Difference between revisions of "Cleric"
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All Clerics have access to the same standard class feat advanced healing. Beyond that, you must choose a specialization. Upon choosing either Divine or Unholy specialization at level 10, the Cleric will have access to unlock two new feats. | All Clerics have access to the same standard class feat advanced healing. Beyond that, you must choose a specialization. Upon choosing either Divine or Unholy specialization at level 10, the Cleric will have access to unlock two new feats. | ||
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+ | Inscription and Alchemy Science are granted to Clerics by default upon character creation. | ||
== Divine Specialization == | == Divine Specialization == |
Revision as of 21:22, 4 September 2020
Class Summary
The Cleric is the harbinger of of all that is good and holy in the lands. It is a Cleric's job to look after the souls of the residents here and provide aid to those in need. Armed with Divine powers of protection and a medium of ability to protect yourself from physical harm, you will be a welcome addition to any adventuring party. Add those devices to your natural ability to call back a fallen companion from the grasp of death, no party should leave home without you. These special abilities come at a cost, however, you can never master any weapon style nor can you wield anything other than mace weapons. Given the benefits of keeping you alive, your companions should be only too happy to keep you well protected."
Starting Items
20 Gold
Plain shirt
Long pants
Boots
Lantern
Journal
Mace
Leather Armor
Spellbook w/ low level spells
Crafter bag
Feats
All Clerics have access to the same standard class feat advanced healing. Beyond that, you must choose a specialization. Upon choosing either Divine or Unholy specialization at level 10, the Cleric will have access to unlock two new feats.
Inscription and Alchemy Science are granted to Clerics by default upon character creation.
Divine Specialization
Deception Specialization
Stats
The stat offset for Cleric can be viewed on the Level System page.
Skills
(note: All other skills default to 0.0 each)
Combat
Mace Fighting - 80.0
Resist Spells - 100.0
Tactics - 100.0
Anatomy - 100.0
Aim - 15.0
Healing - 100.0
Block - 60.0
Wrestling - 80.0
Crafting
Blacksmithing - 40.0
Carpentry - 40.0
Cooking - 60.0
Fletching - 40.0
Tailoring - 40.0
Tinkering - 40.0
Other
Detect Hidden - 100.0
Fishing - 100.0
Camping - 100.0
Lumberjacking - 100.0
Mining - 100.0
Musicianship - 100.0
Bonuses / Restrictions
Class Feats & Items
Chainmail armor
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