hill Elves. The Wood Elves embraced the depths of the forests, becoming one with nature and developing deep-rooted magic tied to the earth and its creatures. The High Elves gravitated towards scholarly pursuits and the study of the stars, residing in magnificent cities and towers. The Hill Elves, humble and earthbound, chose to live in harmony with the hills and mountains, honing skills in mining and earth magics.
  
 
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== Age of Sundering ==  
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== Age of Exodus (4001-8000 Years) ==  
 
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For thousands of years these Elves grew and learned much until the Sundering.
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The Age of Exodus was a period of migration and exploration. The Elves left the comfort of their birthplaces, seeking to establish new colonies across the vast expanse of the world. With their inherent fascination for knowledge, they wanted to learn more about the mysteries that the world had to offer.
A spider demon named Lloth took interest in these beings they called Elves, jealous of the Valar for having created such a beautiful race she manipulated a rather large population of Elves to break from the Valar.These Elves that had broken away from the Valar’s light to serve Lloth were deemed Drow, they became cruel and unrelenting in their service to the spider demon and in time a civil war erupted between the two factions. Eventually after a long and brutal war the Elves were able to beat the Drow back into the depth of the world and seal them there, and that is where they stay to this day.
 
  
After the Sundering the Elves realized that there was a darkness in this world that lingered and took aim at the weak. They took up arms against this darkness knowing they were the only ones capable of defending the beauty and life of the world from such evil.
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The High Elves traveled far and wide, forming grand cities that sparkled with magic and knowledge. They established themselves as leaders of the Elven societies due to their intelligence and wisdom. The Wood Elves, on the other hand, went deeper into the wilds, forming close-knit communities within forests and jungles. The Hill Elves established hamlets nestled amidst rolling hills and craggy peaks.
  
 
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== Age of Peace ==  
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== Age of Peace (8001-12000 Years) ==  
 
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After the Sundering the Elves entered into an Age of Peace and met some of the first Dwarves, the two races were standoffish at first but in roughly two thousand years a great relationship formed, many Elves marveled at how the Dwarves would turn simple rock to such wondrous things. Trade and merriment was shared with these new allies.
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The Age of Peace was a golden era for the Elves, a time of flourishing cultures, prosperity, and peaceful coexistence. Elves had settled across the lands, their colonies and settlements matured into dazzling cities and serene communities, with their capitol, Arandor, standing tall as the symbol of their unity.
   
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Many more years passed and eventually the Elves constructed their first city taking some notes on how the Dwarves worked their stone. Arandor was born a great city for the Elven people to take refuge in. It was also during this time they came to an understanding that a system of leadership needed to be established thus the Elder King was created.
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During this period, Elven society reached its peak in magical prowess, arts, and philosophy. All three Elven subraces lived in harmony, sharing knowledge and traditions while also maintaining their distinct cultural identities. Relationships with other races, including humans and dwarves, were also established, although they were sometimes marked by condescension from the Elves, who considered themselves the firstborn and superior race.
A democratic voting system was put into place and each Elf would vote for who they thought would best lead their people and Arandor. This tradition of leadership continues to this day.
 
During this Age of Peace many Elves honed and perfected their professions in preparation for one day the darkness of the world may spill outward once more.
 
  
 
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== Age of Chaos ==  
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== Age of Chaos (12001-16000 Years) ==  
 
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The dawn of this Age came when the first settlements of men were discovered by the Elves, at first the Elves welcomed this new race to the world with open arms, they thought the humans strange and almost took pity on them for having such short life spans, the Elves offered guidance and wisdom to the humans.
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The Age of Chaos marked a dark time in Elven history. A faction of Elves, who had grown arrogant and power-hungry, betrayed the Valar, leading to discord and strife within the Elven societies. These 'graceless' Elves sought domination over their kin and incited rebellions, resulting in devastating internal conflicts.
But to late did the Elves realize that there was a greed in the heart of men and because of such greed Arandor fell to a state of almost ruin, humans who had viewed the Elves only for their kindness tried to take the great city, not comprehending many Elves who had taught them the skills they now used against the city were masters of their art.
 
 
 
A war waged against these greed torn humans, in the end the Elves were forced to completely wipe out the settlement of humans with advanced Elven magic which had been practiced for thousands of years, it was an easy task and not one Elf took grimace upon it, for they knew that darkness could not sprout in these volatile creatures.
 
  
After the genocide of the settlement, Elves retracted from interactions with all other humans of the world, worrying that their greed or jealousy may heighten at the sight of Elven grace and poise.
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At the same time, tensions grew with other races, escalating to wars that ravaged the Elven lands. Humans, dwarves, orcs, and others, once seen as lesser races, began to challenge Elven supremacy. The Elven cities crumbled, their forests burned, and their beautiful mountains were desecrated. By the end of the Age of Chaos, Arandor stood as the last beacon of hope for the Elven race.
It was also during this Age the Elves discovered a tribe of wild Orc, as the Elves observed these wild beasts they came to understand the Orc could have a system of honor and maybe even be something of worth but their blood lust and blind zealotry for their dark war god Gruumsh was too much, many an Elf had perished from trying to learn more of these beasts and it came to be known that the Orc was nothing more than a chained animal and should be put out of its misery.
 
  
Marking the end of this Age of Chaos the Elves again pulled into their own lands to better fortify against the darkness that inhabited the world.
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During the end of this age the Elves retreated to Arandor, and largely withdrew from the world.
  
 
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== Current Time: Age Unknown ==  
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== Modern Era (16001-Present) ==  
 
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The Elves have just again began to emerge from their lands, sensing an impending darkness ready to consume the world and they being the only form of life in their own mind that can stop such evil ready themselves to face it on all sides.
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After the Age of Chaos, the Elves entered what is now known as the Modern Era, a period of recovery and introspection. The Elven societies began to rebuild, slowly regaining their strength and unity. The 'graceless' Elves, responsible for the Age of Chaos, were either banished or chose self-exile, seeking redemption for their action, with their ringleaders largely put to death.
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In this era, the Elves strive to reclaim their former glory, using the wisdom gained from their past to guide their future. Their relations with other races are more equal and respectful, even though the scars from the Age of Chaos still linger. The High Elves, Wood Elves, and Hill Elves have been able to maintain their distinct identities, but they are more integrated than before, working together to ensure the survival and prosperity of their race.
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While Arandor still stands as a symbol of their past glory, it is also a reminder of their fall, serving as a constant motivation for the Elves to rise again, be it in the realm of magic, knowledge, or harmony with the nature. The Modern Era is not just a testament to the resilience of the Elves, but also a story of their continuous evolution.
  
 
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Revision as of 18:06, 2 June 2023

Elf

Elfhistory.png

History

(Each age is roughly three thousand to four thousand years long, the beginning of the Age of Discovery is known as year 0 on the Elven Calendar)

Age of Discovery (0-4000 Years)

The Age of Discovery marked the birth of Elven civilization. This era began with the awakening of the Elves under the stars and their initial encounter with the Valar, the celestial beings that first nurtured and guided them. Here, the Elves came to understand their immortality, refined their knowledge, and laid the foundations of their future societies.

During this age, the Elven race split into the three primary subraces: the Wood Elves, the High Elves, and the Hill Elves. The Wood Elves embraced the depths of the forests, becoming one with nature and developing deep-rooted magic tied to the earth and its creatures. The High Elves gravitated towards scholarly pursuits and the study of the stars, residing in magnificent cities and towers. The Hill Elves, humble and earthbound, chose to live in harmony with the hills and mountains, honing skills in mining and earth magics.

Age of Exodus (4001-8000 Years)

The Age of Exodus was a period of migration and exploration. The Elves left the comfort of their birthplaces, seeking to establish new colonies across the vast expanse of the world. With their inherent fascination for knowledge, they wanted to learn more about the mysteries that the world had to offer.

The High Elves traveled far and wide, forming grand cities that sparkled with magic and knowledge. They established themselves as leaders of the Elven societies due to their intelligence and wisdom. The Wood Elves, on the other hand, went deeper into the wilds, forming close-knit communities within forests and jungles. The Hill Elves established hamlets nestled amidst rolling hills and craggy peaks.

Age of Peace (8001-12000 Years)

The Age of Peace was a golden era for the Elves, a time of flourishing cultures, prosperity, and peaceful coexistence. Elves had settled across the lands, their colonies and settlements matured into dazzling cities and serene communities, with their capitol, Arandor, standing tall as the symbol of their unity.

During this period, Elven society reached its peak in magical prowess, arts, and philosophy. All three Elven subraces lived in harmony, sharing knowledge and traditions while also maintaining their distinct cultural identities. Relationships with other races, including humans and dwarves, were also established, although they were sometimes marked by condescension from the Elves, who considered themselves the firstborn and superior race.

Age of Chaos (12001-16000 Years)

The Age of Chaos marked a dark time in Elven history. A faction of Elves, who had grown arrogant and power-hungry, betrayed the Valar, leading to discord and strife within the Elven societies. These 'graceless' Elves sought domination over their kin and incited rebellions, resulting in devastating internal conflicts.

At the same time, tensions grew with other races, escalating to wars that ravaged the Elven lands. Humans, dwarves, orcs, and others, once seen as lesser races, began to challenge Elven supremacy. The Elven cities crumbled, their forests burned, and their beautiful mountains were desecrated. By the end of the Age of Chaos, Arandor stood as the last beacon of hope for the Elven race.

During the end of this age the Elves retreated to Arandor, and largely withdrew from the world.

Modern Era (16001-Present)


After the Age of Chaos, the Elves entered what is now known as the Modern Era, a period of recovery and introspection. The Elven societies began to rebuild, slowly regaining their strength and unity. The 'graceless' Elves, responsible for the Age of Chaos, were either banished or chose self-exile, seeking redemption for their action, with their ringleaders largely put to death.

In this era, the Elves strive to reclaim their former glory, using the wisdom gained from their past to guide their future. Their relations with other races are more equal and respectful, even though the scars from the Age of Chaos still linger. The High Elves, Wood Elves, and Hill Elves have been able to maintain their distinct identities, but they are more integrated than before, working together to ensure the survival and prosperity of their race.

While Arandor still stands as a symbol of their past glory, it is also a reminder of their fall, serving as a constant motivation for the Elves to rise again, be it in the realm of magic, knowledge, or harmony with the nature. The Modern Era is not just a testament to the resilience of the Elves, but also a story of their continuous evolution.